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Neo_Knight

Latest Activity

Posted in: Wip: Muunilinst
 Neo_Knight
08-14-2004, 7:48 PM
#14
Hey, your map looks really nice, you did a pretty good job on it. I would like to know if you planned to do a Mp Version of it, i love your map and the mods released such as Forcemod III and the next in project (Clone Wars, AOTC,...), it would be aw...  [Read More]
Posted in: ForceMod III beta tester server up
 Neo_Knight
05-04-2004, 6:34 PM
#7
Thx Kurgan, i ll try it. :cool:...  [Read More]
Posted in: Holstered models
 Neo_Knight
05-06-2004, 1:44 PM
#7
With the Haplash's Kyle Stealth Gear, it's perfect ! :D http://www.r-on3.com/other/OJP_wp.jpg...  [Read More]
Posted in: From the Mapping Showcase where nobody goes
 Neo_Knight
04-14-2004, 5:14 PM
#2
At least someone who's doing great FFA map for awesome weapons fight ! :D We need more maps like this one ! Is there a FFA levelsource contest planned in the future ?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Neo_Knight
05-27-2004, 4:32 AM
#169
d00d, did you updated the anakinjsf with the 1.1 version i've just released ?...  [Read More]
Posted in: BETA TEST: Bast Castle SIEGE
 Neo_Knight
03-18-2004, 3:39 PM
#90
# Once a player has entered Anakin's custom JSF, it seems impossible to leave it again mst, use this anakinjsf> http://www.r-on3.com/other/anakinjsf.pk3...  [Read More]
Posted in: JA : Reloaded ( server mod )
 Neo_Knight
02-29-2004, 11:51 PM
#3
Yeah but we're using JA Reloaded not JA+ This isn't the right answer show7 :D...  [Read More]
Posted in: Quick Graphical Question
 Neo_Knight
02-03-2004, 10:12 AM
#6
i browsed every console cmd and i didn't found anything related to the "mr x killed mr y"....  [Read More]
Posted in: Hapslash's Improved Stormtrooper
 Neo_Knight
02-05-2004, 6:31 PM
#50
The sandtrooper Looks great and we ve got a dewback made by mst :D...  [Read More]
Posted in: pcgamemods
 Neo_Knight
01-28-2004, 9:40 AM
#6
spyzare ****s up pcgamemodsm use spybot......  [Read More]
Posted in: Some of my other work!
 Neo_Knight
12-31-2003, 9:27 PM
#11
Rofl wedge did a suggestion, I don't see an attack....  [Read More]
Posted in: The sandarena (siege map JA)
 Neo_Knight
12-15-2003, 1:20 PM
#12
yeah screenshots would be great for thoses who can't test it. :(...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Neo_Knight
12-09-2003, 11:18 PM
#17
ok keep us informed :D...  [Read More]
Posted in: IMPROTANT! For all making new maps!
 Neo_Knight
12-09-2003, 8:31 PM
#15
I found this in bg_vehicles.h } vehicleInfo_t; #define VFOFS(x) ((int)&(((vehicleInfo_t *)0)->x)) #define MAX_VEHICLES 16 //sigh... no more than 64 individual vehicles Don't know if it's what i'm thinking....  [Read More]
Posted in: droideka model
 Neo_Knight
04-28-2004, 7:57 AM
#154
Originally posted by Duncan_10158 This version includes a death animation, check in Modview. i dont know why its not showing, perhaps it has something to do with a mod, but when i tried it, it always worked. take also a look into animation.cfg, perh...  [Read More]
Posted in: droideka model
 Neo_Knight
04-28-2004, 5:10 AM
#147
Duncan_10158, is there a droideka model version which includes a death animation ? At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird. Otherwise you did a great job and i m looking forward...  [Read More]
Posted in: The Matrix Unplugged
 Neo_Knight
12-22-2003, 9:51 PM
#237
this map looks awesome :eek: And what about the motorbike ?...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 Neo_Knight
12-11-2003, 10:49 PM
#52
It looks great :thumbs1: Keep tweaking it and did you find any good sounds ?...  [Read More]