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Gotaiken

Latest Posts

Page: 3 of 4
Posted in: Brainstorming: Combat animations
 Gotaiken
05-10-2004, 3:08 PM
#12
One question, how come the blocks snap anyway??? Is it to make the block in time, or just a shotty animating job???...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-10-2004, 2:54 PM
#11
np, sounded pretty good though, lol...  [Read More]
Posted in: Brainstorming: Combat animations
 Gotaiken
05-09-2004, 8:00 PM
#9
I like the stumbling idea, that could be used in parries as well, instead of the knockback, just a thought. On another note, how customizable is the saber lock animations, cause someone had an idea about using the directional keys to pushthe blade...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-20-2004, 11:31 AM
#124
Sabering system Saber control Method Offense Normal attack How to do? = tap attack What Happens = you attack normally Combo How to do? = hold attack along with the proper directional keys What Happens = you combo Stop Attack How to do? = tap...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-17-2004, 1:38 PM
#123
yay, ok ill have my idea up in a sec, thinking it out....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-16-2004, 5:27 PM
#121
well i got an idea but it depends on whether or not your willing to change the blocking system....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-16-2004, 3:03 PM
#119
can you change the way its done (so you dont have to press attack after block to do it)...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-16-2004, 2:34 PM
#117
razor what determines what the specific attack is after the block animation....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-13-2004, 3:38 AM
#113
well i just got finished play MB2 for the first time, and i got some ideas. How about you use that defensive offensive mode they implemented. You hold down block and you go to walking speed, defense goes up, etc etc. Also you could use the stamina...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-12-2004, 4:40 AM
#110
true, very true, then how about 50 per dodge, something high enough so that breaking through someones dodge doesnt become the main part of sabering, and ive never seen any of the jedi do that in the movies....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-11-2004, 9:21 PM
#108
You shouldnt be judging dodge if its a free escape that you dont have to worry about applying, unless its skillfully used it should just be a "thank god, i thought i was screwed" sort of thing. And by slowed down i mean the bar, the dodge...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-11-2004, 3:03 AM
#106
lol, how about making it so that it costs in dodge, however much hp the hit takes. So if you get a 50 hp hit, you lose 50 dodge, but then dodge needs to be slowed down....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-10-2004, 3:11 PM
#104
Anyways enough of that, lets get back to the suggestions, someone told me about a game called die by the sword (i think) and said the control was better, does anyone know what that was and if it is possible. O and razor what was your mouse sabering...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-10-2004, 3:06 PM
#103
lol, what i meant by flare wasnt making graphics better, i meant stuff like ledge grabbing, the new bots etc. The main reason i wanted more people to play is cause itd be fun to play ojp with a lot of people all the time, rather than a few people s...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:45 PM
#101
O by the way, when I asked people what they wanted, they told me that they wanted something good enough that it could be popular, so that they could play it with other people. They want it to be good. Point blanc. Razor asked me to post both my ideas...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:42 PM
#100
OMG you really dont know what your talking about, ummm... excuse me but i recall razor telling me to post what i had asked (FROM OTHER PEOPLE) in game to what they would like better in the mod, (THIS IS THE PLACE TO VOICE YOUR OPINION) and he ASKED m...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 4:11 PM
#97
.......... insulting them, rflmao just so you know, razor told me to post the collective ideas that everyone in game gave me (why wouldnt you want the people who want to play, to like what they play)...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 2:29 PM
#95
then whats the point of even trying if your not trying to havve a lot of people play the mod, its like a pointless wasting of effort, there is no point in making something good if no one but a select few enjoy it....  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:45 AM
#93
D. WALKING, RUNNING, AND CROUCHING Running should be main method of movement, as to appeal to the masses (keeping walking is not only less fun, but less intense, and slower, 3 things people dont want) Running should be suseptable (sorry for spellin...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:44 AM
#92
C. SABER STYLES a.All Faster style transistion ie. JKO Time for turning during turn moves needs to be lowered, shouldnt drag out, should be fluid like real life All walking swings faster with less cool down time All Katas should be cancelable...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:41 AM
#91
A. BLOCKING This is clearly a terrible problem, it is controllable in base to an extent but it is not reliable enough or effective enough to count on. Razor originally had a pretty perfect auto blocking code (if i may say so myself) however the aut...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:40 AM
#90
B. Be prepared to add flare... AND GUESS WHY... I bet you wanna know... heres why, CHANGE, yup CHANGE. People dont want to change, they've gotten their nice little cozy system of play down pact, and they dont want to change it. Change is the top one...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
05-09-2004, 7:37 AM
#89
Hello again everyone. Ever since the start of this mod ive seen a great potential for it, razor is a great coder, and a very resourceful guy and has done some stuff in what is said to be a beta, that others havent done in their final projects for mod...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
04-26-2004, 8:06 AM
#88
laz, calm down razor is working hard to get everything up to par, trust me, issues you speak of are being dealt with, i trust his judgment, if you want to be able to hit someone, do g_dodgeregen 3000, and if you want a more comfortable force setting...  [Read More]
Posted in: Enhanced WIP: Saber System
 Gotaiken
04-08-2004, 9:21 AM
#56
i told razor about this before, but how about using some of the attack animations as blocking animations, you could cover more area, and you'd have a more precise blocking system....  [Read More]
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