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freezing.

Page: 2 of 12
 Orkado
04-03-2002, 2:23 AM
#51
I think you may very well have discovered the source of the problem I was having. 99% of the time, JKII would get to the main menu and lock up instantly with the sould skipping. My computer is in the Gateway shop getting a complete parts overhaul (for free, thanks to the 3 year parts warrenty) because of this issue (not only with this but with some other games that worked fine before). They couldn't figure it out. RAM was the only think they didn't check\, I think. oh, well.

Hopefully the game will be running over here like a well oiled Twi'lek slave girl by tomorrow ;)

Good call with the RAM, hopefully that'll solve some problems around here.
 Renman007
04-03-2002, 3:52 AM
#52
Haven't had a problem until now... I get to the Doomgiver level, and right after the cutscene with Admiral Fyyar (the guy in the big gold robot suit) it freezes every freaking time just when I'm supposed to start fighting the guy. WTF? This is the only place I've had this locking up issue. I'm running with an Athlon 1.4, 256 DDR RAM, and Radeon 8500. Right now I'd be happy to just skip to the next level and see if this is an isolated incident (as in freezing just at this spot). Anyone know where I can find a list of level names so I can jump to the next level? Thanks. Or even better, tell me what the hell is making our computers mess up this bad. Maybe a patch will fix this....
 white_lancer
04-04-2002, 6:13 PM
#53
In my case, its not the Sound Blaster card. I am fairly certain of this because I reformatted and tried playing with no sound drivers or support at all. Didn't work.

You know, I'd REALLY like to play this game. I've had it a week and never seen past the first ten seconds of the first level.
 Mordeen
04-04-2002, 8:25 PM
#54
Not having ANY problems in SP, just in MP.

I run three systems on a Peer-to-peer network, and my client machines dump to desktop during a multiplayer game with live players & bots. Happens frequently. Doesn't require reboots or anything, just game restarts. Highly annoying. The server machine I'm using for the game plays flawlessly, even when my clients are dumping. WTF??

Any ideas?

Mordeen

Oh yeah, did I mention my clients also end up with the same model as me the first time they log in for a session, no matter which model they choose? It corrects itself the first time they respawn. Weird.
 ToiletDuck
04-04-2002, 10:11 PM
#55
I registered just to say I've been having this problem as well. Sometimes I can play 3 hours without a problem and others it will freeze seconds after loading. This is mainly happening in single player.

PIII 667
GeForce DDR
256 ram
Some POS Via motherboard
MX300 soundcard
Win2k sp2

I've tried both the 23.11 drivers that you guys recommend and the 6.50 drivers which I was using before hand.
 ZJX2172
04-05-2002, 12:38 AM
#56
Glad to see others are having issues...

My issue is that the game dies at the end of the first level. The game installs fine, loads fine, saves fine, runs fine, sounds fine, and looks great (even at higher detail levels). But whenever I get to the end of the first level, the game dies and takes the system with it.

At the end of the first level, I walk across the new catwalk and go through the door. I See my stats for the level, and then the next level loads. The blue bar gets all the way across. Then one of two things happens:

1) The computer reboots on its own
2) The game appears to start the next level. I hear the sounds, see the gun waving up and down, get the notice about new info in the datapad, but I can't move, fire, or anything else. Even the caps lock key won't respond (the LED won't change on the keyboard). My only recourse is to reboot.

I've got all the latest video, sound, & motherboard (AGP) drivers. I have reinstalled many times, trying both my DVD and CD-R drive. I've turned the graphics down to minimum. Still no luck. Only one other poster (Typhoon) has posted a similar problem. Anyone have any ideas? Is there some sort of cutscene at the next level that's causing problems?

System Specs:
Athalon XP 1800+
512 DDR 333 ram (underclocked at 266)
C-Media CMI8738 MX Sound Chip (onboard my Iwill XP333 motherboard)
Radeon 7500 64MB DDR (All-In-Wonder model)
WinXP Home

Please Help, or Respond if you're suffering similar problems. I feel like I payed 50 bucks to play a demo.

