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ZH@o YuN

Latest Posts

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Posted in: Falcon is ingame
 ZH@o YuN
12-03-2003, 1:02 PM
#19
If you used the yt-1300.veh file and added the extra tags (bot_pitch, gun_yaw, gun_pitch etc) you could have got the turrets working... They already work on the Lambda (almost) so I'm guessing they would work on the yt-1300 with the proper tags :D...  [Read More]
Posted in: Recoving my map....
 ZH@o YuN
11-29-2003, 2:33 PM
#10
WADE! Thank you so much for that bsp to map advice, I never thought it was possible! :D...  [Read More]
Posted in: Adding turbolaser in a map
 ZH@o YuN
11-22-2003, 11:51 PM
#2
Place a misc_turretG2 entity (right click>misc>misc_turretG2) in your map, press N, and tick the "turbo" box, simple :)...  [Read More]
Posted in: Teleporting ships in flight
 ZH@o YuN
11-21-2003, 6:18 PM
#6
Wade I found that trigger_shipboundary doesn't actually make the ship turn. It just makes them use a turbo......  [Read More]
Posted in: Slave 1 vehicle
 ZH@o YuN
11-19-2003, 7:29 PM
#5
I think you've sorta posted this in the wrong forum, this is showcase, not editing requests......  [Read More]
Posted in: Mirror floor and Caulk(ing?) question ;)
 ZH@o YuN
11-22-2003, 11:58 PM
#6
Does the brush with the mirror_yavin texture have to be detail or structural? Or doesn't that matter......  [Read More]
Posted in: New Seige maps?
 ZH@o YuN
11-20-2003, 5:19 PM
#10
Some of you may have already heard about this, but before Raven released the game, they had a Star Destroyer siege map in it, but LEC forced them to take it out :mad:! Why they did that I don't know... Anyway, I've decided to make the map myself, an...  [Read More]
Posted in: WIP: "Republic Gunship"
 ZH@o YuN
11-20-2003, 7:06 PM
#24
Oh, cool! :D...  [Read More]
Posted in: WIP: "Republic Gunship"
 ZH@o YuN
11-19-2003, 7:59 PM
#22
Sorry if I sound stupid here... bt isn't that Zam Speeder a modified version of the podcar in JA? assets1.pk3, models/map_objects/roof_top/podcar.md3 Looks a bit like it, but it's much smoother and better looking, good job :D...  [Read More]
Posted in: Crystal Staffs
 ZH@o YuN
11-19-2003, 7:41 PM
#6
Wow, very nice!!! :D...  [Read More]
Posted in: WIP: Hellfire Droid
 ZH@o YuN
12-03-2003, 4:54 PM
#48
And here's the new HailFire .veh file: http://www.freewebs.com/zhaoyun_ldx/hailfire_droid2.zip Just do /npc spawn vehicle hailfire_droid2 and give it a test! The missiles fire at a rate that's about as fast as from what I remember in the SWCW epis...  [Read More]
Posted in: WIP: Hellfire Droid
 ZH@o YuN
12-03-2003, 4:45 PM
#47
Here ya go ;) http://www.freewebs.com/zhaoyun_ldx/vehicle_repeater.zip (Right-click>Save as)...  [Read More]
Posted in: WIP: Hellfire Droid
 ZH@o YuN
12-03-2003, 4:36 PM
#45
Originally posted by SD_Radical_Ed zhao yun, you think you could make me a vehicle weapon that shoots like the impereal repeater? i have a vehicle and i want it to have a machine gun, and i want to make it fire repeater bolts. As a matter of fact...  [Read More]
Posted in: WIP: Hellfire Droid
 ZH@o YuN
12-03-2003, 4:11 PM
#42
Im pretty good at editing .veh files for ships and making weapons for them... if you'd like me to, I'd be glad to help!...  [Read More]
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