Star wars is not overpowered, see the borg will eventually adapt the imperial technology and use it against them, the brog are literally undefeatable
That's an interesting question. Since this is a game, you couldn't just make the Borg able to adapt to anything (and the ability to adapt to "anything" is really a misunderstanding, since they are vulnerable to physical projectiles and blades, chemical weapons, and they can't adapt to bio-tech like species8472, even their vaunted shields can be overcome by high level brute force which overwhelms it). Perhaps it would be done like this:
Give a special ability to a Borg unit called "assimilate." I could see it for a ground unit sort of being like Chewbacca's "capture vehicle" ability. For a ship, I think if they did it that way you'd have to do a boarding action, but since the game doesn't have boarding actions (unless you wanted to make a level that was the "inside of a ship" that you have to win as the borg), you could just have it so that you tractor beam the ship and get the shields down, then you would have a special ability that would take the enemy ship, when it's almost destroyed and turn it to your side. Basically it would become a controllable ship, but it would have some crappy borge technology slapped onto it (black and gray tubes and metal, green lights). Perhaps you could regenerate it over time (repaired hull so it would be useful).
If you wanted to balance the ability (and this is more realistic) don't say they can suddenly build this ship after "assimilating" it, they can just use that one unit, and any others they assimilate. Perhaps make it so that you need a special "assimilation" ability research or a certain unit that can do it. Say shields block it, and of course destroying them before they can put up the tractor beam would stop it from happening. You could even say that the Borg can't figure out Empire technology, so after they steal an Acclamator or something, it suddenly can only use Borg weapons (beams, those pulse disruptors, tractor beams, etc) and has borg shields. It basically turns into a borg ship but with the speed and manuverability of the original ship (and hull strength, but not original shield strength, since they've basically gutted the ship and replaced it with their own technology inside).
It's an idea anyway!
A pure Star Trek mod would be cool, but eventually we'd need both forces to fight, just for the sheer fanboy amusement it would bring. ;)
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The Star Trek ships would just flank the Star Wars ships from behind their englines where they can't fire and blow them all up.
There's no need to talk about power here.
And BTW: neither is REAL!
How dare you! *Fires Geek Cannon* ;)
Anyway, by being a member here you're basically admitting to a certain level of Geek-dom, so you don't have any shields, muhahahha.
Anyway, That's a common misconception. I mean, in EaW, why doesn't that strategy work (getting behind a ship and firing away at it until it's destroyed without it ever being able to fire back)? Plus, you forget about shields. A shielded Star Destroyer will laugh off the shots from Federation ships. They'd have to first take out the generator (in-game). Fighters would harass the Trek ships. After all, in Trek they focus almost exclusively on Capital ships rather than fighters. Yes the Empire would steam roll over the Federation, but that's why in making the game you could do little things to make it not seem so far-fetched (as in single player missions or equalizing certain things, but I'm not saying make Trek into an exact replica of say, the Rebels).
So anyway, these are all issues you'd have to work out in game. I'm more talking about a mod loosely based on the franchises, not an exact down to the detail "canon" representation. Because already you have the EaW version of the Rebellion and the Empire which are not exactly like the ones we see in the movies. The Trek version doesn't have to be exact either. Just enough to make you think "wow this is cool."
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Why do people automatically assume SW ships are so much better than ST? Fact is, Star Trek is sci-fi so there are specifics for shield power, weapons power etc. However, Star Wars is fantasy, so there are no specs. This means that balance can easily be achieved.
Actually, this isn't quite correct. Both series's are Sci Fi AND sci fantasy. After all, Trek has ghosts, gods, monsters, magic, all that stuff. Sure they explain it away with technobabble, but it's still "fantastical" type stuff. And in actuality, the Trek technical manuals are NON-canon (as officially stated by Paramount which controls the franchise). Whereas the Star Wars technical books (like the Incredible Cross Sections and Essential Guides) are in the canon hierarchy (though subservient to the movies of course). So you can get technical specs. But again, that would be way too complicated.
The EaW version of the Empire/Rebellion is an aproximation accounting for gameplay mechanics (challenge, fun, balance). The Trek version could be done with a similar approach. If you wanted it 100% realistic to canon, you'd have to totally change the way the SW forces are in game, because they're not movie-perfect right now!
As for physical weapons, if ST ships shields couldn't handle physical weapons, then they would get instantly blown apart by space dust, meteorites etc not to mention the various topedoes, which are physical weapons.