Z
 panikinanakin
04-05-2002, 5:06 AM
#57
I am also experiencing random freezes. My comp freezed more often when I had volumetric shadows on, but since I switched to simple shadows it freezes just a little less frequently.

when it freezes I have to do a hard reboot because there is no response from my keyboard or mouse.

Also, when random freezes do occur, sometimes there is no remaining sound playing and sometimes there is a looping sound.

I hope this is a software issue so that a patch can fix it...

I play at 800x600 with everything else maxed except for texture detail and shadows.

Specs:

PIII 700
384 Mb Ram
10 Gb Maxtor HD
Creative Labs 3d Blaster Annil. GF2 Mx 32 Mb
Ess solo sound card
Asus motherboard

Edit: OS is Win 98 SE
 Phenoman
04-05-2002, 8:47 AM
#58
me got the same problem..sometimes I can escape to the desktop, but usually I have to reboot my system...and this sucks!!! but it seems to be a software prob, so we have to wait for a patch :(
 d3vin
04-05-2002, 9:13 AM
#59
I often freeze on ingame mp menus, especially when clicking on a server to highlight it so i can then join.

The freezing is accompanied by a short sound loop playing over and over. ctrl-alt-del does not work and the system has to be restarted.

The farthest i have gotten in mp is the force setup screen.
In sp i have played upto 3 min before crashing.

amd duron 600
win 98se
128 MB RAM
GF2 GTS 32 MB (hercules) driver=4.13.01.2311
vortex 2 driver= 4.06.2048
Direct X from the Jk2 disk

in game low sound quality and fastest settings

going to try so solutions posted on this board now, ty for the info

*********** EDIT UPDATE *********************

Turning off open gl extensions has improved the situation. I can now actually enter mp games. i have not yet tested extended stability though.
 Phenoman
04-05-2002, 9:21 AM
#60
I've tried everything...nothing works for me.....my hope is a statement of raven/lucasarts....
 TheLocust
04-05-2002, 10:58 AM
#61
Semi similar here as well:

AMD XP 1700+ (running at 1900+)
Abit KR7A-Raid
512mb Crucial 2100 DDR
Abit GF3 Ti 200
Soundblaster Audidgy 'value'
IBM 120 GXP 40gb
Windows XP Home

I can play anywhere from 2 mins to 4 hours until it crashes, mostly randomly, but 1 or 2 repeatable. I did get through the repeatable ones by turning off all graphical detail.

I occasionally get an error message about 'reading from memory', before JK2 bombs to the desktop, which is reduced to something like 16 colours after the crash. I suspect it may be down to my Ram being overclocked (running 150 fsb at CAS 2...), but I have 100% stability in all other programs / games (Max Payne, RtCW, MoHAA, Diablo 2, Civ 3, as well as looping 3D Mark se 2001 overnight...).

I have all the latest drivers (27.xx Dets - I 99.99% sure these aren't to blame, I've never known a game to require you to switch BACK drivers to work properly...), the only driver I am missing is the newly released Via AGP mini driver.

I'm not expecting a magic cure, but maybe Raven can see a 'common' factor here and patch it?!

Cheers,

Matt
 white_lancer
04-05-2002, 7:01 PM
#62
It seems the more I try to play, the faster it crashes. Currently, it freezes less than a second into the options menu. So GL extentions are sort of stuck in the off position. *Siiigh*

:( :bored:
 TavanZafca
04-05-2002, 7:11 PM
#63
It freezes constantly with me also. I can't do anything, but reboot.

I have been talking to LucasArts customer service on the phone and email everyday since last Friday (when it came out) We have not resolved anything. I have all the lastest drivers as well.

Win XP Pro
P4 1.6
Gforce 3 64mb
SV Live!
512mb Rambus RAM

I am going to try the disableing the GL ext when I get home.
If that doesn't work, I may install a second HD with 98SE on it so I can run the game. Man, what a mess.
 panikinanakin
04-05-2002, 9:28 PM
#64
This was posted in another thread, can someone verify if it works... I'm not at my home computer at this time

"I found this solution on a noticeboard somewhere, so I must give credit to the guy who originally found this (Can remember his name though . Anyway.

