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jodonnell

Latest Posts

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Posted in: Addition to Melee Mod
 jodonnell
12-04-2003, 7:37 PM
#1
Here is something still in a WIP state, but usable in game http://idisk.mac.com/jodonnell/public/z_mayhem.pk3 This mod is designed for use with the Melee mod (it uses some of the sounds). It includes five new weapons, two with new effects. Buster...  [Read More]
Posted in: Making a sprite with ShaderEd?
 jodonnell
12-03-2003, 4:25 AM
#1
Hello, I'm trying to make a sprite for use as a particle in EffectsEd. I'm trying to make a sakura (cherry blossom) which will be generated by an emitter when a saber I'm making hits an opponent. I have the emitter part of it working fine, but I'm h...  [Read More]
Posted in: LightWave modelling
 jodonnell
12-02-2003, 4:31 PM
#8
Well, you CAN do all of your modelling in Lightwave. However, scale differences and such will mean a lot of pain and suffering when importing to 3DS. If you're brave (and possibly masochistic :P) you certainly can try though. I'd suggest starting wit...  [Read More]
Posted in: LightWave modelling
 jodonnell
11-22-2003, 7:42 PM
#5
Lightwave modeller here... Unfortunately, player models with Lightwave seem like a nightmare - the exporting between LW and either MS3D or 3DS causes all kinds of scale mismatches. Also, all the sample files available are in 3DS format. On top of th...  [Read More]
Posted in: Disabling idle saber glow?
 jodonnell
11-08-2003, 5:24 AM
#1
Hello, Does anyone know how to disable the idle saber glow WITHOUT disabling the saber blur? I player around with the saber effect graphics and the saber.shader, but I could'nt do it. I could disable the blur and keep the idle glow, but not the othe...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 jodonnell
10-23-2003, 2:49 AM
#7
Thanks svosh. I have Milkshape and most import/export related functions are no problem. The only problem I have is bone weighting - is there ANY way outside of 3DS I can weight bones? I downloaded gmax but I can't import the root.xsi into it. Is ther...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 jodonnell
10-23-2003, 2:05 AM
#5
Regarding UV Maps: I asked the question mostly because I wonder if JA will allow a single surface character using one UV map. All the models in the asset pk3 files use multiple UV maps. I was wondering if that was because of dismemberment/segmentati...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 jodonnell
10-23-2003, 12:58 AM
#4
Well, I know nothing of editing Jedi Academy files - I only know about general 3D modelling/skinning/texturing. What I know about editing as it pertains to Jedi Academy is from tutorials (mostly the the JK2 tutorials at Polycount.com). So, unfortunat...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 jodonnell
10-23-2003, 12:15 AM
#1
Hiya, I'm working on the UV and texture map for my Miyamoto Musashi (http://www.lucasforums.com/showthread.php?s=&threadid=115572) model. What I want to know is, is it more efficient to make one big UV map, or to give each section its own UV map...  [Read More]
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