Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

MDN14

Latest Threads

Page: 1 of 1
Posted in: Trying to make an RPG kinda mod
 MDN14
11-23-2004, 8:24 AM
#1
I am trying to make an RPG kinda mod, and I am not very good at coding. Here is what I want to do, and if anyone could help me with it I would be very grateful: These are console commands everyone can use, even when not logged into admin: /listPla...  [Read More]
Posted in: Error when loading map
 MDN14
09-30-2004, 6:47 AM
#1
I just compiled my map, and I went to test it and got this: http://www.clantoolz.com/livingdead/forum/uploads/Enigma/error.jpg At first I thought it might be because I had to many sprites in the map, because it is a forest map and I wanted some area...  [Read More]
Posted in: Compiler problem
 MDN14
04-29-2004, 8:38 PM
#1
For some reason when I try and compile my map the compiler encounters and error and crashes whenever it starts doing the vis stage. I dont know why it does that, it just started hapeneing all of a sudden. and it does this on any maps I try to compile...  [Read More]
Posted in: Force seeing brushes?
 MDN14
03-17-2004, 1:36 AM
#1
I was wondering if it is possible to make a brush that is invisible exept if you use force seeing? I know in the rift map there is something sort of like this, where a brush turns invisible when you use force seeing, but I want i the oposite way....  [Read More]
Page: 1 of 1