My system kept locking up every 10mins, it would get stuck in a sound loop and crash. This could be avoided by turning off GL extension, but the game ran like an three legged dog.

My Specs:

1.8ghz Athlon
Abit KR7A
SB Audigy
Geforce TI200 (Latest NVidia Drivers)
XP

SOLUTION For XP:
1. Go to Program Files\Jedi Knight\Game Data\
2. Copy the file OpenAL32.dll (Sound card libraries)
3. Paste the file into C:\windows\system32\

This will replace the Old XP libraries with the new ones.

I have gone from freezing every 5 mins, to no freezing what so ever!

Cheerz

Ubamonkey"

I'll try this later to see if it works, but if someone in the meantime wants to try, please post results.
 ToiletDuck
04-06-2002, 1:34 AM
#65
I'm now completely stuck on the reactor level in the room with the moving platform and the two guys with rocketlaunchers. It freezes my computer every time without fail :(
 panikinanakin
04-06-2002, 5:21 AM
#66
I tried the Openal.dll thing and it didn't work for me...

I'm just playing in short bursts before the next freeze now in SP.
Ravensoft, are you guys reading this thread? Is this freezing an issue that you can replicate, or even fix with a patch?

Here's hoping for a "yes" to the above questions...
 d3vin
04-06-2002, 12:09 PM
#67
i found this in the jk2config.

seta r_allowExtensions "1"

For those of you that freeze before being able to disable opengl extenions in the menus, maybe you could change it in the jk2config and/or the jk2mp.cfg and try start starting the game

seta r_allowExtensions "0"

not sure if this really goes with opengl extensions but it looks like a good candidate
 Exitium
04-06-2002, 1:19 PM
#68
My Specs:

Athlon 1.2ghz
Asus A7A266 Motherboard (With 2.74 AGP drivers for ALi Chipset)
Creative Labs GeForce 2 GTS
256mb PC2100 DDR RAM
Creative Labs SB Live! Value

I'm having this whole random freezing/stuttering sound problem as well. Like most of you guys, the game runs completely smoothly on 32bit/1024x768 with everything on, but the game just stops after awhile.

At first I thought it was a heat issue with my computer, and so I cleaned the whole thing out. The problem persisted.

I also thought it had something to do with my graphics card, because it would crash randomly in other games and deliver the same error (Happened in RTCW, MOHAA, Battle Realms, countless other games) but most of those problems went away after I installed the 2.74 AGP drivers for my motherboard's ALi chipset.

I can run Freedom Force without crashing (it only crashes after about 5 hours with continuous load/saving... but that's a memory-related bug.) and no other games give me any problems.

In my experiments, I noticed that the 28.31 drivers disabled AGP Texturing for my card and ran it in PCI mode. It was slow as hell but I didn't notice any crashes with JK2. Of course, it was unacceptible to run an AGP card in PCI setting so I got rid of those drivers and installed the 23.11 drivers (recommended by LucasArts).

Problems still remained.

Ran the game in 16bit mode just now and it crashed after about 21 minutes while I was watching Combat Missions. I disabled GL extentions but the game was too slow, so I don't know if it would have crashed or not (But a poster above has noted that it still crashed).

I even tried the suggestion on another post to copy the OpenAL32.dll file in the game directory to Windows/System32. No dice. Copied it into Windows/System as well. No such luck.

The game still crashes. It crashes even when I'm not doing anything, but mostly when I'm walking around and shooting things. Crashes in multiplayer, too, but the symptoms are the same. It's got nothing to do with the model reloading (Had that problem with MOHAA online but I've fixed that).

