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Teleporting ships in flight

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 <|FeaR|>Storm
11-20-2003, 5:48 PM
#1
I'm building a new project but I cant seem to get teleportation working for ships.

I'm flying an Xwing and come to close to the outerwall and BOOM I get destroyed, now the map is huge and big enough to fly in.
But I like to have ships not fly into the walls or ceilings.

How can I get it fixed?????


Please this is the final part of this version of the map, can anyone tell me what im doing wrong?

Storm
 <|FeaR|>Storm
11-20-2003, 11:40 PM
#2
Can remove this post coz its fixed!
 WadeV1589
11-21-2003, 1:24 AM
#3
Another method is to use trigger_shipboundary which will force the ship to turn.
 <|FeaR|>Storm
11-21-2003, 1:29 AM
#4
I use 4 ships in my map and at some point the server crashes saying no more slots..

how do i fix this?
 WadeV1589
11-21-2003, 11:52 AM
#5
Sorry to say I've never heard of that error...
 ZH@o YuN
11-21-2003, 6:18 PM
#6
Wade I found that trigger_shipboundary doesn't actually make the ship turn. It just makes them use a turbo...
 WadeV1589
11-21-2003, 7:36 PM
#7
They do turn, if you set a sufficient travel time, they do boost but in the direction of where it points to an info_notnull or target_position.
 Shadow_stone00
11-21-2003, 9:03 PM
#8
Originally posted by <|FeaR|>Storm
Can remove this post coz its fixed!

out of curiosity how did you do it? just put a normal triger_teleport?
 Andur_Sunrider
11-27-2003, 7:15 PM
#9
I wouldnt mind know how this is done either. I have tried just the plain trigger telleport theory but the ship its self will not telepot it just blows up.
 WadeV1589
11-27-2003, 8:09 PM
#10
Did you make the trigger teleport large enough?
 Andur_Sunrider
11-27-2003, 10:26 PM
#11
Well I made it so it fits from one side to another but let me guess, the whole ship needs to be covered in it before it teleports right?
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