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Vorax

Latest Posts

Page: 1 of 2
Posted in: WLS Duel Map Pack TOMORROW!!
 Vorax
05-09-2002, 10:23 PM
#1
I don't think any of the WLS team has posted hear before, so I thought I should bring you guys into the loop :) We are releasing a Duel Map pack to all tomorrow, that will contain 13 high quality duel maps :) Several screens have been released alre...  [Read More]
Posted in: Dumb Textures!!
 Vorax
04-29-2002, 11:17 AM
#16
JK2Radiant includes a project file that you should load. Go to the file menu and load it. It has everything set properly. There is one for single player and multi-player I believe. - Vorax...  [Read More]
Posted in: Skies... First water... now skies! Help!
 Vorax
04-27-2002, 7:49 PM
#2
- select your sky brushes - press 's' - in the texture field type: skies/bespin - press ok - Vorax...  [Read More]
Posted in: Is it just me or...
 Vorax
04-27-2002, 8:54 PM
#2
use target_position - Vorax...  [Read More]
Posted in: New duel map released!!
 Vorax
04-27-2002, 1:20 PM
#2
Looks good, but is the glass breakable? If it is, it might turn into a pushing match. But nice lighting and brush work for the center area. - Vorax...  [Read More]
Posted in: slipperyness
 Vorax
04-27-2002, 1:12 PM
#2
Like Q3 games, it would depend and the angle of the slope, but once you start sliding you slide. To make anything slippery, use the 'system/slick' texture. Just create a thin brush above the one you want to be slippery and assign that texture to it...  [Read More]
Posted in: clipping surfaces
 Vorax
04-27-2002, 7:38 PM
#8
CSG subtract is bad because it may create uncessary braushes (negatively affecting r_speeds), it can create hidden texture faces (slows down compiles), it can cause errors within the map that don't become evident until you compile (some very serious...  [Read More]
Posted in: clipping surfaces
 Vorax
04-27-2002, 1:15 PM
#6
Nope, you can't do that :( You need to make it 2 seperate brushes....but you know how :) It won't make the level slower because of how the renderer works. Either case, it would cause a minimum of 4 polys. - Vorax...  [Read More]
Posted in: clipping surfaces
 Vorax
04-27-2002, 1:06 PM
#4
Originally posted by patchx u can clip a brush into 2 seperate brushes without deleting one just select the line u want to clip it on and go to selection and then clipper and then split selection but it doesnt seem to work for just the surfaces da...  [Read More]
Posted in: clipping surfaces
 Vorax
04-27-2002, 12:29 PM
#2
You can't split a brush into more then one brush, but you can get a similar effect by creating a new brush through the old brush, selecting the new brush and doinga csg subtract. However I HIGHLY RECOMMEND TO EVERYONE: NEVER USE CSG SUBTRACT. Just cr...  [Read More]
Posted in: Where's the Origin texture?
 Vorax
04-27-2002, 7:45 PM
#7
The easy way is to assign the texture directly. - Create the brush you want to be an origin - Select it - Press 'S' - In the texture field, type: system/origin - press ok done - Vorax...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Vorax
04-29-2002, 12:21 AM
#52
Originally posted by Darth Draugmahl Hey Vorax, what are the chances of me picking your brain for about a half an hour sometime? I am not a mapping n00b BUT I am new to mapping for q3. Most of this stuff is coming real easy,but I am having a problem...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Vorax
04-28-2002, 1:44 PM
#45
Originally posted by [QGA]Vertigo HELL YEA !! :) I've started with GTKRadiant a while ago, and simply, I don't like working with brushes... it's too restrictive IMO... Could you do this with brushes ? : http://vertigo.kicks-ass.org:10001/d3_1.j...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Vorax
04-28-2002, 5:25 AM
#37
^^^ Actually Half Life was originally built on the Quake 2 engine. It's even listed as a Quake engine product on ID's web site. Sierra licensed it and mod'd the heck out of it. As for the complaints about Radiant, the biggest problems with the edit...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Vorax
04-27-2002, 11:02 PM
#26
Originally posted by DeTRiTiC-iQ Saying Radiant is more powerful than Jed is well... wrong. Radiant works with a more powerful engine, so the results can look better. But there are things you can make in Jed that are impossible to make in Radiant si...  [Read More]
Posted in: Newbie Mapping Questions
 Vorax
04-16-2002, 9:47 AM
#12
Hints may help in the doors, but they may not, it depends on how the doors are made, the angle that the player is approaching the doors and what is directly beyond the door inside the building. Hint brushes are something that you should experiment wi...  [Read More]
Posted in: Newbie Mapping Questions
 Vorax
04-16-2002, 1:37 AM
#10
Originally posted by Insane Anakin Yeah, like I said. Can good use of hinties lower your framerate and r_speeds a great deal? Or no, not at all? Hint brushes, if you understand where they need to be placed (it depends eintirely on the design of...  [Read More]
Posted in: whats a good programme for makeing mods for jk2
 Vorax
04-16-2002, 9:58 AM
#7
You get a .qe4 file with the editors. It's in the scripts dir. However, you are right kinda, you can't do everything without the right files, but the file that is most important is the .def file. That will only come with a release specific to the gam...  [Read More]
Posted in: groundhog
 Vorax
04-16-2002, 9:53 AM
#3
There isn't really a program for making a mod. There are programs for making maps, models, textures and skins, but those aren't mods. Mods are something that changes the game at its core by adding something completely new to it or changes something s...  [Read More]
Posted in: First User-made Multiplayer Map Released
 Vorax
04-13-2002, 5:22 PM
#6
I never said the map wasn't good. It's very nice, I know the author from his EF maps. But, the bots have big problems, you hear water sounds in some places for some reason and the lifts are to slow. I am not worried about having the first map. I am...  [Read More]
Posted in: First User-made Multiplayer Map Released
 Vorax
04-13-2002, 10:15 AM
#4
I would, but I don't want any errors. Without the editor, there are to many things that can't be finalized. The map that was released should have had probably one or 2 more iterations and lots of play testing. It is very nice, but has some errors and...  [Read More]
Posted in: First User-made Multiplayer Map Released
 Vorax
04-13-2002, 4:18 AM
#2
Uggh :( I designed the first user made map for this game 2 months ago. Didn't release it for Quake or Elite Force, cuz it was supposed to be for JK2. I finsished the 2nd a week ago. When are you releasing that GDK? I am serious, about fixing it. J...  [Read More]
Posted in: What's your first map gonna be?
 Vorax
04-16-2002, 1:46 AM
#11
Personal life? You got one of those Uni? ;) I have a FFA and CTF done waiting for conversion when the editor comes out, I may also be converting one of my EF maps, that didn't get much play, well...cuz to me, for the most part, EF died the day JKII...  [Read More]
Posted in: JK2 mapping (GTKradiant?)
 Vorax
04-16-2002, 10:03 AM
#2
Try installing it in your JK2 gamedata directory. You won't be able to compile, but you can at least do in editor design. - Vorax...  [Read More]
Posted in: Here are two sketchs I made @ school for JK2
 Vorax
04-11-2002, 11:12 AM
#41
Very cool McCheese :thumbsup: Glad you got the point. Now, I will shut up also ;) :monkey4: I love these icons...hehehe - Vorax...  [Read More]
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