Any clues?
 Phenoman
04-06-2002, 1:20 PM
#69
keep this thread alive...I have now stopped playing jk2, until theres a solution for this problem...it really pisses me off...I really hope some ravensoft guys will read this thread....

my specs...

athlon 1000
256 mb pc-133 ram
gf 3 ti-200
sb live!
win 2000 pro

I got all the newest drivers.....
 Exitium
04-06-2002, 1:34 PM
#70
Originally posted by Ttam legacy
Well, I think I fixed my problem. Not sure though. All I did was uninstall the 23.11 drivers and install the new 28.32 drivers. After I did the installation, I rebooted, entered the game and was able to play untill I wanted to be done. However, after I had quit Jedi Knight II, I decided to try multiplayer so I fired it up without rebooting after I had stopped playing the single player version. I froze up once during multiplayer. After that freeze, I rebooted the computer went back into multiplayer and it was fine. All in all it looks like the new drivers fixed the problem to a point

My bad luck is that Everquest does not work with the new nvidia drivers AT ALL and my freakin wife is an EQ junkie *sigh* so I had to put the old 23.11 drivers back on the system. :(

Yes, I did that too. It definitely works, but after a little checking I found out that the 28.32 drivers actually DISABLES your AGP Texturing (check your dxdiag.exe program) so the game and every other 3d game runs in PCI mode. That's really unacceptible, especially if you have a fast card and want to make the best of it. The game become really unplayable in multiplayer with lots of lightsabers if you play it in that setting.

I noticed that I was running it in PCI with those drivers when I checked the "driver infomation" or whatever it's called in the game. It said "GeForce 2 GTS/32mb/PCI" instead of AGP.

After about an hour of play, the game still crashed for me, even though I managed to play a lot longer than I had previously. So we still need to find a fix.
 Exitium
04-06-2002, 3:27 PM
#71
*bump*
 MadAtGod
04-06-2002, 4:50 PM
#72
BBBBBUUUUUUUUUUUMMMMMMMMMMPPPPPPPPPPPPPPPP!!!!!

Same problem blah blah....

Jedi Knight 2: Jedi Outcast...$49.99

Beer for grandpa so he can get drunk, scream, and mumble at your computer after absolutely everything else fails to make it work...$9.89

The look on your wife's face when you run through the house after wasting your vacation trying to fix someone elses mistakes, screaming and punching holes in the wall as you realize you had the warez version but went out and bought the damn thing anyway because you are grasping on to your last shred of moral fiber only to be raped one more time by this selfish & greedy assbag of a planet...and it DOESN'T F**KING WORK ANYWAY.................priceless.


Patch please =)
 MadAtGod
04-06-2002, 5:06 PM
#73
Oh, ToiletDuck...this should fix your save loop/crash problem you are stuck in. Bring down the console, you can do it from the options screen even I think. Type in devmapall. After that type in map then a space then the name of the map you are on, or the next map if you want, that way you can restart the level or skip it.

Then you can go have fun and crash at one of the many other scenic locales 5 minutes later! Joy! Here is a list of all the maps:

1a - kejim_post
1b - kejim_base
2a - artus_mine
2b - artus_detention
2c - artus_topside
3a - yavin_courtyard
3b - yavin_trial
4a - ns_streets
4b - ns_hideout
4c - ns_starpad
5a - bespin_platform
5b - bespin_undercity
5c - bespin_streets
6a - cairn_bay
6b - cairn_assembly
6c - cairn_reactor
6d - cairn_dock1
7a - doom_comm
7b - doom_detention
7c - doom_shields
8a - yavin_swamp
8b - yavin_canyon
8c - yavin_temple
8d - yavin_final
 jdifonzo
04-06-2002, 6:11 PM
#74
I had terrible system crashes with this game under WinXP. System specs:

(Compaq 7110US upgraded with Visiontek GF3)
Athlon 1333
256MB DDR (PC2100)
VisionTek GF3
Creative SB PCI, 10/100 Ethernet, 56k modem
XP Home Edition
Detonator 21.83 drivers (which to this point had been flawless)

This game crashed so bad, WinXP refused to boot!

Updated the drivers to 28.32 and all is well.
Hope these drivers don't cause any of my other games to crash!
 panikinanakin
04-06-2002, 6:57 PM
#75
I finally think that i have solved my freezing problem...

I downgraded from nvidia driver ver. 27.50 to ver. 6.50 and no freezes. Look at my previous posts in this thread to see my specs.

Since I have a Creative GF2 MX card, I only used the drivers from the Creative web site...

