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JDKnite188

Latest Posts

Page: 6 of 8
Posted in: Team Games in MP
 JDKnite188
05-20-2003, 11:39 PM
#22
Raven has to get with the program and add more to the team multiplayer game modes. I agree with many that there should be more than two teams in some of the game modes (sepcifically Team FFA, but I don't know about CTF). The team icons could take awa...  [Read More]
Posted in: Vehicles?
 JDKnite188
05-30-2003, 9:48 PM
#40
Wow. That is all I can say. I didn't know that the possibility of vehicles in MP would have so much potential for the MOST AWESOME gaming experience! All of these ideas sound great but remember . . . 1. The Quake III engine has to be heavily modif...  [Read More]
Posted in: The trailer has confirmed my fears
 JDKnite188
05-18-2003, 4:46 PM
#99
NO MORE BICKERING!!! I CAN'T TAKE IT! I had to wade through a conversational fragfest between Smood, Spider Al, and Jolts for most of this thread; that is sad. The trailer looked pretty nice in my opinion, but the trailer just got my anticipation ri...  [Read More]
Posted in: More from Corrupted Paths
 JDKnite188
05-11-2003, 12:50 PM
#4
Eskimo: The pink lighting is supposed to give a feel of infrared energy. There are 3 light overhangs that emit the pink light that you cannot see from the screenshot. Concerning the beds, I will clip the edges a bit, but I don't think I will curve it...  [Read More]
Posted in: More from Corrupted Paths
 JDKnite188
05-10-2003, 7:39 PM
#1
Well, this is more from my SP map Corrupted Paths that I have been working on. Take a look at the screens of my latest progress. The other screens of my map are on a link that I will provide as soon as I get them uploaded there. A good ole' ceiling...  [Read More]
Posted in: JA needs to be dark and moody...
 JDKnite188
04-29-2003, 11:54 PM
#24
Originally posted by HertogJan Dark & Moody, hmm... Well I'd rather have the story to be dark and the environments to be moody :D The story must be dark and full of conspiracies (hmm I think I'm addicted to Deus Ex ;)), but the environments (=ma...  [Read More]
Posted in: New Force Powers?
 JDKnite188
06-01-2003, 6:06 PM
#96
Many things could go wrong with the force. What I am worried about is spamming. The force powers should be designed so that you can use them once for the full effect and then wait instead of using them like some kind of gun. The saber combat might...  [Read More]
Posted in: Location! Location!
 JDKnite188
04-27-2003, 8:59 PM
#63
Why not go to Korriban? Different place. Never seen it. Fine with me. Ord Mantell would be nice. Maybe even Rodia. I would love almost any ALIEN world. Pick a race, lets go. And Alderaan ..... btw... thats been destroyed for a while for a while. W...  [Read More]
Posted in: IMPORTANT: Website Status - ALL READ
 JDKnite188
06-14-2003, 3:55 PM
#10
I can't believe that something like that happened. That is insane. Is there any way to protect a website database from that kind of attack? This hacker f***** might show up again. Good luck, The_One. Your mod team has a lot of potentional, and I am...  [Read More]
Posted in: Corrupted Paths (SP)
 JDKnite188
06-11-2003, 9:54 AM
#3
A screenshot that pulls my newest additions to my map together. http://www2.freepichosting.com/Images/24474/21.jpg I know that as usual the maximum number of posts I will receive in this thread is going to be a little more than 10 in either here or...  [Read More]
Posted in: Corrupted Paths (SP)
 JDKnite188
06-10-2003, 8:32 PM
#1
More updates from my JO SP level Corrupted Paths. Thanks to Emon and Omicron88 for help on some issues. All screenshots so far can be seen here: http://imagebase.freewebspace.com/photo.html Hallway below the conveyor. http://www2.freepichosting.com/...  [Read More]
Posted in: All races.
