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Gavroche

Latest Posts

Page: 1 of 2
Posted in: Script question
 Gavroche
09-18-2008, 4:55 PM
#4
I'm not sure it's a script, looks like a dialogue animation to me. Dialogue files for the cutscene between Dark Side Bastila and Dodonna, and the Dark Side Ending, feature a "???_1200 [PLAYER]" animation (in the "Current Animation"...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 Gavroche
09-18-2008, 4:58 PM
#11
Yes i will work with the PLC files this time around its tricky cause they wont be just on one level which means the lighting has to be neutral so we'll see what happens Kool, nice to learn you intended to work on those :] Though yeah, getting a ligh...  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 Gavroche
09-18-2008, 12:32 PM
#7
I've never been interested in the first one precisely due to the lack of "realism". If this time you focus on this, then I'll give it a download, 'cause even though I did not like the v1, I must admit that was quality work. I already like...  [Read More]
Posted in: A little help with extraction please?
 Gavroche
07-23-2008, 2:59 AM
#4
But to begin with, I need to find this particular footlocker. Can anyone help with that? Yep, you were looking in the right place, it's strange you can't find it. See this screenshot (http://img77.imageshack.us/img77/8114/k2kthelpup8.jpg), it shoul...  [Read More]
Posted in: The Perfect Build
 Gavroche
07-05-2008, 1:30 PM
#11
In terms of combat, the Scoundrel gets the uncanny dodge bonus, which when combined later as a Guardian, gives you a good defence. Isn't the Uncanny Dodge tree Scout feats? I thought Scoundrel only had Sneak Attacks and Scoundrel's Luck. You're righ...  [Read More]
Posted in: The Perfect Build
 Gavroche
07-05-2008, 6:12 AM
#9
Charisma plays the same roles than Wisdom in the efficiency of Force Powers. It makes them harder to resist and/or boosts their effects. So a smart thing to do at character creation is to increase reasonnably both WIS and CHA instead of just maxing o...  [Read More]
Posted in: Jedi Knight: Jedi Academy
 Gavroche
06-12-2008, 2:35 AM
#12
Alright, thanks for all the advices! I think I'll save money to boost my computer instead. I guess they'll eventually release a three-in-one pack for Jedi Knight, so that it will be worth it. That's just a perfect opportunity to make money for Lucas...  [Read More]
Posted in: Jedi Knight: Jedi Academy
 Gavroche
06-11-2008, 12:43 PM
#3
Thanks for the last sentence Inyri, that sums up things quite well I guess ^^ Anyway, I forgot to precise that I'd be buying this only for the Single Player mode, at least until a very long time (Windows XP just can't seem to get Wifi to work after...  [Read More]
Posted in: Jedi Knight: Jedi Academy
 Gavroche
06-11-2008, 12:06 PM
#1
Welcome to the best place in the Galaxy to discuss non LucasArts games Well, I know that may not be the best place, but I wanted to have the opinion of the RPG-used players here on SWK.com, who should feel things the same way as I. Basically, I'm wo...  [Read More]
Posted in: Mira in Visquis base
 Gavroche
06-06-2008, 11:18 AM
#4
Well, it's sure a tough battle for Lost XP Raiders who won't level-up Mira. But, even at level 10, with the Duel feats, she has enough defense and attack to take on Hanharr IMO. I think the mines in the arena drain his life down to 50%, after that...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 Gavroche
05-19-2008, 2:16 PM
#8
Yeah, that's why I've been also working on all the .2das which govern the Armor Class and the Base Attack Bonus but, well, there's much thinking that needs to be done to get something balanced. And first, I would need to know how to make it work :s...  [Read More]
Posted in: (WIP) Weapon Rebalance Mod
 Gavroche
05-19-2008, 2:00 PM
#6
You can boost grenades and rockets through k_sup_grenade.nss. I've been drastically increasing the rockets' damages and DC as I wanted to have a bit of fun with Mira (in a cut line she says she doesn't need a lightsaber, just her good ol'rocket launc...  [Read More]
Yep again, I'm taking a look at .utc files of NPCs (mostly bosses) and I wonder how class and level affect their stats. So I have a few precise questions about to understand precisely how mechanics work with these files: For all those questions, I'l...  [Read More]
Posted in: US National Primaries
 Gavroche
05-08-2008, 3:48 AM
#106
OK, so I guess media outside the US just tends to insist only on the opposition between Obama and Clinton, while in fact Democrats won't be dumb enough to get stuck after either one's nomination. I'll keep watching what's going on in America, thanks...  [Read More]
Posted in: US National Primaries
 Gavroche
05-07-2008, 4:27 PM
#98
Yep, er, I feel like I'm intruding on this thread, but there is something I can't help but keep wondering about those Primaries in America. From what I read or hear, there is a rough 50/50 between Democrats and Republicans in America. Fine. So each...  [Read More]
Posted in: Hilt Textures
 Gavroche
11-13-2007, 4:09 PM
#2
By editing w_Lghtsbr_001.tga, I guess (or w_ShortSbr_001.tga, or w_Dblsbr_001). Don't forget to create a .txi with envmaptexture CM_Baremetal....  [Read More]
Posted in: Creating a new stunbaton: FX problem
 Gavroche
11-02-2007, 8:27 AM
#3
... Okaaay indeed that's not exactly that :p What my .txi contains is 2 Not really the same thing '^^ I can't understand why I don't have the right thing. When I double-click on the .tpc file in the KotOR Tool, I do have this (http://img337.imagesh...  [Read More]
Posted in: Creating a new stunbaton: FX problem
 Gavroche
11-02-2007, 6:39 AM
#1
Yep modders, I've a question which I think will be quickly answered as it's something quite simple. I'm trying to make a new stun baton (w_melee_60.uti), with it's own skin (w_Stunbaton_060.tga). Of course, I have to create a .mdl, to edit it with H...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Gavroche
08-07-2008, 3:47 AM
#395
OK, I'll send you the files... When my comp will be up and running. And when I'll have reinstalled KotOR. Heck, with my luck, the bug could just not appear again. Anyway, I've "finished" the mod (did not take the time to continue to the R...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Gavroche
07-30-2008, 6:30 PM
#390
Alright, just spent my evening having my first walkthrough. For now I've finished my business with the Rakatan prison and am on my way to escape the Orion. I guess you've already heard plenty of "great work!"s, so I'll skip the congratulati...  [Read More]
Posted in: DeNCS Script Decompiler
 Gavroche
12-28-2007, 1:47 PM
#44
Yep! I'm trying to use DeNCS right now, but I just can't open it. The path for the .jar is C:\Program Files\KotorModding\Kotor Tool\DeNCS.jar and the one for java is C:\Program Files\Java\jre1.6.0_03\bin\java.exe I tried several commands after readi...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Gavroche
02-20-2008, 2:30 PM
#46
@Darkkender: Ok, thanks for the informations. Quite interesting, though it's no good news for me "^^ @tk102: Yes, I just tried and got kicked out by OOCalc :p Thanks anyway for the answer....  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Gavroche
02-20-2008, 2:14 AM
#42
Yep! I had a quick question about this add-in, is there any chance that it would be compatible with OpenOffice Calc? I guess I could just use the GFF<->XML conversion utilities (as far as I remember, .2da are gff files, aren't they?) and then o...  [Read More]
The new version did the trick :] Thanks a lot tk....  [Read More]
Yep! I've almost got the same error message (with Windows XP though, and I am running as administrator), and I tried to delete any "pdk-" folder from C:\, but everytime I execute DLGEditor, new ones appear and the program keeps failing... A...  [Read More]
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