I was able to play for about 30 to 40 min. and I was able to quit when I wanted to. I hope this information can help others.

The problem that most are having with freezing may be with the Quake III engine trying to deal with nvidia's latest drivers.
 white_lancer
04-06-2002, 7:11 PM
#76
Well, I've tried about six driver sets including the new 28.32 set and the recommended 23.11 set. No dice with any. :(
 MadAtGod
04-06-2002, 7:43 PM
#77
Hmm havent gone that far back yet Panikin...don't really wanna put vegetable oil in my shiny new car, but if it gets me to the liqour store it's better than gettin kicked off the bus.

Im sure they'll have a patch next week they got a lot of talent there at Raven, they are just busy gettin loaded at home right now. But I don't think they've ever made a crappy game.

Plus it's Star Wars, big George wouldn't let anything taint his universe. He takes his baby seriously, he just hired another homeless guy to help his kids finish the script for Episode 3, and I heard the crayon on Vanilla Ice's contract is already dry! Wooot!
 white_lancer
04-06-2002, 8:00 PM
#78
MadAtGod, I detect some bitter sarcasm. Why would you ever have a reason to feel that way? :rolleyes:
 plaidjoe
04-06-2002, 8:16 PM
#79
Hey, panikinanakin ---

You asked,

"This was posted in another thread, can someone verify if it works... I'm not at my home computer at this time

I tried the following to try and fix my problem ---

-----------------------------------------------------------
"I found this solution on a noticeboard somewhere, so I must give credit to the guy who originally found this (Can remember his name though . Anyway.

My system kept locking up every 10mins, it would get stuck in a sound loop and crash. This could be avoided by turning off GL extension, but the game ran like an three legged dog.

My Specs:

1.8ghz Athlon
Abit KR7A
SB Audigy
Geforce TI200 (Latest NVidia Drivers)
XP

SOLUTION For XP:
1. Go to Program Files\Jedi Knight\Game Data\
2. Copy the file OpenAL32.dll (Sound card libraries)
3. Paste the file into C:\windows\system32\

This will replace the Old XP libraries with the new ones.

I have gone from freezing every 5 mins, to no freezing what so ever!

Cheerz

Ubamonkey"

I'll try this later to see if it works, but if someone in the meantime wants to try, please post results.
-----------------------------------------------------


RESULTS? Worked great for a while (a couple hours, actually).
I actually got to enjoy the game for a while...
:D

But, then....bam, started all over again. Now I can't play for more than 5 minutes or so and it's really pissin' me off now... :mad:

I hope we get a fix soon. I'm itchin' to play...

Sorry I had to be the bearer of bad news, bro.
 MadAtGod
04-06-2002, 8:41 PM
#80
Nah no sarcasm just keeping this thread bumped in hopes that someday this $50 little box will give me back as many hours as I've put into it. Just saying *bump* and telling each other we all have the same problem works too though I guess, whatever makes the thread longer =)

I just want an official comment on it, maybe a clue as to what the real source of the problem is, and maybe a patch ETA would be great. I know Raven cares about what they make that's probably why they got the job because every SW game since Jedi Knight was thrown out for cash like the t-shirts and action figures, they needed quality this time.

But I'd never kid around about the movies, oh no...as riveting and brilliant as Episode 1 was, you'd be crazy to mock such a genius. But really I think it was a big mistake pulling N'Sync out of Episode 2....I almost don't want to see it 17 times now....



BBBUUUUUUUUUUUUUUUMMMMMMMMMPPPPPPPPP!!!!
 Jedo
04-07-2002, 1:26 AM
#81
lol i think i have the worst system of all of you guys and i have absoultly no freezes last time i updated drive was months ago.

My System:
p3 450
TnT2 8mb
128 sdram pc100
sb live
4mb/2mb cable modem
 Exitium
04-07-2002, 5:48 AM
#82
OMFG. I disabled the GL Extentions (much to my chagrin, it ran like a faulty Chinese rocket) and managed to get the game running without any freezes for over an hour and 30 minutes. Boy was I happy.

