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Gotaiken

Latest Posts

Page: 2 of 4
Posted in: Light saber stance script
 Gotaiken
06-10-2004, 3:26 AM
#1
the one i found here doesnt work, i just wanna be able to change from red to yellow....  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-22-2004, 5:53 PM
#33
they shouldnt be that long, and hwat would happen if other players messed with the normal lock, whatever happens then should happen there....  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-22-2004, 2:30 PM
#30
dodge roll needs to be tweaked because more than anything people want their hits to count unless the person did something to prevent it, not just happen to have enough of some bar....  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-22-2004, 11:10 AM
#28
i agree with phunk, saber locks would be some really nice eye candy, eye candy NEVER hurts....  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-22-2004, 10:59 AM
#27
Originally posted by Lei Hng Wei And so began the sacrificing of Jawas. And it was good. OMFG so funny so F***ing funny!!!...  [Read More]
Posted in: Block Coverage Discussion
 Gotaiken
06-10-2004, 4:53 AM
#16
amazing, simply amazing...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-06-2004, 5:26 PM
#164
you werent supposed to tell us how its gonna be lol, i was just telling the others of what to expect, kinda wanted to be in awe when i got it :( now you spoiled it for me :mad: but its ok :D your still the man :) and keep up the exceptionally great a...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-06-2004, 7:24 AM
#162
3 words new blocking animations keshire you are the man, i cant wait...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-05-2004, 8:12 PM
#161
since you guys are fixing up the sabering i have an idea, how about taking out the spinning moves for duals and staff so that they play just like single, you may not think that its a big deal but it would be greatly appreciated, there is nothing wors...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-05-2004, 2:34 PM
#159
Actually I test the mod nearly every day, and before you make assumptions it would be nice if you found out just how many ideas I contributed to the mod. Im not trying to bash his ideas, or mess up gameplay, Im trying to make the mod as fun and skill...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-03-2004, 11:50 PM
#156
True phunk, but... try to keep the game fun, and point blanc the game is more fun when you are running, walking should have a greater blocking benefit but blocking should be still good when running....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-02-2004, 11:41 PM
#148
btw i was thinking, if you make z targetting you could do mouse sabering pretty easily....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-02-2004, 11:33 PM
#147
how bout this, auto block is always on, for cosmetic reasons. if a saber touches your saber but doesnt do any damage you block. with proper microlocking this will look nice. the walking concept makes sense and should be used. manual blocking is poi...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-02-2004, 8:10 PM
#145
any thoughts......  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-28-2004, 2:59 PM
#144
after some vigorious playtesting i must honestly say that the mb2 blocking is much more effecient....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-28-2004, 2:48 PM
#143
movie battles blocking system is much more effecient then the current one in ojp, i say we use that....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-22-2004, 2:34 PM
#141
I understand that expected a completed mod is unreasonable. :D Its just that I feel that doing the basics, since they can be done the fastest and easiest, should be the number 1 priority, you could tweak the saber speeds, turn speed etc in a relati...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-22-2004, 11:08 AM
#139
the reason i ask is because its the quickest way to boost up the beta, and itll give all the testers a feel of how the game will be, that way people can voice their opinions on what needs to be changed and such. Its also easier than adding all the o...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-22-2004, 10:57 AM
#138
big request razor, can you add all the sabering stuff, like sped up turning animations, tweak the indivdual saber speeds, etc. in the next build, im not sure on the coding but i think that things like that should be the easiest to do....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-21-2004, 4:12 PM
#136
just thought about this one, the turning speed (all sabers) can you up it, to make the turning more fluid like a real turn. also i was thinking about making some sort of pivoting attack possible, not sure if it can be done, but just a thought....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 6:13 PM
#134
play the game, get a staff, hold right and attack, the part where the saber is spinning in the air, that should be hittable....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 4:35 PM
#132
so that the turning animation counts as an attack animation so that the spinning saber can hit something...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 4:12 PM
#130
then can you make just those type of animations attackable. its only a few of them....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 3:47 PM
#128
can you make the saber at all times deadly, no matter what, cause during the spinning right turn of the staff, when the saber is spun, that should be able to hit something....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 2:54 PM
#127
lolololol this is basically how the system already is, no real coding to do, just switch a few things around....  [Read More]
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