 JDKnite188
06-08-2003, 5:57 PM
#21
I just hope there is a variety and like 10 species to choose from. It would be really funny to see a Huttese Jedi. Force Jump, Hutt!...  [Read More]
Posted in: Jedi Figures In Each Box!
 JDKnite188
06-03-2003, 11:09 PM
#16
Originally posted by Khaza ... I would have prefered few extra multiplayer maps, coz there never is enough of them. Yup, definitely. Make the game better instead of giving out some cheap gimmick. How bout more CTF MAPS!...  [Read More]
Posted in: Bring Back The Imperial Commandos
 JDKnite188
06-01-2003, 2:53 PM
#3
Yeah, they were great. The whole black helmet, boots, gloves, and suit were pretty cool. The DF mod has a bloody awesome model for a commando....  [Read More]
Posted in: New Screens!!!
 JDKnite188
05-30-2003, 12:19 AM
#35
Tatooine impressed me the most. The textures and atmosphere look great for what was provided in screenshots. It was better than what I imagined. Tatooine had the busy look that JO's Nar sadly lacked. I don't know if anyone noticed, but one of the da...  [Read More]
What are trolls?...  [Read More]
Originally posted by shmacdonald's i loved jedi outcast because all i had to do was kick and i could win matches, even against the greatest players out there. finally a game that didnt require you to waste weeks learning how to play if you wanted to...  [Read More]
Posted in: The graphics in JA
 JDKnite188
05-27-2003, 5:53 PM
#19
Trees and grass and such will only be present in appropriate maps. I don't think you will have it in Nar Shaadaa :cool: Btw what is the best recommended video card for a Quake 3 Engine or Unreal engine game? I want to upgrade soon and my preference...  [Read More]
Posted in: <GuNs>
 JDKnite188
06-01-2003, 2:51 PM
#64
The bowcaster is practically a shotgun. It isn't very fast, but it can pack a punch. For some reason I don't remember seeing it in MP. Maybe I am forgetting it right now....  [Read More]
Posted in: <GuNs>
 JDKnite188
05-30-2003, 5:47 PM
#59
Kengo, that link was great for a glimpse of all those weapons. Raven can't get away with making Q3 weapons and putting them into a Star Wars FPS. From personal experience I remember running at people with my lightsaber wielded to saw down gunners an...  [Read More]
Posted in: <GuNs>
 JDKnite188
05-28-2003, 12:07 AM
#46
With weapons like the Flechette, the saber is no match. How long would a saberist last against a quick gunner using a flechette firing the explosive balls? The Flechette guy has range, power, and frequency of damage over the saberist. Only a saberist...  [Read More]
Posted in: <GuNs>
 JDKnite188
05-27-2003, 5:44 PM
#42
Originally posted by munik I thought that JO balanced the guns against a saber very well. Sabers were very weak. In SP one or two slashes could kill an opponent. In MP it took many, many more. It was a hackfest that usually couldn't be won by the...  [Read More]
Posted in: <GuNs>
 JDKnite188
05-26-2003, 3:36 PM
#35
RtCW has from what I know the best balanced weapons + team gameplay multiplayer around maybe only facing a challenge from Counterstrike. JKIII has to have CTF! Its a classic team multiplayer mode, and JK2 had a good version of it. Obviously there w...  [Read More]
Posted in: <GuNs>
 JDKnite188
05-25-2003, 12:22 AM
#25
Originally posted by Solbe M'ko I for one would like to see the guns be more Star Wars-ish and less Unreal/Quake-ish. If we saw different types of blasters, like the backpack mounted ones, or possibly some Fett-style weapons like darts or something...  [Read More]
Posted in: <GuNs>
 JDKnite188
05-22-2003, 2:46 PM
#12
In Single Player the lightsaber should be the dominant weapon of focus. Obviously guns will be there for variety. In Multiplayer guns should be dominant; Raven should not deviate from this like they did in JK2. There was an E-11 Blaster, pistol-lik...  [Read More]
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