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gameunlimited

Latest Posts

Page: 1 of 7
I think this problem of creating new maps boils back down to cracking the mdl/mdx file. I see a lot of area mdl files in the models.bif. C'mon TK or Fred, I know you can crack it I'll cheer for you from behind.:)...  [Read More]
I did a quick test. I moved out the original yavin module files liv_m99aa.rim and liv_m99aa_s.rim file out of the module directory, and guess what... the galaxy map still shows it as available, although after selecting it, I couldn't get out of the E...  [Read More]
Yes, I did rename a module to liv_m99ab, but I think I put it as a mod file, not rim. It still returned me a FALSE. Yup, the point of knowing how this function works, as you probably have seen in the k_pebn_galaxy.ncs, is so that we don't have to ed...  [Read More]
Hey tk, any chance you know how the function "IsLiveContentAvailable" (not the exact name, I can't check it as I am not in my home computer) works? I know the function is in the k_pebn_galaxy.ncs. I tried what you did a few weeks ago and wa...  [Read More]
Posted in: Just another quitting thread
 gameunlimited
06-01-2004, 4:47 PM
#1
Well, I just want to finally say (as many probably have known) that I am quitting KotOR modding. I started modding KotOR to have fun myself while at the same time trying to contribute something to the community. I certainly have had fun (lots of it)...  [Read More]
Posted in: Holowan Plug-in betav0.3
 gameunlimited
04-19-2004, 2:38 AM
#16
Very great job, T7, finally it is done. I was surprised looking at the sheer size of the mod lol. I guess those retextures really take up space....  [Read More]
Posted in: Modding Team for a big project
 gameunlimited
04-20-2004, 2:38 AM
#66
I would be happy to accept thee position of a co-leader together with tk and t7, if everyone else agree to it that is. Or if any of you two would like to become the main leader, I am cool with that too. That being said, here is my main view on this...  [Read More]
Posted in: Camera Angles
 gameunlimited
04-28-2004, 5:34 AM
#12
perhaps they are defined in the mdl/mdx files although I think that is a very silly thing of Bioware to do. But who knows, perhaps they have a different reason not to mention that I don't have any formal training in programming to criticize Bioware =...  [Read More]
I doubt someone who sends viruses will use his real email address as the "address from"....  [Read More]
Posted in: Beta Version of Galaxy Forge Deck 2
 gameunlimited
04-09-2004, 5:04 AM
#12
Good job mgnails! You did a wonderful job. Thanks, now the deck two of galaxy forge is empty. No more annoying siths, no more cutscenes, no more doors. It makes the game more enjoyable for me, now I can roam around the forge without any worries that...  [Read More]
Posted in: Area creation
 gameunlimited
04-09-2004, 9:28 AM
#4
Ah, I see what you mean. You have to extract it using kotor tools first. You will get many small fragment files of the rim modules. You edit these small files as you wish using GFF Editor. Then you recompile it back using ERF Editor to .mod files. Yo...  [Read More]
Posted in: Area creation
 gameunlimited
04-09-2004, 7:08 AM
#2
You do not have to recompile it back to the rim file. Just make a .mod file and put it in the modules directory, and it will work just fine....  [Read More]
Posted in: endar spire mod ver 2.0 released!
 gameunlimited
04-07-2004, 10:06 AM
#9
Just wondering, how do you get the endar spire at the first place? And once you are inside it, what will you be able to do?...  [Read More]
Posted in: Need help -- DS Carth Romance Ending Mod
 gameunlimited
04-06-2004, 6:57 AM
#2
Maybe you can paste the script of Bastila's OnDeath event so we can see where it goes wrong....  [Read More]
Posted in: Mandolorian mod -it is possible!
 gameunlimited
04-07-2004, 5:49 AM
#16
It is created. You can download the mod here. (http://webpages.charter.net/alvintamsir/mods/bigwar.zip) To install it: unzip the file and put the file into the MODULES folder, not the override folder. Then type "warp bigwar" in cheat cons...  [Read More]
Posted in: Mandolorian mod -it is possible!
 gameunlimited
04-06-2004, 7:28 PM
#12
Originally posted by Doom_Dealer gamunlimited, plz plz plz do this, 200v200 might be abit much but atleest 50 a side would be cool. i know its not inthe story line, but was the areana mod? or the survivial mod? and they were still great additions to...  [Read More]
Posted in: Mandolorian mod -it is possible!
 gameunlimited
04-05-2004, 1:57 AM
#6
To create a huge battle in the desert, 50 Vs 50 is easy enough. I am pretty sure I can create a mod like that in less than 30 mins. The main problem is that how would you incorporate it into the main story line? Making the mod and suddenly just jump...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-02-2004, 9:11 AM
#34
Originally posted by Shimaon I saw that, but I seriously doubt it was actually him... But the website that he linked looked legitimate, and in there they do state that they are hiring for people....  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-02-2004, 1:32 AM
#23
Not planned at all. I just came up with it this morning....  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-02-2004, 12:29 AM
#21
Speaking about april's fool announcement of KotOR 2, whether the announcement is a joke or not, I think KotOR 2 will still be announced and realeased sometimes anyway. There is no official source yet but my guts and also some unofficial sources indic...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-02-2004, 12:26 AM
#20
Okay...okay... this is only a joke. :o Nope I have not made this kind of mod. For those that have given their email address here, thanks, I will surely add them into my spam mail list and sell them to a third party company :D...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-01-2004, 7:29 PM
#5
Oops, sorry link has been corrected. Should be fine by now....  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 gameunlimited
04-01-2004, 7:24 PM
#1
Finally, this mod is finalized and up for release. This is a prequel mod that takes place during the Mandalorian Wars. Featuring: 1. Two new playable characters 2. Over ten new sidequests 3. Voice acted (!!!), not fully 4. Some new items Installati...  [Read More]
I have actually made this mod before, that places a computer panel in the ebon hawk. The computer will allow you to teleport to any place, including player made areas, as well as give any player made items without using the cheat console. You have to...  [Read More]
Posted in: Extending force power time?
 gameunlimited
04-02-2004, 6:57 AM
#12
If I am not wrong, force powers' durations are not dictated by the 2da file. All of them are controlled by the script k_sp1_generic. I haven't rechecked this so I can be wrong, but I am pretty sure the script controls the duration....  [Read More]
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