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razorace

Latest Threads

Page: 3 of 6
Posted in: OJP Basic v0.0.4
 razorace
12-10-2003, 4:51 AM
#1
It's out. (http://www.pcgamemods.com/3367)...  [Read More]
Posted in: Source Code Handling
 razorace
12-09-2003, 6:43 PM
#1
I've been thinking about it and I'm thinking that we might want to reorganize the CVS repository to have only one source directory that uses branches to seperate the Basic and Enhanced distros. In addition, we're in real bad need of someone to do co...  [Read More]
Posted in: Enhanced Submissions: Improved Melee System
 razorace
12-07-2003, 11:36 AM
#1
- All players in all gametypes now have melee mode available at respawn. (You can disable this with the weapondisable cvar if you want). - Pressing weapon 1 (number 1 on your keyboard by default) can now be set to toggle between an ignited saber and...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-07-2003, 11:22 AM
#1
Ok, I just finished giving the animevents system a good thrashing. It's basically now useable for what it was intented for, a customizable way to attach sounds to your model's animations. It's very powerful and pretty userfriendly. I suggest you chec...  [Read More]
Posted in: The Reason for late SDK (Humor)
 razorace
12-06-2003, 8:53 AM
#1
I was thinking about it and I realized that the reason why it took so long for the SDK to come out was because Raven had to filter the code to prevent certain parts of it to fall into the wrong hands. Post your theories of what they didn't want us...  [Read More]
Posted in: Help Wanted
 razorace
12-06-2003, 2:19 AM
#1
Webmaster - We need someone that's willing to complete and maintain the OJP website. We already have a website templete, it just needs to be filled out. Linux Compiler Dude - We need someone with a installed copy of Linux with a good knowledge of co...  [Read More]
Posted in: Basic Brainstorming: Animevents/Sound Effects
 razorace
12-05-2003, 6:11 AM
#1
Ok, I've just hacked the living crap out of the animevents and they now work for the pointered sound events (sounds with "*" at the beginning). This means a couple of things. First off, it meants that some of the moves have much more detai...  [Read More]
Posted in: Basic Submission: Duel Taunts in all Gametypes
 razorace
12-04-2003, 7:57 PM
#1
You can now use all the duel emotes in all gametypes. By Razor Ace...  [Read More]
Posted in: Enhanced Brainstorming: Melee Combat
 razorace
12-04-2003, 3:36 AM
#1
Ok, this is what I've gotten done so far: - All Players in all gametypes have melee combat (WP_MELEE) by default. Melee Mode: ----------- Primary Fire - Punches Secondary Fire - Kicks Primary + Secondary - Grapple Moves = Default: Head Lock = +For...  [Read More]
Posted in: Basic Submission: Various UI Tweaks
 razorace
12-03-2003, 11:38 AM
#1
- The map loading screen is now less vague about the server's disabled Force Powers setting. It also now has support for the More Force Disable Options feature....  [Read More]
Posted in: Basic Submission: More Force Disable Options
 razorace
12-03-2003, 11:32 AM
#1
More Force Disable Options By Razor Ace You can now set "Jump Only" and "Neutrals Only" for the Force Disable (now called "Force Powers") option....  [Read More]
Posted in: Basic Submission: Duel Taunts in all Gametypes
 razorace
12-02-2003, 8:22 AM
#1
Duel Taunts in all Gametypes (ALLTAUNTS) Multiplayer, Emotes What It Does: Duel taunts now work in all gametypes. It's on the repository for your viewing pleasure....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 razorace
12-02-2003, 4:43 AM
#1
I've been thinking, why don't we change so of the annoying defaults for some of the cvars to improve things a bit? Increasing the sv_fps and related network cvars would make the saber collision improvement (by boosting the server fps) transparent an...  [Read More]
Posted in: Basic Submission: Old JK2 Gametypes
 razorace
12-02-2003, 5:21 AM
#1
Ok, with the help of Mushroom, I've done the code modifications nessicary to use the removed JK2 gametypes. Everything should the ready to go, all you have to do is set up a map (or use an old JK2 one) that supports the gametypes. Speaking of which,...  [Read More]
Posted in: What's New?
 razorace
11-27-2003, 8:50 PM
#1
Ok, this is a thread for listing what you're currently working (or at going to handle soon) for OJP. This is NOT a thread for brainstorming....  [Read More]
Posted in: Vehicles Submission: Sithspeeder
 razorace
11-21-2003, 4:19 AM
#1
"A pared-down crescent-shaped conveyance, Darth Maul's Sith speeder is a very utilitarian craft stripped of all non-essential features to deliver the swiftest speeds possible. Deployed from the Sith Infiltrator, Maul's speeder bike traverses dis...  [Read More]
Posted in: Suggestion Clutter
 razorace
11-19-2003, 7:27 AM
#1
Uh, guys, while I'm sure all us moderators appreciate public feedback, I think everyone needs to be reminded that this is an open-ended submission-based project. There is no directed development. Everyone just does what they want to do and then sub...  [Read More]
Posted in: File Server Frustration
 razorace
11-17-2003, 10:24 AM
#1
Ok, I'm sick of this. I've sent exactly 4 different and unique OJP distributions to BOTH massassi.net and jk2files.com and we've gotten ZERO of them posted and no response from either. This is $%^* and I refuse to mess with it anymore. I'll continue...  [Read More]
Posted in: Realistic Saber Menu Settings for SP
 razorace
11-16-2003, 7:35 PM
#1
http://www.lucasforums.com/showthread.php?s=&threadid=117828...  [Read More]
Ok, let's clear things up once and for all. ========= Singleplayer ========= Apprenently the lastest patch (1.01) changed how SP handles realistic saber combat. g_saberrealisticcombat no longer exists and g_sabermorerealistic is now write protected...  [Read More]
Posted in: Submission: Realistic Saber Settings for SP
 razorace
11-16-2003, 9:16 AM
#1
Ok, I've cracked the SP menus to allow the old style g_saberrealisticcombat settings. Unfortunately, you MUST use my modified menus since Raven removed the old function and write protected the new one (g_sabermorerealistic). And you don't have to ch...  [Read More]
Posted in: Improvement: RGB Player Menu Options
 razorace
11-16-2003, 6:30 AM
#1
- Added the ability to see the current float value of each color channel. - You can now input float values instead of using the sliders....  [Read More]
Posted in: My thoughts on the Mod
 razorace
11-15-2003, 7:42 AM
#1
Sounds like a very good idea for a mod. A couple of comments: - The quotes made by Darth Bandon don't have appropriate swearing in them. Remember that Star Wars takes place in completely different time and place than our world. I'd make up new Star...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
11-14-2003, 8:01 PM
#1
This thread is for brainstorming for the actual saber system, not the visual components like the hilts, blades, etc. Those are discussed here. (http://www.lucasforums.com/showthread.php?s=&threadid=117038) I've already called dibs on the saber s...  [Read More]
Posted in: Brainstorming: OJP Mod Format
 razorace
11-14-2003, 8:21 AM
#1
I just ran into an issue I hadn't considered before, OJP doesn't work with pure servers unless they have OJP installed. In addition, it will sometimes cause you to be booted from pure servers since OJP menu files are trying to override the default on...  [Read More]
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