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Gotaiken

Latest Activity

Posted in: Slloooooowww saber combat
 Gotaiken
08-04-2004, 5:49 PM
#4
OMG yes OMG yes OMG yes OMG yes, this makes so much sense and should help saber combat a lot....  [Read More]
I like the crouch before big jump idea very good, very good indeed....  [Read More]
Posted in: Saber Control Methods
 Gotaiken
07-24-2004, 1:01 AM
#35
griever i was thinking about that, i think that that would be the best setup for the type of game this is...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
07-15-2004, 4:38 PM
#32
I whole hartedly agree with the both of you, we need to make this game more skillful and fast at the same time. Sadly however, I dont believe that this is the direction that the creators want to go with this mod....  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-18-2004, 11:27 PM
#23
Originally posted by Irimi-Ai Great idea Keshire. It's concise, comprehensive, and controllable. That kind of system gets my vote. Irimi-Ai umm so is this primary = normal (i.e. yellow) secondary = weak (i.e. blue) primary +secondary tap = melee...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-18-2004, 11:21 PM
#22
Actually i proposed this idea since razor said that with the new blocking system in effect he wants the blocking button gone. further more, attacks from diffrent styles dont need to transition. None of what I proposed messes up anything anymore then...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-17-2004, 7:58 PM
#15
How about this then, so razor doesnt need to buffer. Primary Attack = Medium Attack Secondary Attack = Blue attack Primary+Secondary Attack Tap = Melee Primary+Secondary Attack Held = Heavy Attack Lightsaber Switch, Tap/Hold While Moving In A Di...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-16-2004, 2:44 AM
#12
yeah, and by using 2 buttons you can access all the saber styles without ever having to change, which adds more tactics strategy skill and control to the mod....  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-15-2004, 11:54 PM
#10
which idea are you refering to...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-15-2004, 7:28 PM
#8
1. by saber control methods i meant anything changing how you control the saber, mouse saberering was an example. 2. I really dont see how people wouldnt like it, and i thought about it, you dont need to buffer anything :D just make it so that the w...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-15-2004, 7:07 AM
#6
btw if keshire can make those 7 animations ;) we can make that the "blue" stance for the dual, and since staff has some extra animations left over we can make both the staff and dual have yellow and blue apart from the normal stance and giv...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-15-2004, 6:49 AM
#5
With this saber control method there is no need for the lightsaber stance button, also this allows you guys to make the lightsaber stance button something else. All stances and attacks are readily available at anytime with this setup :cool: . It also...  [Read More]
Posted in: Saber Control Methods
 Gotaiken
06-15-2004, 3:39 AM
#1
Hello, this thread will be where you express your ideas around how you feel the saber should be controlled, ie. mouse sabering, as the maker of this thread I will start....  [Read More]
Posted in: Light saber stance script
 Gotaiken
06-15-2004, 3:02 AM
#12
and setsaberstyle either, the script doesnt work...  [Read More]
Posted in: Light saber stance script
 Gotaiken
06-15-2004, 3:01 AM
#11
the game says it doesnt know the command add saberstyle...  [Read More]
Posted in: Light saber stance script
 Gotaiken
06-15-2004, 2:16 AM
#10
thanx a lot...  [Read More]
Posted in: Light saber stance script
 Gotaiken
06-11-2004, 7:04 AM
#6
when i assign it 2 keys it still transitions slowly, how can i make it instantly skip 2 saber stances...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-18-2004, 1:44 AM
#57
not really, its quite simple actually primary attack = medium attack secondary attack = light attack primary + secondary attack held = heavy attack primary + secondary attack tap = melee not much complication complete control and intuitivity...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-17-2004, 7:40 PM
#55
keshire go to the thread saber control methods i got an idea for everything...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-17-2004, 6:27 AM
#52
great work keshire, but may i ask what these melee moves are for....  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-16-2004, 2:42 AM
#48
nm, just a request nothing important :rolleyes: :D...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-15-2004, 7:31 PM
#46
I admit that I am iggnorant on the subject, however razor, it doesnt seem to me (forgive me if im wrong :rolleyes: ) that taking out the non dominant attacking arm of 7 animations is a lot of work. He doesnt have to redo anything or make anything, on...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
06-15-2004, 6:36 AM
#43
keshire can you do me a big favor (not needed btw but it will be a plus) can you make 8 seperate dual animations, each where they are doing the normal 8 attacks (7 actually) but only the main saber is in use, for example in the right attack the attac...  [Read More]
Posted in: Block Coverage Discussion
 Gotaiken
06-11-2004, 10:04 PM
#20
this is so damn great......  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
06-10-2004, 5:55 AM
#166
keshires blocking system looks great, cant wait to see it for duals and staff...  [Read More]