All I had to do was to press the escape key (I wanted to take a break) and the game decided to freeze on me. I didn't get the loopy sound though. The music was playing and then it just stopped. The only thing I could hear was the ambient sounds and I had to force reboot (ctrl-alt-del didn't work).

So I figured it must have been some memory-related bug, because I was loading and saving every 3 minutes.

Of course, I tried to play the game again and guess what, it froze right after 2 minutes. WTF?
 Exitium
04-07-2002, 5:50 AM
#83
Originally posted by jdifonzo
I had terrible system crashes with this game under WinXP. System specs:

(Compaq 7110US upgraded with Visiontek GF3)
Athlon 1333
256MB DDR (PC2100)
VisionTek GF3
Creative SB PCI, 10/100 Ethernet, 56k modem
XP Home Edition
Detonator 21.83 drivers (which to this point had been flawless)

This game crashed so bad, WinXP refused to boot!

Updated the drivers to 28.32 and all is well.
Hope these drivers don't cause any of my other games to crash!

In my experience, those drivers are awful. They disable AGP Texturing and make your card run reaaaaaal slow. Just use 23.11.
 Exitium
04-07-2002, 5:52 AM
#84
Originally posted by panikinanakin


The problem that most are having with freezing may be with the Quake III engine trying to deal with nvidia's latest drivers.

That's very doubtful. Return to Castle Wolfenstein and MOHAA, two games which also use the Q3 engine never freeze up for me no matter what drivers I use.

I did have a freezing problem with MOHAA but that was to do with my AGP drivers. But I've sinced fixed that and JK2 still freezes up often.
 Phenoman
04-07-2002, 10:28 AM
#85
*bump*...all I wanna do, is just play the game ...
 white_lancer
04-07-2002, 1:58 PM
#86
Allow me to repost the specs of the computer Jedi Outcast will not run on:

Athlon 1 gHz
256 SDRAM
Visontek GeForce 3
Soundblaster Live! Value
Windows 98 Second Edition
(tried five driver sets including 23.11 and 28.32)
DirectX 8.0 and 8.1

I tried JO on another computer...

Athlon 1.1 gHz
256 SDRAM
GeForce 2 MX
Soundblaster Live! Value
Windows 98 Second Edition
Detonator 28.32
DirectX 8.0

... and it works on the second computer! Any explanation?
 Phenoman
04-07-2002, 2:27 PM
#87
all I can say is: ???

still waiting on a patch....
 Exitium
04-07-2002, 7:31 PM
#88
*bump*

Totally need a fix for this.
 Demolisher
04-07-2002, 9:31 PM
#89
The game is constantly freezing on me and it drives me nuts. Both single and multiplayer


Athlon XP 1.6 Ghz
64 Mb NVidia GeForce 2 MX with the drivers that Kenn Hoekstra said to get
256 Mb RAM
61 Gb harddrive
Windows 98 SE
DirectX 8.1

Now there's no reason this game shoud be crashing with my specs :mad:
 white_lancer
04-07-2002, 10:02 PM
#90
Originally posted by Demolisher

64 Mb NVidia GeForce 2 MX with the drivers that Kenn Hoekstra said to get


What drivers do you mean? Do you mean the 23.11 set? As in http://www.lucasforums.com/showthread.php?threadid=36287) ?
 Drakii
04-08-2002, 3:39 AM
#91
I'm having the exact same problem. Screen goes black most of the time (which makes me think video prob of some kind) and it loops a very short clip of sound.. very loud and usually scares the beejeezus outta me. I have the latest 4n1 drivers from VIA.. tried all sorts of drivers for my Radeon 8500..

Athlon 700
384M Ram
SD11 MoBo
Radeon 8500 Retail

also crashes like this in RTCW full and MOHAA demo

HELLLLPP
 Avernus
04-08-2002, 4:35 AM
#92
This is the first game I've bought in a long time, and I can't
believe all these problems.
I have updated/messed with all my drivers, tweaked all the gfx
options, reinstalled the game all to no avail.

My rig
Athlon 650
192MB SDRAM
Hercules Prophet DVI/DDR
SB Live Value
Windows ME
DirectX 8.1
Various Video drvs(including the recommended 23.11)

When I first got the game I managed to get to level 3 with only a
handfull of seemingly random errors, but since then I've had error
msgs, crashes to desktop, hard freezes in menus, sp, and mp.

