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Hartmrolf

Latest Activity

Posted in: EaW matchup: Emperor V Yoda?
 Hartmrolf
06-13-2006, 9:21 AM
#12
i found it funny that in almost all obi wan/vader duels ive seen obi wan wins because of his healing power, when i would have thought that vader would own him to death or something....  [Read More]
Posted in: Space Battle Mod Version 1.0
 Hartmrolf
02-27-2006, 2:27 AM
#4
Look, at the Link in his Signature, it basically tries to remove everything that has to do with Land battles as it seems. Not exactly what i want but i think theres quite a lot of people who find land battles just annoying. Actually the Thread title...  [Read More]
Posted in: Obi-Wan: Destroyer of Armies.
 Hartmrolf
02-25-2006, 2:21 AM
#8
In MP i managed to defend a whole planet after the rest of my troops and base were devestated, though i have to admit it was jabiim (chose it as the secret base for my emperor in the beginning of the campaign) where no repulsorlifts are allowed ^^...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Hartmrolf
02-25-2006, 1:30 AM
#49
Interdictor should definitely be removed from Rebels, at least if you want to continue to call your mod star wars realism, they are already more powerfull since in the early game when the game is most often decided their fighters and bombers just kic...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Hartmrolf
02-24-2006, 5:17 AM
#36
Actually against fighter squads i dont find them that effectiv, mostly against middle sized ships, which dont have many hp, but cant just rush them like fighters can....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Hartmrolf
02-22-2006, 7:50 AM
#6
Of course, head on, one on one an x wing is supposed to beat pretty much any Tie that ever appeared in the Movies, off course imho the idea of tie fighters is not to go one on one and the idea of tie interceptors is not to go head on. So, about Miss...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Hartmrolf
02-22-2006, 6:50 AM
#4
Dont know, i always thought of the Imperial Fighters being both quicker and mor mobile then the rebels, with the exception of the a-wing which i have quite late in the tech, as i think it only appeared in the last movie and was meant to be a counter...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Hartmrolf
02-22-2006, 2:37 AM
#2
Going to download and play it. I have written this, because i was very bored: A wing is fastest next is Tie interceptor next is Tie Fighter next is Z95 next is X Wing next is Tie Bomber next is Y Wing Most Maneuverable is Tie Interceptor next is T...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 Hartmrolf
02-22-2006, 12:27 AM
#2
Sounds good, how about you work together with MistenTH who does the other realism mod? He has already done work on space battles....  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 Hartmrolf
02-21-2006, 5:27 AM
#3
Just tested it in a small skirmish against the AI and it definitely feels much better. If it is really balanced will have to be tested for longer i suppose. But still it feels great, and actually inspires me to look into those xml files myself, are t...  [Read More]
Posted in: EAW: Star Wars Realism v1.0 (Space Combat)
 Hartmrolf
02-21-2006, 5:56 AM
#2
Sounds VERY good. Dowloading and trying out immediately. As a suggestion maybe give all ships in general more Healthpoints to make Battles last longer (should work well with the more hardpoints you want to add i guess)...  [Read More]
Posted in: Venator fully enabled for download here.
 Hartmrolf
02-22-2006, 3:00 AM
#30
Err, sorry if the Question is dumb, but, i think i remember that the vwing is a new republic ship, so i just wonder why it is onboard of the venator? Would z95s be more suitable?...  [Read More]
Posted in: Bryants Mod V2.0 -Hardest Reb + Imp AI out there!
 Hartmrolf
01-25-2006, 10:32 AM
#65
My favourite Fleet consists of 2 isds 4 vsds, Captain Pietts Ship (don't remember the Name), Tarkin, some tartans + of course several isds and vsds as reinforcements. Fleets with Tarkin can do astonishing Things i tell you....  [Read More]
Posted in: Bryants Mod V2.0 -Hardest Reb + Imp AI out there!
 Hartmrolf
01-24-2006, 11:40 AM
#48
I've noticed something weird, it is as if infantry is almost invincible, even with an atat you have to fire one single rebel inf squad for minutes to destroy them. I don't know about imperial infantry but they may have the same bug. Great Mod though,...  [Read More]
Posted in: Uber Transports?
 Hartmrolf
01-24-2006, 11:37 AM
#15
I think they are supposed to be hard to hit by capital ships. But normal tie fighters or x wings kill them easily. And Tartans, as much as i love and adore them for having repeatedly saved my isds from those pesky ywings, are not really tough, are th...  [Read More]
Posted in: Space Combat
 Hartmrolf
01-26-2006, 2:26 PM
#30
With 2 isds and 4 vsds you have enough fighters and bombers and can still enhance the fleet with tartans or those missile Ships or maybe an interdictor if you want. Tie scouts i foun relatively useless, except if you attack a system with one tie scou...  [Read More]
Posted in: Space Combat
 Hartmrolf
01-25-2006, 11:25 AM
#24
I have not played TA but i am waiting for supreme commander, which promises to be a great game, and i think i have read it is from the same designers. It really seems to be a bit of a warfare sim as opposed to a conventional rts which i absolutely li...  [Read More]
Posted in: Space Combat
 Hartmrolf
01-19-2006, 11:29 AM
#5
Err, actually these corvettes, or the imperial anti fighter ship (tartan?) absolutely slaughter x wings, y wings, tie fighters, tie bombers. It's just that the Ai doesnt have any of these in the demo space battle....  [Read More]
Posted in: great demo
 Hartmrolf
01-19-2006, 2:20 PM
#7
Basically the most important thing is to get the two reinforcement points immediately, then i did a suicide attack witch captured atat and some tanks from the north, to get the power generator (IMPORTANT: this will also turn off turbolasers, which ar...  [Read More]
Well, as i am teammember of a rtw mod (europa barbarorum), i can only tell you not to be discouraged by people not replying, often enough people are interested and just too lazy to write. Just looked up and found out it's a boardgame, i hadnt heard o...  [Read More]
Well, the Empire basically pumps out fighters and bombers in space for free, Which i think is an Advantage, basically with tartans, stardestroyers and maybe some broadside ships, you've got a complete, working fleet, the Rebels need to get their figh...  [Read More]
Posted in: New Mod - Star Wars: Legacy of War Announced
 Hartmrolf
01-19-2006, 12:00 PM
#44
Even though i prefer Kotor Period, and the time covered in the movies, i must say these look great :vsd:...  [Read More]