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jodonnell

Latest Threads

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Posted in: Addition to Melee Mod
 jodonnell
12-04-2003, 7:37 PM
#1
Here is something still in a WIP state, but usable in game http://idisk.mac.com/jodonnell/public/z_mayhem.pk3 This mod is designed for use with the Melee mod (it uses some of the sounds). It includes five new weapons, two with new effects. Buster...  [Read More]
Posted in: Making a sprite with ShaderEd?
 jodonnell
12-03-2003, 4:25 AM
#1
Hello, I'm trying to make a sprite for use as a particle in EffectsEd. I'm trying to make a sakura (cherry blossom) which will be generated by an emitter when a saber I'm making hits an opponent. I have the emitter part of it working fine, but I'm h...  [Read More]
Posted in: Disabling idle saber glow?
 jodonnell
11-08-2003, 5:24 AM
#1
Hello, Does anyone know how to disable the idle saber glow WITHOUT disabling the saber blur? I player around with the saber effect graphics and the saber.shader, but I could'nt do it. I could disable the blur and keep the idle glow, but not the othe...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 jodonnell
10-23-2003, 12:15 AM
#1
Hiya, I'm working on the UV and texture map for my Miyamoto Musashi (http://www.lucasforums.com/showthread.php?s=&threadid=115572) model. What I want to know is, is it more efficient to make one big UV map, or to give each section its own UV map...  [Read More]
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