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MDN14

Latest Posts

Page: 2 of 2
Posted in: Trying to make an RPG kinda mod
 MDN14
11-23-2004, 8:24 AM
#1
I am trying to make an RPG kinda mod, and I am not very good at coding. Here is what I want to do, and if anyone could help me with it I would be very grateful: These are console commands everyone can use, even when not logged into admin: /listPla...  [Read More]
Posted in: Error when loading map
 MDN14
10-04-2004, 5:01 PM
#13
Changing the grid didnt help, but I did what Wedge said and it works now. :D...  [Read More]
Posted in: Error when loading map
 MDN14
10-01-2004, 2:35 PM
#10
Does it matter if it is a higher or lower grid size?...  [Read More]
Posted in: Error when loading map
 MDN14
10-01-2004, 1:14 PM
#8
Do you mean save the terrain as a new map and use that, or save it as a map, and then import that into a new map? The grid size is: 128 128 256 there are 78 vertex map shaders in the worldspawn. I have always left these alone in my other maps. Am I...  [Read More]
Posted in: Error when loading map
 MDN14
09-30-2004, 4:43 PM
#4
nope, I had just exported it from easy gen, put in a spawn point and put in a skybox around the map. Just enough for it to be playable, then I was going to test it so I could see the terrain and make sure it is how I wanted it. I hadnt added in any t...  [Read More]
Posted in: Error when loading map
 MDN14
09-30-2004, 6:47 AM
#1
I just compiled my map, and I went to test it and got this: http://www.clantoolz.com/livingdead/forum/uploads/Enigma/error.jpg At first I thought it might be because I had to many sprites in the map, because it is a forest map and I wanted some area...  [Read More]
Posted in: Compiler problem
 MDN14
04-29-2004, 8:38 PM
#1
For some reason when I try and compile my map the compiler encounters and error and crashes whenever it starts doing the vis stage. I dont know why it does that, it just started hapeneing all of a sudden. and it does this on any maps I try to compile...  [Read More]
Posted in: Force seeing brushes?
 MDN14
03-17-2004, 2:03 PM
#3
I have tried that already, it didnt seem to make a difference :( I was thinking that maybe there is a special way the shader has to be?...  [Read More]
Posted in: Force seeing brushes?
 MDN14
03-17-2004, 1:36 AM
#1
I was wondering if it is possible to make a brush that is invisible exept if you use force seeing? I know in the rift map there is something sort of like this, where a brush turns invisible when you use force seeing, but I want i the oposite way....  [Read More]
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