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Grifman

Latest Activity

Posted in: Why can't Kreia read Bao-Dur's thoughts?
 Grifman
12-05-2005, 9:14 PM
#20
Shhhhhhhhhh! :D And I bet your rebalance mod doesn't work either! :)...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Grifman
12-11-2005, 10:24 PM
#42
It looks like you have more negative than possitive comments about this mod. I know I have to tweak some spelling, and make some labling adjustments. I have one question: Do you like anything about this mod? Yeah, I like the story and that's what I...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Grifman
12-11-2005, 12:00 AM
#40
I don't mean to double post in my own thread, I usually delete one before I post another. However, I thought it would be intresting in responding to this one... "Young One" Comments - Nomi is older than the Exile, and has a daughter that i...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Grifman
12-05-2005, 8:11 PM
#35
Well, the evil Bastila underwear was rather revealing in KotOR 1. I don't have KotOR 1 installed right now, otherwise I'd go back and look at the different outfits Bastila could wear (unmoded). As for this mod, I'm assuming you're refering to the clo...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Grifman
12-04-2005, 5:13 PM
#32
I didn't create the mod, nor do I speak for MacLeodCorp, but I have a few comments in response. Well, Nomi Sunrider would be older than the PC Exile. In fact you're probably about the same age as her daughter Vima. So, being called young one by Nomi...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Grifman
12-03-2005, 9:14 PM
#29
You know what is funny!? I fixed this in the original, but I didn't save it... Damit! Thanks I will fix it during the weekend... I don't see a change in the conversation with the Jedi Master as noted in the spoilers. She still talks like we are on K...  [Read More]
Posted in:  USM Released!!!
 Grifman
12-07-2005, 6:14 PM
#196
You can have subfolders, but when you install a new mod you have to be very aware of what files are being installed and what files you aready have installed. If you do start to use sub folders you should keep the 2da's in the main folder this will sa...  [Read More]
Posted in:  USM Released!!!
 Grifman
12-06-2005, 9:11 PM
#191
You can have subfolders, but it's not a good idea. Well, that was certainly cryptic enough :) Care to expand a bit as to why it's not good? Thanks....  [Read More]
Posted in:  USM Released!!!
 Grifman
12-06-2005, 8:38 PM
#189
Bear with me please, I am a bit confused by this statement in the readme about installation: Personally I need to keep things organized and OE has made that possible since we can have mods in a subfolders within override, but you can't have mods in...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-24-2005, 3:28 PM
#59
Juriel, I agree with your thoughts in many ways. But alot of the "bosses" aren't hard at all: SPOILERS: 1) The big robot at the underground base was a piece of cake. They have a big video of him coming out and I wax him in a couple of rou...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-23-2005, 2:31 PM
#47
Originally posted by beancounter Hey everyone, I am thinking about making a change to this mod. While I have no problem making changes to the mod and recompiling the scripts, I think the average user will have a difficult time with it. What I am pur...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-23-2005, 2:23 PM
#46
Originally posted by Darkkender All I can say is wow. I've got beefed up lightsabers on peragus and beefy stats and the sith assasins are taking anywhere from 10-15 rounds to kill when on the harbinger. The impact is probably amplified early on be...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 12:54 PM
#17
Originally posted by beancounter Thanks for the feedback. The +8 you are seeing on the too hit is the mod. I am curious if you have fought any of the bosses and how much harder they are. If it appears to be too easy I would be more then happy to...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 12:29 PM
#14
Originally posted by beancounter Grifman - besides uping their attributes the mod will also jack up their vitality points, saving throws, THAC0 and force points. That is why the regular thugs are lasting for two rounds - they probably have an extra...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 12:23 PM
#13
Ok, here's the feedback on on their attacks. Pre mod, I'm fighting some Gamorean Exhange thugs. Ignoring the die roll, their base attack is base17 +3 strength for a total of 20. Hell, they couldn't even hit my Jedi. I just sat there and watched not...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 12:02 PM
#10
Originally posted by Achilles [B]Question: So then when you're at Level 30, then your opponents will be at level 45. At about level 33 or level 34, you opponents will be at level 50. That assumes that they are at the same level you are - and I d...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 11:54 AM
#9
Ok, just loaded up my game and here are my results. I am fighting a bunch of Exchange thugs in a certain location so this is a good test. Battles are definitely a bit harder, maybe still a bit on the weak side, but I'll have to play more for sure -...  [Read More]
Posted in: Hardcore Tsl
 Grifman
02-21-2005, 10:55 AM
#4
Sorry, I am confused by one thing - the recompiling. Is that something I need to do, or is that if I just want to modify further what you have done for my own particular tastes? I seem to remember in the original thread where you said you were going...  [Read More]
Posted in: I don't understand (Almighty Spoilers)
 Grifman
02-28-2005, 4:13 PM
#6
[QUOTE] Atris also used to be Darth Traya. I'm not really too understanding of this either, so hopefully, someone else can explain. :p No, this is the answer: Kreia in her conversation says that she is no longer of the Sith when Atris asks her....  [Read More]
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 Grifman
10-29-2004, 2:58 AM
#7
Originally posted by RedHawke Anyway Grifman the Hardcore mod makes the game harder in stages the first increase is at 8th level, then it increases again at 12th level, then again a third time at 16th level, it makes all the enemies tougher, you ca...  [Read More]
Posted in: Questions about Hardcore Mod & Holowan Plug-in
 Grifman
10-28-2004, 3:24 PM
#1
I've got a couple of questions about the hardcore mod and the Holowan plug-in: 1) I've read the readme file on the Hardcore mod and it gives the details of the bonuses it gives at each level but I dont know how to interpret these. Can anyone express...  [Read More]
Posted in: GCH-Jedi
 Grifman
07-29-2004, 9:03 PM
#5
Originally posted by maverick187 I use the scout guardian as well :) Same here, I like the benefits of implants. Some nice stat boosts there. Grifman...  [Read More]
Posted in: No Official Tools for KOTOR2
 Grifman
07-18-2004, 9:03 PM
#21
Originally posted by Siv were you really expecting some? I wasn’t. it's good we’ll still be able to use kotor tool with it. see, there are some advantages with them using the same engine. Why then is the news so "devastating" if y...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 Grifman
06-17-2004, 10:13 PM
#32
Originally posted by Prime In this thread at least, Oerwinde and Grifman have asked specific questions without calling people names. You can choose to answer their questions or not. Indeed, understanding that this board was moderated, and not wishi...  [Read More]
Posted in: svцsh's work in progress
 Grifman
10-29-2004, 11:57 AM
#155
Svosh, I want to say that that new saber mod - the "quad" saber, I think you called it - looks very very cool. It really adds to the look of a lightsaber I think. I stopped and looked at that one for a while. Grifman...  [Read More]