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Ockniel

Latest Posts

Page: 4 of 11
Posted in: the newbiest skinner EVER.
 Ockniel
07-15-2004, 12:04 PM
#6
oh sorry about the gfx, long story, thanks for pointing that out though. anyways, Im back to square 1. the icon shows up, but its still galaks skin. maybe if someone could point me to a good tutorial? or if you could just help me here it would be b...  [Read More]
Posted in: the newbiest skinner EVER.
 Ockniel
07-15-2004, 11:39 AM
#5
are you sure? okay i'll try......  [Read More]
Posted in: the newbiest skinner EVER.
 Ockniel
07-15-2004, 7:33 AM
#3
huh? I have gfx/models/players/'myskin' here are the files I have in 'myskin' basic_hand.jpg boots_hips.jpg boots_hips_blue.jpg boots_hips_red.jpg collar.jpg face.jpg head.jpg icon_blue.jpg icon_default.jpg icon_red.jpg model.glm model_blue.skin m...  [Read More]
Posted in: the newbiest skinner EVER.
 Ockniel
07-15-2004, 4:27 AM
#1
okay, I am trying to skin the galak model, I colored everything, changed wherever it said galak_..... to 'myskin'_..... and the name of the folder in 'players' from galak to 'myskin' when I load up JA, It shows his icon to click on, and play as, but...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-15-2004, 3:01 AM
#7
does nobody know?...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-14-2004, 10:40 AM
#6
okay, didnt work, what do I do? ps: I can only savve it in 8bit 16bit and 24bit (I tried all of them, compressed and uncompressed)...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-14-2004, 5:14 AM
#5
well, yeah, I think that I tried 24bit, but I'll try again...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-14-2004, 1:26 AM
#3
psp8 .TGA 16bit compressed anyone know what the probelm is?...  [Read More]
Posted in: not actually mapping..
 Ockniel
07-13-2004, 7:58 AM
#1
well yeah, this isn't mapping, but I've had this problems with textures before Im pretty sure, so anyways, I made this image, and I want to see it in game, but I get this when I start up: recursive error after: LoadTGA: colourmaps not supported w...  [Read More]
Posted in: mountains
 Ockniel
06-26-2004, 11:03 AM
#7
what? Im sorry, like, the .map file that the terain is in? I dont get it...:confused:...  [Read More]
Posted in: mountains
 Ockniel
06-26-2004, 7:46 AM
#5
ok, I will, but if I just imported the structure of the area and made it a worldspawn, could I just retecture it all and would it work?...  [Read More]
Posted in: mountains
 Ockniel
06-26-2004, 6:58 AM
#3
ok I did that on a test and named everything "test" but when I copied it into a map and reanamed that map to test and compiled it, in game it was just missing textures! why? thanks by the way :)...  [Read More]
Posted in: mountains
 Ockniel
06-26-2004, 2:37 AM
#1
hey im making a hoth level and I need to be able to make some huge hothlike mountains surrounding the main area, I know raven did some kind of portal to display a large model around their maps in JA, but thats not what I need, I need something that y...  [Read More]
Posted in: button >> vehicle
 Ockniel
06-26-2004, 1:01 AM
#4
awsome! thanks guys I'll go try it out :) (im a happy boy!)...  [Read More]
Posted in: button >> vehicle
 Ockniel
06-25-2004, 5:10 AM
#1
Is there a way to make a vehicle spawn by pressing a button without using scripts? If so someone tell me how:biggs: Also, would this eliminate the need to make the ship respawn as long as you use a trigger_multiple for the button?...  [Read More]
Posted in: Pictures of TRILOGY DVD
 Ockniel
07-11-2004, 4:34 AM
#12
I dont know, I like it, I think that it looks nice. and professional...  [Read More]
Posted in: Atat
 Ockniel
06-24-2004, 10:08 AM
#4
ok, thanks Ice, but I need a vehicle, not a prehab, and lauser, I checked the WIPs and found it but the closest thing to being able to download it was someone said it was on "Duncans site", and I have no idea where that is, can anyone help?...  [Read More]
Posted in: Atat
 Ockniel
06-24-2004, 4:23 AM
#1
hey I need an atat for a map im making, has anyone released and atat vehicle? If you know where please tell me. thanks...  [Read More]
Posted in: crusher thing...
 Ockniel
06-20-2004, 3:52 AM
#9
sorry guys, but when it comes to scripting im a total noob, I dont even know what I would be searching for or how to use it. could anyone help me through it via msn?...  [Read More]
Posted in: crusher thing...
 Ockniel
06-19-2004, 8:45 AM
#3
ok, I can't script..uh....at all, so do you think you could make me one if its not to much trouble?...  [Read More]
Posted in: crusher thing...
 Ockniel
06-19-2004, 7:54 AM
#1
you know those big crusher things in ns hideout from jk2? how did they make it so that the big crushers in those goes down faster than it goes up? anyone understand that?...  [Read More]
Posted in: Video as a wall?
 Ockniel
05-30-2004, 8:41 AM
#4
oh cool!...  [Read More]
Posted in: brush or patch-mesh?
 Ockniel
05-16-2004, 8:38 AM
#6
it'll split for T-juns what does that mean? other than that, thanks...  [Read More]
Posted in: brush or patch-mesh?
 Ockniel
05-16-2004, 1:06 AM
#4
ok, how bout if its big and flat?...  [Read More]
Posted in: brush or patch-mesh?
 Ockniel
05-15-2004, 1:47 PM
#1
ok, if if doesnt matter in any "I need to give this brush a key" kinda way, which creates a better fps, brushes, or patch-meshes?...  [Read More]
Page: 4 of 11