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razorace

Latest Activity

Looks cool. I suggest that you move fall-kill-zone down from the sides of the rocket train. It looks better if the player falls a little bit before dieing and allows jetpack users a few seconds to recover if possible....  [Read More]
Posted in: Remnant Rocket train - Beta
 razorace
01-13-2008, 6:11 PM
#4
You could just upload the beta to filefront.com...  [Read More]
Posted in: Remnant Rocket train - Beta
 razorace
01-09-2008, 3:24 PM
#2
Are you saving it as the same filename? It sounds like they might be conflicting. Also, the beta testing forum isn't the best place for asking questions like this. You should use the various mod forums....  [Read More]
Posted in: Help with coding ! + questions
 razorace
06-26-2007, 2:33 PM
#3
code3arena (google it) is a good place to start....  [Read More]
Posted in: New sp mod needs testers
 razorace
12-06-2007, 1:18 PM
#16
I'm glad to hear you're making progress. :) (But I can't be a beta tester)...  [Read More]
Posted in: New sp mod needs testers
 razorace
06-13-2007, 12:58 PM
#8
I don't think it could be converted to cooperative play. The story would need to be completely changed. I think cooperative play needs to be planned at the early stages of a map if you're going to do it properly and take advantage of that type of pla...  [Read More]
Posted in: New sp mod needs testers
 razorace
06-12-2007, 7:57 PM
#5
I'm part of OJP (http://mods.moddb.com/9111/open-jedi-project-enhanced/) and we're in need of single player maps that can be converted in cooperative play. Would you be interested and would your level be convertable (reasonably) to have Cooperative p...  [Read More]
Posted in: New sp mod needs testers
 razorace
06-12-2007, 1:25 PM
#3
What kind of sp level is it?...  [Read More]
Posted in: Custom Emotes
 razorace
06-10-2007, 2:57 PM
#4
Look to see how the current "taunts" are handled in the code....  [Read More]
Posted in: New Jedi Knight Petition
 razorace
04-16-2008, 1:05 PM
#80
You don't really have to use older engines for lower system requirements, it's just that newer engines need to be more backwards compatable. The Unreal engine comes to mind. UT2004 could run on a huge range of systems....  [Read More]
Posted in: New Jedi Knight Petition
 razorace
04-15-2008, 1:42 PM
#77
What was the last game released by LucasArts for the PC? I think there was a strategy game in 2006. It's not looking good for PC gamers. Highly rated games like Call of Duty 4 and Crysis couldn't make a profit on the PC. EA isn't making their flagshi...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
01-23-2008, 12:42 PM
#200
does that cause problems with the client side prediction?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-26-2007, 7:51 PM
#183
Why in heck are the item bounding boxes different when dropped from normal? Not really sure which way people wanna have it. I'd use the normal bounding boxes in both cases. The dropped bbox sizes aren't what most people expect....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
04-22-2007, 3:50 PM
#171
Good thing you found it. I had totally forgotten about that. :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
04-22-2007, 3:59 AM
#169
It's a good idea, but is there a way to tell if a saber is a staff saber without the .sab file info?...  [Read More]
Posted in: Jedi Academy translation
 razorace
02-29-2008, 6:05 PM
#11
The main problem would be the vast amount of data to translate. The actual work shouldn't be that hard. All you gotta do is alter the .str files....  [Read More]
Posted in: Npc spawn and stuff and admin commands
 razorace
10-24-2007, 1:13 PM
#9
Spawning stuff is a cheat. I don't think we should make it available without setting some sort of cheat code....  [Read More]
Posted in: OJP Basic v0.0.4
 razorace
10-25-2007, 12:53 AM
#6
Uh, you don't need to repeat that multiple times. :|...  [Read More]
Posted in: OJP Basic v0.0.4
 razorace
10-24-2007, 12:11 PM
#4
The latest version of OJP Basic is availible thru the Get OJP Thread (http://www.lucasforums.com/showthread.php?t=177343)...  [Read More]
Posted in: What's New?
 razorace
02-10-2014, 10:59 PM
#181
Hello all, razorace here. It's a been a long time. Hope everyone is doing well. :) I'm doing great. I was playing around with Desura (http://www.desura.com) recently when I discovered that OJP Enhanced was already on the system! (http://www.desura....  [Read More]
Posted in: What's New?
 razorace
07-13-2007, 4:37 PM
#180
OJP Enhanced v0.1.0 is out. This is the big one! For those new comers... OJP Enhanced version 0.1.0 is the primary project we've spent most of our time on and it modifies a large number of aspects of the multiplayer portion of Jedi Academy. While th...  [Read More]
Posted in: What's New?
 razorace
06-09-2007, 7:49 PM
#179
OJP Enhanced v0.0.9v is out. This release is mainly a test-run for a lot of the new features we've implemented for v1.0. Here's a short list of the major changes: Saberers can now choose the individual saber styles they want More Realistic Jetpacks...  [Read More]
Posted in: What's New?
 razorace
04-22-2007, 7:54 PM
#178
Enhanced v0.0.9u is out. Go get it! (http://www.lucasforums.com/showthread.php?p=2295415)...  [Read More]
Posted in: IMORTANT and easy mod question
 razorace
12-10-2009, 1:12 PM
#18
You're welcome, but there's no need to zombie thread. :)...  [Read More]
Posted in: Non-Interferance & Multi-Duel (Enhanced Add)
 razorace
10-24-2007, 1:08 PM
#35
There isn't a way that I'm aware off that involves server configurations. But you could probably hack the shaders to not display anything for that particular effect thou....  [Read More]