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tFighterPilot

Latest Posts

Page: 25 of 27
Posted in: WIP: Duality -- Sith Terminator
 tFighterPilot
10-27-2003, 11:07 AM
#5
Looks fantastic! :D...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-28-2003, 12:47 PM
#21
I advertised this tutorial in gaming forums (not all of the guys there are n00bs :p ) http://www.gamingforums.com/showthread.php?t=95256...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-27-2003, 7:05 PM
#20
My guess is that you just need to weight the bones to the model, and link them to the skeleton root. There's a tauntaun, a wampa and a rancor models provided with the Models And Animations thingy that raven provided....  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-27-2003, 4:25 PM
#19
Ok, I finally made it work ingame, and in the proper size, 0.25 made it tiny, so I changed it to 5(which made it rather gigantic) I would've change it again, but that would mean doing a lot of stuff again, so meh....  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-27-2003, 3:25 PM
#18
I see the problem, I deleted c:/ but forgot to delete base thx...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-27-2003, 3:06 PM
#16
New try, new error *sigh* Unable to open output file "c:/base//base/models/players/sfighter/sfighter.frame s"!...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-26-2003, 2:32 PM
#15
thx...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-26-2003, 12:51 PM
#13
The file is only for export....  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-26-2003, 12:10 PM
#11
Talking about importing, I can't import the xsi's that came with the modeling tools, it gives me some error message. I made the tags by making a triangle using lines, extrecting it, converting it to editable mesh, and deleting the 4 unneeded poligon...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-26-2003, 11:24 AM
#9
So... Do I need the dummies or not, and if I only need the mesh_root, do I need to connect the skeleton to it as well?...  [Read More]
Posted in: Tutorial: Importing Vehicles into JA
 tFighterPilot
10-25-2003, 5:56 PM
#3
Thanks ducnan! :D...  [Read More]
Posted in: Jorus C'boath model?
 tFighterPilot
10-25-2003, 4:59 PM
#2
Wrong forum...  [Read More]
Posted in: How do you add tags to a model in 3DS Max 5
 tFighterPilot
10-25-2003, 2:42 PM
#4
After I add the tags, how do I compile? I know I should first save it as xsi, but than what?...  [Read More]
Posted in: need skinning help!?
 tFighterPilot
10-21-2003, 10:29 AM
#5
There are way too many possible problems....  [Read More]
Posted in: need skinning help!?
 tFighterPilot
10-20-2003, 11:58 AM
#2
When in any folder, press on the Tools menu, and choose Folder Options. Choose the View tab, and check that Hide extension for known file types is unchecked. Now check if the blabla.pk3 is turned into blablabla.pk3.zip if yes, just delete the .zip an...  [Read More]
Posted in: Concept pictures of snow speeder
 tFighterPilot
10-20-2003, 11:22 AM
#6
Indeed, they look great! I wished I would have found it before I started, but it seems like I managed pretty well with what I had. If I'll ever make another ship (which is quite likely), I'll use this site. I'll add it to my favorites :D...  [Read More]
Player model is WAY more complicated than vehicle models. Although that Ackley looks anything but simple......  [Read More]
Too bad it doesn't work well in SP though. The weird thing, is that when a merc rides on one, it shoots forward. Maybe he shot from his blaster, not sure....  [Read More]
Originally posted by |GG|Carl Those things are amazing! The acklay looks really nice! I would've put it the other way around The Acklay looks amazing! The rest is nice to... Although they are all great, the Acklay makes them all pale.....  [Read More]
OMG, it looks fricking amazing!...  [Read More]
Player model is WAY more complicated than vehicle models. Although that Ackley looks anything but simple......  [Read More]
Too bad it doesn't work well in SP though. The weird thing, is that when a merc rides on one, it shoots forward. Maybe he shot from his blaster, not sure....  [Read More]
Originally posted by |GG|Carl Those things are amazing! The acklay looks really nice! I would've put it the other way around The Acklay looks amazing! The rest is nice to... Although they are all great, the Acklay makes them all pale.....  [Read More]
OMG, it looks fricking amazing!...  [Read More]
Posted in: JKA Release : LightDisc
 tFighterPilot
10-20-2003, 12:15 PM
#22
You know what would be really nice? A protoss model, with a saber which goes out of his hands. Then you can add some zerg and terrans, and we got a starcraft mod :c3po:...  [Read More]
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