I know Raven/LA might want to have a solution(patch) ready
before addressing this, but they could at least acknowledge the problem.
 Phenoman
04-08-2002, 8:42 AM
#93
*bump*
 Kev Boy
04-08-2002, 9:49 AM
#94
My first post , and i'm getting JK2 latter today , i see lost of people have problems and i hope to god i don't have problems!!

Anyway , the infinite loop thing also occured to me , Half-Life had the problem..i needed to get the latest drivers and , people , detonators might cause chrashes , i installed the normal drivers , not the detonators , i heard tons of people have stability probs with the detonators with CERTAIN games , not all and the minority of the games...

Just try it , it might be Detonators , i see lots of people haveing chrashes with the detonators..try it , it might work :) i hope it does , i'll tell you guys tonight if my JK2 chrashes , i hope to god it does NOT and that DETONATORS are the problem , so i helped people , its a hobby of mine ;)
 pbdrummer
04-08-2002, 11:21 AM
#95
Ive been watching this thread, because i've been having the same problem. People with better computers are having the same freezing as me. I've tried everything that i've read here, but nothing still works, if anything, it made it worse. I cant even get past the MP start up screen w/out it freezing. Its my feeling that this is just something that wont be fixed w/out an update or a patch, so lets just keep our fingers crossed....
 KingJohn
04-08-2002, 1:42 PM
#96
I too am having the game freeze on me but only in Multiplayer
I have no problem in single player.

I had originally installed from a burnt copy a friend brought over
and it ran fine in sp but I got the CL_ParsePacketEntities-Error
I could not get this fixed so I went out and bought the game:D

I uninstalled the game and reinstalled with my bought copy
I was able to play mp for about and hour it rocks but after
that it started the freeze with sound loop and I have to reboot
my system.

I have tried everything mentioned in this thread except shutting off the gl extentions (I will try that when I get home from work)

I did reset the hunkmegs last night and it seemed better but didn't have long to test it (had company) I was able to play a full round with out a crash

my syatem specs are:
AMD 500 mhz (origial Athlon)
384 mg ram
nvidia tnt2 32mg
sound blaster live value
30gig 7200 rpm WD hd
running win2k pro

I don't know why I have no problem with single player but am with Multiplayer.

Has any one heard about and eta on a patch?
 Demolisher
04-08-2002, 2:33 PM
#97
Yep, I got the same ones, the 23.11 drivers from that he said to get (http://www.lucasforums.com/showthread.php?threadid=36287).

We should bump this so we get a reponse from Raven :D
 Phenoman
04-08-2002, 3:31 PM
#98
go raven, go!

*bump*
 Kev Boy
04-08-2002, 5:42 PM
#99
I've played the SinglePlayer for about 2 hours and a half and i'm at level 3 , it did not chrash yet , sweeeeet! :D

My Detonator thing might just be correct , these are some of my specs : - AMD Athlon "Thunderbird" 1.2Ghz
- 512 Mb RAM
- Win XP
- Geforce 2 GTS/Pro 64 Mb : Latest drivers , no detonators.
- I ain't got no SoundBlaster , dunno what exactly :p

So..Soundblaster or the detonators might be the problems.

PS : This games roxorz my boxorz , even the first couple of levels!! :cool:
 ubernerd
04-08-2002, 5:47 PM
#100
just want to add my voice to the chorus so that raven and lucasarts will maybe realize this is a big problem for LOTS of people and they'd better fix it. and why isn't this post sticky yet? it has almost 100 replies.

i was experiencing crashes with sound looping about every 5 minutes. i figured the problem might be related to my soundblaster so i turned hardware sound acceleration down to 'basic acceleration' like someone in this forum suggested. now the game no longer crashes, but it doesn't sound nearly as good as it should.

we need a patch!

my system specs:

athlon 1.2ghz
512 MB PC2100 RAM
radeon 8500 w/6052 drivers
soundblaster live 5.1
winxp pro
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