Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

WD_ToRMeNt

Latest Activity

Posted in: Linux... somebody had to mention it.
 WD_ToRMeNt
04-08-2003, 7:29 PM
#4
5 Copies? No, quiet a few more then that. Tuxgames will pick it up and a lot of people that would be otherwise oblivious to JK3 would become interested. And yes, I would buy a game just to support a developer making games for linux. I'm not the only...  [Read More]
Posted in: Linux... somebody had to mention it.
 WD_ToRMeNt
04-07-2003, 11:37 PM
#1
Hey mods, how about we made this sticky so we don't have a million linux threads. Yeah I know we'll probably just be stuck with a dedicated server for linux, but I'd love to have the client as well. Don't get me wrong, I was admin of the WD server a...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 6:16 PM
#246
Not everyone who likes sabers is a newbie, I was a FF Saberist in JK1. The crappyness of JK2 forced me to use guns more then anything though. Yes however, there are classes of people I'd rather not have post on this thread. Newbie isn't the right wo...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 6:00 PM
#242
Originally posted by Drdeath I am curious to find out what are the force powers that the "hardcore" "competitive players" want to keep, that make it so different from playing Quake3? Anyone with a litttle practice can strafe jum...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 5:51 PM
#241
Class based system. Bleh. JK1 has no class based system, JK1 is alive. MotS has a class based system and it's dead. Raven compared the activity of JK1 with MotS and saw that a class base system just didn't work. They won't do it, and for good reas...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 10:53 AM
#216
Hey Rage! Where you been bro? Get on messenger hax0r :P I was going to email you, stop haxing my mind lol. Read the whole thread. Rage, you're going over stuff I've already covered... but go ahead and say it again since people don't like to read what...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 9:39 AM
#206
Sorry Crowy, I was a bit cruel but... please read the entire thread before posting. We're talking about serious fixes for JK2's broken MP. Suggesting things in the fringes that raven won't implement anyway just makes the thread longer, and the topic...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 9:36 AM
#205
Exactly. Jk was awsome, but it had it's flaws. - PtP net code sucks - Poor official support, the community did all the work - It was laughingly easy to cheat. - A few of the force powers were pointless - Only 2 decent maps; BGJ and Oasis So yes, ke...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 9:29 AM
#202
*Looks at the above posts and sighs*...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 9:21 AM
#200
I'd like to get rid of Rage and just have force speed move as fast as it did in JK1. Yeah, the bunny hop always did look stupid :P...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 8:58 AM
#198
Thanks Legion, reminding people of what made JK1 good and the problems of JK2 is why I'm posting here. I'm trying not to flame and stay contructive here but... I'm hearing the same kinds of things on these boards when Jk2 was being developed, and lo...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 8:50 AM
#197
News flash... You are NOT a jedi. You are playing a GAME. It's not a movie, it's not a book, and yes, I'll be the first to say that being good at a game amounts to nothing in real life. Yeah, if you want to play jedi then fine, just don't complain...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 8:32 AM
#193
The whole point of making a game is to make money, it's much easier to make one good game and make good returns then to make a dozen and barely recover expenses....  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 8:25 AM
#191
They should care. Many (as in thousands) of people are not happy about how JK2 turned out. Also, the longer a game lives online, the more copies of the game they will sell in the long run. They have every reason to care and listen to us....  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 8:15 AM
#189
Bug's are one thing, engine physics is another. Ever play Tribes? Skiing was a "bug" in Tribes 1, but the players liked it so much that it was intentionaly coded into Tribes 2. Sometimes physics exploits are a good thing, I'd love to see st...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 7:50 AM
#187
Another thing, Force Rage is something I'd like to see go away. Drain is prolly the same way since it's impossible to balance, either too powerful or too weak and It would be extremely unbalancing with JK1 styles surge and boosts. The best thing for...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 7:30 AM
#185
No, you have NO IDEA what the competative players want. Shut up and listen. We do not want a quake clone, JK2 was just a Q3->JK mod. It sucks. We want gameplay that is more like JK1, which was COMPLETELY different then Q3, UT, or JK2. PS. Stop sp...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 1:22 AM
#178
Most of the real gamers (which Raven should have listened to in the first place with JK2) have put there advice in. We don't need fan boys posting with requests for *insert something stupid here*. Raven can 1) Ignore the fanboys and listen to the re...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-07-2003, 12:12 AM
#175
Wrong. The reason I played JK was the force powers. UT/Q3 can't match the gameplay of JK1 FF guns or sabers....  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-06-2003, 5:17 PM
#165
Thanks Zodiac. You're right, the speed of JK1 was faster then any game made before or since. Doing trick jumps while moving at force speed 4, watching the map, and thinking about controling items/countinig the surge PLUS trying to out think your oppo...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-06-2003, 4:43 PM
#163
One more thing, they'll have to do better the just making star wars maps that are just rooms connected by hallways and elevators. Study oasis and BGJ. They are open and still 3 dimensional and designed in a way that encourages fast and trick movement...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-06-2003, 4:31 PM
#162
About push/pull and grip, I'd much rather have it as a targeted reticle as in JK1. You held down the button, got a lock, then released it to activate the power. This would get rid of the button mashing. One of the elite skills in JK1 was the ability...  [Read More]
Posted in: Gameplay Suggestions
 WD_ToRMeNt
04-05-2003, 4:23 PM
#103
*Sighs* Here we go again. Hello to you pds and DSbrs btw. JK2 was ok when it first came out, but yes it sucked after the patches and most of the real gamers quit. I rented the WD JK2 for 6 months and only got 2 months of play on it before I completel...  [Read More]
I find it funny that a German game mag got ahold of it this early because it was a German game reviewer that leaked JK2 two weeks before it was released....  [Read More]
Posted in: Serious bugs in JK2?
 WD_ToRMeNt
04-19-2002, 9:46 PM
#1
My clan is getting a server today so I wrote a script for NF Saber only. Here is the script... /////////////////////////////////////////// // /////////////////////////////// // NF FFA Sabs /////////////////////////// // ////////////////////////////...  [Read More]