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razorace

Latest Threads

Page: 4 of 6
Posted in: Submission: Various Menu Tweaks
 razorace
11-14-2003, 8:15 AM
#1
- Shadow options are now in both SP and MP. Projected shadows are now an option. - Light Flare option in the MP ingame More video Options menu. - Dynamic Glow option in the MP ingame More video Options menu....  [Read More]
Posted in: Submission: Various Bot Tweaks
 razorace
11-14-2003, 8:14 AM
#1
- The Luke bot now uses the skywalker saber (single_skywalker) that is included in the game. - Chewie now speaks in Wookie. - The Lannik Racto bot now uses the correct model....  [Read More]
Posted in: Submission: Hidden Lannik Racto Skin
 razorace
11-14-2003, 8:11 AM
#1
Made the Lannik Racto skin selectable in the MP skins menu. Also created icon for said skin. In addition, the Lannik Racto bot now uses the correct model and icon. This submission is already in OJP Basic v0.0.3 availible now....  [Read More]
Posted in: RGB Player Menu Options
 razorace
11-13-2003, 7:59 AM
#1
http://www.lucasforums.com/showthread.php?s=&threadid=117571...  [Read More]
Posted in: Submission: RGB Player Menu Options
 razorace
11-13-2003, 8:56 AM
#1
Ok, I just finished work on a RBG player color option for the SP and MP Menus. Will try to post pictures in a little bit....  [Read More]
Posted in: Basic Brainstorming: MP Bots
 razorace
11-13-2003, 7:06 AM
#1
This thread is for discussing the sort of changes/enhancements we'd like for the MP bots. I suggest the following: - Make it so bots don't attempt to move towards a targeted opponent when doing navigational jumps/falls - Make it so bots don't atte...  [Read More]
Posted in: Submission: SithSpeeder Vehicle
 razorace
11-13-2003, 4:28 AM
#1
Got another submission from Duncan & monsoontide (we have an agreement). It's of the Sith Speeder bike used by Maul in Episode 1. You can find it @....hell, I can't figure out where I got it. Please post a link if you happen to find it....  [Read More]
Posted in: Second Release Wave
 razorace
11-12-2003, 4:23 AM
#1
Ok, I'm in the process of uploading all the release packages to pcgamemods. I'll also send them to massassi.net and jk2files.com but I'm not going to mess with lucasfiles.com. I don't like that place and they're a pain in the ass to submit to. Some...  [Read More]
Posted in: Botrouting - Red Lines?
 razorace
11-09-2003, 8:43 AM
#1
What do the red lines that sometimes appear when you save your bot waypoints represent?...  [Read More]
Posted in: Submission: Improved Bot Waypoints
 razorace
11-09-2003, 8:36 AM
#1
I've just finished creating new botrouting for duel3 and am working on other maps as well. The duel3 botrouting is on the repository if you want to check it out. I redid the botrouting from scratch but the most obvious addition is that they bots c...  [Read More]
Posted in: Modelling: jedi_tf and Color Selection
 razorace
11-09-2003, 5:51 AM
#1
I've discovered an issue with doing color selection stuff for the Twi-Lek Player Class. Unfortunately, the base color used is a light green and makes it very difficult to add additional body parts to the player class (without it looking bad). I have...  [Read More]
This tutorial will show you how to add new sabers to the SP Saber Menu. We already assume that you have a fully working saber hilt that works in MP Getting your Saber into the Menu: 1. Open up gameData/base/assets1.pk3 and unzip a copy of ui/saber...  [Read More]
Posted in: Basic Brainstorming: Saber Hilts/Glow/Blades/Sounds
 razorace
11-06-2003, 10:00 AM
#1
To practice what I suggested earlier, I'm starting these types of threads to have a specific area where developers can discuss what we think is the best doable system for certain areas of the game. Anyone is allowed to contribute to the discussion b...  [Read More]
Posted in: Submission: Stap
 razorace
11-05-2003, 7:46 PM
#1
Authors: Monsoontide, Duncan_10158 Package: Vehicles I've gotten Monsoontide and Duncan_10158 to submit their Stap model to OJP. I'm still getting final clearance for Duncan_10158's material but it should clear soon. You can find the vehicle here (h...  [Read More]
Posted in: Submission: Aayla Secura
 razorace
11-05-2003, 3:26 AM
#1
This submission is of a skin for the Twi-Lek Female player class that make her look like Aayla Secura. A Twi-Lek jedi of Episode 2 and Dark Horse Comics fame. You can find a copy of the file here (http://www.pcgamemods.com/2535/). Please note that w...  [Read More]
This tutorial will help you create menu icons (that look just like the default ones) for new customizable player class parts. We assume that you're using Photoshop 7.0 with the PNG plugin installed, have the JKA Modeling SDK installed, have Modvi...  [Read More]
Posted in: Submission: Real Blades
 razorace
11-04-2003, 7:35 AM
#1
Ok dokie, we've just had several submissions from Aryyn and this is one that I think we can use immediately (the other stuff is some blade/force sounds that I'll save for a time when we have some sort of selectable saber sound system in place.) It's...  [Read More]
Posted in: Submission: SP Dual/Staff Menu
 razorace
11-04-2003, 5:34 AM
#1
Single Player, Sabers What It Does: The SP menu file has been altered to allow you to use the dual sabers/saber staff from the beginning of the game. This also allows you to choice a red saber blade in SP. Since this seems like something that mostl...  [Read More]
Posted in: OJP Master Cvar/Command Listing
 razorace
11-04-2003, 3:39 AM
#1
Ok this is a copy of the OJP Master Cvar/Command Listing. This thread is intended for people to be able to access and add to the listing. If you wish to add to the listing, please post a cvar/command/etc in the correct format. Not properly formated o...  [Read More]
Posted in: OJP Skin Pack?
 razorace
11-03-2003, 6:55 AM
#1
I've been thinking about it and it might be a good idea to add a skins pack to OJP. My thought process here is that the new customizable player class option gives us an oppertunity to merge all the skins of a given model into a customizable player cl...  [Read More]
Posted in: Shader Command tcGen environment
 razorace
11-01-2003, 7:26 PM
#1
Could someone please how "tcGen environment" affects your shader stage? I think it's suppose to link it to the environment somehow but I don't understand exactly what it does....  [Read More]
Posted in: Hidden JKA Sabers
 razorace
11-01-2003, 5:49 AM
#1
Improvement: The sabers now show up in the SP saber menu....  [Read More]
Posted in: OJP v0.0.1
 razorace
10-31-2003, 6:27 AM
#1
Ok dokie. I just sent out the v0.0.1 release to the major download sites. Currently Known Download Locations: pcgamemods.com (http://www.pcgamemods.com/2801/)...  [Read More]
Posted in: Submission: Hoth Clothes
 razorace
10-30-2003, 7:28 PM
#1
The color selectable Hoth clothes should be done today or tomorrow....  [Read More]
Posted in: Standard Vehicle Pack for OJP
 razorace
10-21-2003, 11:18 PM
#1
As discussed in the OJP thread (http://www.lucasforums.com/showthread.php?s=&threadid=111428) and in the mapping forum (http://www.lucasforums.com/showthread.php?s=&threadid=115312), OJP has decided to create a standard vehicle pack in additi...  [Read More]
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