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LightNinja

Latest Posts

Page: 7 of 14
Posted in: How Can Boba Fett be Alive
 LightNinja
09-26-2004, 9:50 AM
#35
it is very simple, the sarlacc just spited him out because his jetpack, broken, lost all the fuel in the sarlacc so that it spited...no? :eek:...  [Read More]
Posted in: Star Wars Battlefront.
 LightNinja
09-27-2004, 9:18 AM
#12
Originally posted by Kyral In the Battlefront-Forum they talk about the Dark Trooper a lot. Many people think he should never be taken into the game. It is like a stormtrooper so i dont know why they dont want it, also SWG has a ****load of them...  [Read More]
Posted in: Co-Op
 LightNinja
09-20-2004, 11:55 AM
#2
razorace is making a co-op option for JK3:JA, just go to OJP forums: http://www.lucasforums.com/forumdisplay.php?s=&forumid=542...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-28-2004, 8:40 AM
#281
AT ATs, pod racers, mmmh what is de conexion?:confused:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-26-2004, 12:34 PM
#268
excuse my ignorance, but how Duncan can be The Jedi knight Series? only cuz he did the droideka and the sebulbas pod? OJP guys or Dark Forces should be The Jedi knight Series. Ok Majin but ill only do the glm, youll do the rest...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-26-2004, 12:02 PM
#264
i dont think the mod will die, the pods are almost all ingame...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-26-2004, 11:36 AM
#261
at least the pod racing mod should be finished before :/...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-26-2004, 8:54 AM
#251
most sure someone told duncan there was another sebulba pod in pcgamemods, and yes, hatrus think before posting!!...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-26-2004, 8:44 AM
#249
[pop-up] well, he just picked 2 pieces, anyway remember he has done 3 or 4 custom pods whichh arent at scifi-tf.net[/pop-up]...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-21-2004, 8:31 AM
#232
And you are the "Looking Good!" man GOTCHAA!!!! xDDDD :xp:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-19-2004, 10:58 AM
#225
Originally posted by hatrus Great News! Ninja has Mars, Ody, and Endocott pods left and I have custom sounds for all pods except the afore mentioned. I tried you are wrong, only 1,5 pods left ;)...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-19-2004, 1:26 AM
#216
Well i like to put in game 3, maybe 5, but seeting that i not only have to put it ingame, i have to do the veh and the npc, and fix the skin files that you send hatrus that always has something wrong; and then if i send a pod to zappa or you you dont...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-18-2004, 1:08 PM
#213
some points: ....I wont: -put ingame more pods, also matt is the last. -take the uwmaps of Matt pod which i've seen they arent done. -weight gasgano if it isnt in a TOTAL humanoid form. -AND HATRUS THIS IS THE NUMER THOUSAND I TELL YOU; THE IMAGES MU...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-18-2004, 6:55 AM
#206
sebulba ingame, now i gtg out with friends, but in about 6 hours ill be back and finish it; some textures are AGAIN not in the power of 2....  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-18-2004, 5:16 AM
#198
Originally posted by DogGy The Teemto is a hard model, and also his podracer is hard to model. yah doggy, you did 4 stupid post in 4 threads, and this is one fo them; go some pages back and see the screenshots of teemto pod in game :rolleyes: btw...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-17-2004, 3:35 AM
#196
Originally posted by Matt-Liell http://img83.exs.cx/img83/9370/gasgano.jpg 4 arms? ya i know it has four arms but only 2 will move Zbomber that what you do in class instead of listen to the teacher? :xp: nice concept. Also Pal, skining the pods w...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-15-2004, 11:08 AM
#157
what the hell? :confused:...  [Read More]
Posted in: Pod Racer Collection (WIP)
 LightNinja
09-13-2004, 10:25 AM
#110
he should add public like in the soccer games :p, as well as some details like borkens engines near the exit, camps, etc, but is really nice...  [Read More]
Posted in: My first skin
 LightNinja
09-19-2004, 10:35 AM
#21
Originally posted by Palâ„¢ Should be done in a week or so. :eek:...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 LightNinja
09-15-2004, 10:12 AM
#28
Originally posted by keshire $aseanimref_gla models/players/_humanoid/_humanoid.gla references the main gla for the way the bones hierarchy is arranged. this is a must if you wish to make seperate gla's for cutscenes in single player $aseanimgrab...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 LightNinja
09-14-2004, 10:34 AM
#25
ok i saved the .car in the same folder of carcass and then i threw it into carcass, here is what i got: http://img30.exs.cx/img30/3772/error15.jpg :/...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 LightNinja
09-14-2004, 10:14 AM
#24
im just going to animate the sentinel, i never had the idea of doing player anims, ill try what you said. But, the orient z thing is off when you put it 24 in the car, no?; and in the car should i have to add the PCJ bones too fr JKA?. Also i knew th...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 LightNinja
09-13-2004, 10:36 AM
#21
http://img32.exs.cx/img32/4062/test18.gif also this is the animation, simple :p...  [Read More]
Posted in: Custom Animation File set available at PCgamemods
 LightNinja
09-13-2004, 8:37 AM
#20
Ok i made a new animation with character studio and that skelleton, the only thing i get lost is in exporting it to make the .gla, i have go to "New animations in JK2/JA" thread and i have readen how they must be done in JA but the problem...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 LightNinja
09-13-2004, 6:05 AM
#170
Originally posted by darthVADER JA has a limit for the size of the bones of a vehicle if i made the model bigger the entire model wil go wrong restulting in gamecrash or a realy realy REALY ugly at-at and we dont want that now do we :D i know wha...  [Read More]
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