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_PerfectAgent_

Latest Posts

Page: 6 of 7
Posted in: Problem with sky/water textures
 _PerfectAgent_
01-18-2004, 5:31 AM
#3
I fixed some problems with skies and water. For the skies, I removed the Jedi Academy level (the one from The Jedi Academy (http://www.thejediacademy.net)). For the water, that's caused by the Matrix Reloaded map. If you don't have those, look for ....  [Read More]
I think you're using the shortcut with the Multiplayer (Safe Mode) name. Don't use it. It'll restart all your settings. Just use the one that doesn't have safe mode on it....  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-13-2004, 7:46 PM
#48
Originally posted by Slider744 in the next 1.6 version i had no time for look at admin cmds because i only improve gameplay.... Removing admin commands improves gameplay. i will examine the situation later of those "abusive cmd".... If y...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-09-2004, 12:38 AM
#42
Originally posted by Mongo05 so? stop crying about it just let slider make his mod cool. That would be cool if he made empower look cooler. i know he couldnt make it like in jk2 cuz that was from jedi master, but he could make it look like a duel or...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-08-2004, 11:52 PM
#39
In JK2, the commands were never disabled by server owners or admins in high command....  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-08-2004, 11:27 PM
#37
Originally posted by Slider744 all can be abuse by abusing of it.... all is question of moderation....... :confused: for now i will not remove those cmd because in the past there have been for a group lamer well organized who come in several serve...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-08-2004, 10:55 PM
#34
Teleport can be abused by teleporting someone over a pit, over and over and over and over.... If they still come back after a kick, then ban them! Nothing else needed!...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-08-2004, 4:45 PM
#27
Originally posted by Slider744 i also can give u tones of IP where my mod is installed and where there is no problem of abuse admins..... I won't have that much patience to sit through the immense list! i can also give you server with no mods, wher...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-07-2004, 3:18 PM
#9
Originally posted by Slider744 ok i know there are always people who abuse but i think all abuse clan will die quickly..... Not really. it is what i learnt from JK2.... that is why i prefer to let thos cmd the good admins..... But bad admins get...  [Read More]
Posted in: JA+ MOD 1.5c release
 _PerfectAgent_
01-07-2004, 2:41 PM
#5
Originally posted by gothicX You fail to take out the abusive commands in this mod, which has been requested on your own last thread. Along with lots of points made against the "mod."...  [Read More]
Posted in: Water?!
 _PerfectAgent_
12-20-2003, 2:43 AM
#2
Okay, just make a brush and apply a water shader (use the yavin ones) to that brush. Make sure that it fills the area you want the water to be in....  [Read More]
Posted in: Blocking NPC's
 _PerfectAgent_
12-17-2003, 11:00 PM
#3
You have to use the Do Not Enter shader. A demonstration of this is in the Korriban map that comes with GTK Radiant....  [Read More]
Posted in: few model questions, plz help
 _PerfectAgent_
12-10-2003, 1:43 AM
#12
Just choose your brush and apply any water texture (most likely its a water shader, use any of them from the Yavin folder), compile and dive in! ;)...  [Read More]
Posted in: few model questions, plz help
 _PerfectAgent_
12-07-2003, 3:51 PM
#9
Okay, just make a brush and apply a water shader (use the yavin ones) to that brush. Make sure that it fills the area you want the water to be in....  [Read More]
Posted in: few model questions, plz help
 _PerfectAgent_
12-05-2003, 11:02 PM
#2
1. You can't do that. You have to make your own model using a modeling program such as gmax. 2. You either have to make brushes tightly around the model, using the clip shader, which is an invisible wall for the players, but the shots go through or...  [Read More]
Posted in: GTK Radiant (Easy Question)
 _PerfectAgent_
12-05-2003, 9:28 PM
#9
Nah, I wasn't thinking it.... Sometimes I make easy mistakes! Anyway, you can begin making the map, but don't go too far, perhaps leaving it in the earliest stages, because you would only be able to test it in JK2 but you might get different results...  [Read More]
Posted in: GTK Radiant (Easy Question)
 _PerfectAgent_
12-05-2003, 1:15 AM
#7
Yeah, all you need to do is press n and you'll get the entity/description list. I'm glad to help! :thumbsup:...  [Read More]
Posted in: GTK Radiant (Easy Question)
 _PerfectAgent_
12-05-2003, 12:28 AM
#5
You have to make a brush and then turn it into an NPC_Vehicle entity. Then use the key NPC_Type and give it the value of a vehicle, like swoop_mp or swoop_mp2 (or swoop for single player). There are other vehicles, but I could not find them. I know s...  [Read More]
Posted in: GTK Radiant (Easy Question)
 _PerfectAgent_
12-04-2003, 11:47 PM
#2
Regular Radiant? You have to download the Raven pack, not the other one. You can put anything in Jedi Academy, such as vehicles and the concussion rifle :), in your maps with GTK Radiant....  [Read More]
Posted in: Compile issues...
 _PerfectAgent_
12-05-2003, 10:34 PM
#5
Just don't turn on BSP monitoring, it is evil and messes stuff up....  [Read More]
Posted in: Compile issues...
 _PerfectAgent_
12-05-2003, 12:57 AM
#2
1. I think the map is not compiling due to an error. Look at the little white box at the bottom of the screen and scroll up, it's probably a leak or a max_build_sides or something. The compile stops when it finds such an error. It's annoying, I know....  [Read More]
Posted in: What is your control configuration?
 _PerfectAgent_
12-13-2003, 5:04 AM
#9
I just left the controls at default. But since Dark Forces was the first FPS I got, I modeled all my control schemes for all other ones after it. (i.e. x is jump. Used the arrow keys for movement, crouch being c);) But of course I use the mouse now....  [Read More]
Posted in: New Screenies of Anoat
 _PerfectAgent_
12-14-2003, 6:15 PM
#18
You could bind a key to screenshot_tga. That'll make a screenshot and save it in .tga format....  [Read More]
Posted in: Light emitting shader?
 _PerfectAgent_
11-09-2003, 5:36 PM
#4
:giveup: I don't know about that though.... I read somewhere that light in Quake 3 works by changing the way textures look (such as making a texture be "painted" darker), but I'm not sure about that......  [Read More]
Posted in: Quick Question
 _PerfectAgent_
11-10-2003, 2:32 AM
#4
What you can do is go to Edit and click Load Prefab... and load the .map you want and start combining! It'll take a bit long to load, so all you have to do is wait. It's kind of hard to move the entire room; it'll be slow and sometimes, depending on...  [Read More]
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