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[ASJN] Balboa

Latest Activity

Posted in: player vehicle using wampa vehicle anims
 [ASJN] Balboa
08-30-2004, 3:14 PM
#3
what program should i use to accomplish this?...  [Read More]
Posted in: player vehicle using wampa vehicle anims
 [ASJN] Balboa
08-28-2004, 9:10 PM
#1
hi, i'm attempting a jan vehicle for the fun of it. i got the npc and veh files to work, tried it out ingame and she used the same anims as the player on her, and just one anim at that, so basically it was a player inside a player. i wanted to give h...  [Read More]
Posted in: Shader func disabled?
 [ASJN] Balboa
08-15-2004, 5:17 PM
#1
hi, i'm working on a shader for a skin (yes this should probably be in skinning, but the mapping forum guys seem to know more about shaders so i posted it here) anyways i'm using the function deformvertexes move 0.75 0 0.75 to make ghost images of a...  [Read More]
thanks that solved that, but now it wont find the texture :\ okay its saying theres a missing texture. cannot find texture/rtc/sun even though i have it in my base/textures/rtc folder and it works in radiant textures/rtc/sun { qer_editorimage textur...  [Read More]
Posted in: texture error: has light but no lightmap stage
 [ASJN] Balboa
07-31-2004, 12:49 PM
#1
hey i've been trying to get custom textures to work ingame. now i put them in the base/textures/my map folder, and have them as an appropriate size and file (tga) and it works in radiant, but when i put it in the pk3, it still doesn't show. it gives...  [Read More]
Posted in: extended door sight
 [ASJN] Balboa
07-24-2004, 5:05 PM
#1
i'm making a trap where if you try and go for some detpacks, icicles on the cealing will drop onto you. i tried it out, with the icicles being crusher func doors, and the problem is, is that they don't see me from the floor. is there a way to make th...  [Read More]
Posted in: Guns appear by a switch, only spawning once..
 [ASJN] Balboa
08-14-2004, 10:53 PM
#4
i put a vending machine that dispense bacta in my map :D basically, make a triggermultiple for the button, and have it target the item, and give it a wait of something reasonable like 30 or something for 30 seconds. now select the item and give it a...  [Read More]
Posted in: curving pipes
 [ASJN] Balboa
07-15-2004, 4:38 PM
#8
yeah thanks, that helps...  [Read More]
Posted in: curving pipes
 [ASJN] Balboa
07-14-2004, 2:59 PM
#4
mesh cylinder? like a patch mesh?...  [Read More]
Posted in: curving pipes
 [ASJN] Balboa
07-14-2004, 11:02 AM
#1
i've seen in several maps, like mp/ffa1 and mp/ffa3 that there were pipes that would curve at 90 degree angles. now i know the pipes are cylinders, but how do they curve it like that? i tried making small slices and have one end wider then the other...  [Read More]
Posted in: can't find a brush
 [ASJN] Balboa
07-14-2004, 10:53 AM
#5
yeah i also found the answer to that on my own, stupid me. i was thinking it was something to do with worldspawn but it was really me just compiling it to only do the bsp, no lighting...  [Read More]
Posted in: can't find a brush
 [ASJN] Balboa
07-13-2004, 6:12 PM
#2
sorry, its a stupid question i found i didn't need to see it to be able to delete it :\ can you answer me this instead? my map, even without lights still posesses this weird shadowless light thats in the entire map. whats causing this and how can i g...  [Read More]
Posted in: can't find a brush
 [ASJN] Balboa
07-13-2004, 6:01 PM
#1
i have an error that says for me to degenerate plane for brush #132, and i learned that means you should ditch the offending brush. well i'm doing misc find brush, and typing in the number in the brush section, and its not finding it. i'm looking and...  [Read More]
Posted in: using two funcs at the same time
 [ASJN] Balboa
07-11-2004, 10:11 PM
#1
hi, i'm trying to get a brush to rotate 360 degrees, and also bob up and down, simular to how the weapons rotate on their pedastals. can i combine func_rotate with func_bobbing?...  [Read More]
Posted in: target_give works in MP maps?
 [ASJN] Balboa
07-14-2004, 10:56 AM
#3
i WONDERED why that never worked in my one mp map...  [Read More]
Posted in: another JA+2.1 rgb saber error...
 [ASJN] Balboa
06-28-2004, 10:30 PM
#1
hi, i'm having a problem with the rgb sliders for ja+2.1. i'll go into the rgb selection for the sabers, get the core i like, and the color what i like, apply it, then apply my new sabers, then kill myself if necessary, but no matter what, the colors...  [Read More]
Posted in: spiral staircase
 [ASJN] Balboa
04-13-2004, 9:55 PM
#5
thanks wade. ps, my rotating doors did work out, i just never got to replying, so thanks for that aswell...  [Read More]
Posted in: spiral staircase
 [ASJN] Balboa
04-12-2004, 6:05 PM
#1
does anyone here know of a tutorial that can show me how to make a spiral staircase? rich diesal stopped working on his tut so its not there....  [Read More]
Posted in: Oh those nasty Skyboxes!(Help,PLEASE!!??)
 [ASJN] Balboa
04-14-2004, 7:52 PM
#4
how do you get the new sky textures to work right? not the ones that say sky repetitivly, but the ones that look like an actual sky. its too chopped up when you apply it, meaning the texture is reused so of course that isn't acceptable, and when i ma...  [Read More]
Posted in: Making skins seem 'transparent'
 [ASJN] Balboa
08-14-2004, 10:44 PM
#9
none of that is needed just a shader with this added line added in: blendfunc GL_DST_COLOR GL_ONE if you were making a kyle texture, it'd be models/players/kyle/kyle_legs { { map models/players/kyle/kyle_legs blendfunc GL_DST_COLOR GL_ONE } } and...  [Read More]
Posted in: JA not so 'dead'
 [ASJN] Balboa
04-13-2004, 10:23 PM
#25
everyone that still plays jo is pretty religously tied to it, and there isn't alot of hope for turning them to ja. not like thats a bad thing, i get enough abuse from playing the game with guns as it is. ut2k4 has been a good break from some of the p...  [Read More]
Posted in: Ledge Grabbing
 [ASJN] Balboa
04-24-2004, 1:38 AM
#21
i'm no modder but i had plans for being one, and this was exactly what i had in mind. in the level with the rancor on nar kreeta i think, at the beginning you see jaden grab the mouth of the pipe and do that cool flip up onto it. i thought about some...  [Read More]
i like my game to not be disrupted at all. all guns, all force. a merc without his force is nothing really...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 [ASJN] Balboa
03-12-2004, 2:21 AM
#40
i'd love the sp sdk not to make stupid clan games but to learn how they did some crap to make a decent mod. theres some exclusive sp things i'd like but i guess i could figure it out.......  [Read More]
protocal version 25 normally means that the server your attempting to join uses a previous patch or with ja, no patch at all. you should still be able to join other servers that have the patch though. most do....  [Read More]