They have navigational deflectors that are apparently always on that stop space dust. Their shields are strong against energy weapons they know about (like disruptors, phasers and tractor beams), but weak against physical impactors (like asteroids, kamikaze ships, even torpedoes). Basically how space combat typically goes in Trek is they close distance, fire away with torps until the shields are down, and then use phasers or beam over boarding parties and try to capture the ship. Sometimes they encounter some powerful race that is able to fire or beam through their shields, but they eventually are able to adapt and it goes back to standard tactics. In game it would probably just work out that shields and weapons always work. Perhaps the shields are more vulnerable to projectiles, but otherwise it would always "work" the same as we see in game already.
Personal shields are like this too. Borg soldiers for example, are able to shrug off phaser shots fairly easily, but they go down like unshielded beings from physical strikes and even physical bullets.
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There are conventional weapons in ST, but they have become quickly superseeded by Quantum, Energy, Phase and Temporal weapons. Melee combat would be great - Klingons with Bat'Leths and various other things, like from Klingon Honour Guard (old, pretty crap pre Elite Force game). Ground units could be built-upon those ideas from Star Trek New Worlds, a seriously failed ground-based late-TOS era RTS. Space combat would be a bit unmatched in some areas - Victory Star Destroyer would only be able to be taken down by the Kremin Timeship, the Wells Class Timeship, or a combined Borg Tactical Fusion Cube, Prometheus, Soulwolf, D'derex, Akira, Defiant, Qo'Nos class armada (think Borg Incursion from ST:Armada 2 ;)). Then you get the problem of the Force vs Telepaths/Telekinetics (Betazoids, and the Telekinetics I think were those strange people from TOS) and the Prophets/Pah'Wraiths (DS9) - and lightsabers vs Bat'Leths. :) Just throwing a few ideas into the pan.
I personally think that ST vs SW has been done to death a bit, especially in the ST gaming circuit. There have been many great ST vs SW TCs, but to have another one would require an immensly dedicated team from before EAW was released. (And as already pointed out, we don't know the modding capabilities yet, but my hope is that they will be great because of the C&C background most of the developing studio has).
I hope I didn't sound to idea flattening...
Condor out.
Perhaps it's been done to death in the ST circuit, but I can't think of any games that have done it well in the SW section. And I'm not counting the various (often poorly done) Star Trek skins for like JA or something. I mean an actual "us vs. them" type mod for multiplayer or singleplayer, in REAL TIME.
Basically what is needed to really make this work is the ability to make custom maps, custom textures, and custom models work in-game. The rest can be done right now, and especially since somebody mentioned you can add new factions.
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Photon and other types of Torpedoes are physical weapons in Star Trek. They are not balls of energy. There are many references to this in movies books and bla bla bla.
They are physical warheads and the shields in Star Trek do offer protection to these weapons. They detonate on the shields and not the hull of the ship. Shields in Star Wars don’t seem to help all that much. Why would the energy weapons in Star Wars be so much deferent from that of Star Trek? Aren’t they both ionized gas.
Here are some examples of Star Trek torpedoes.
http://www.ccdump.org/photontorps.html)
http://www.ccdump.org/quantumtorps.html)
http://www.ccdump.org/microqtorps.html)
There were Star Wars vs. Star Trek mods for the Star Trek Armada games. The space combat in EAW is alot like that game also.
Well like a lot of things, they have "similar" technology but it doesn't always work the same. Compare the bubble shields in Trek to the various shield types in Episode I. Clearly Star Wars has various types. Compare the travel times of Hyperdrive across the galaxy in Episode III and Episode V vs. that in Star Trek Voyager (of course Star Trek V has travel apparently to the core of the galaxy in a barely functioning Enterprise-A but still). "Stun" setting is different, etc. Anyway, the point is you'd modify it to balance for gameplay sake. You could make Trek weaker in some areas, but compensate in others.
If you were to make it a multiplayer mod you'd have to fudge realism in order to balance it. For single player you wouldn't need to, just make it equal in terms of numbers, (like fewer ships vs. larger armies or something).
Smaller mods could of course be done, but I'm thinking combining the Trek forces into one "side" would be coolest and the best eventual goal of some such mod (if any of the people who did any of the other SWvsST mods would get involved that would be awesome), sort of like how so many factions joined forces to fight the Dominion in Deep Space Nine (for those who don't know, it was the Federation, Bajorans, Klingons and eventually Romulans vs. the Dominion and the Breen). You could toss in lesser seen aliens in later shows like the Ferengi (who in TNG had warships and were considered as powerful as the Federation). The Borg were considerably more powerful in TNG than in later shows. You could give them that power level compared to the Federation, but with the cool units they'd have later (like the Tactical Cubes, spheres and such). Basically any excuse to have the "cool" units from each side brought to the fray.