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duder

Latest Posts

Page: 1 of 8
Posted in: Christmas Lists
 duder
12-19-2002, 8:32 PM
#24
Clefo, Neverwinter Nights is an absolute must. Whilst the more linear narrative doesn't live up to the Baldurs Gate series, this game benefits from the never ending creation kit from which any player can create their own missions, be it solo or mult...  [Read More]
Concentrate on getting yuor economy up to speed. Here is the build order you should follow. With the three workers build two houses. In your command centre use your 200 food to build four workers. If there are nerfs/bantha, then with the three wo...  [Read More]
Posted in: Geonosian Warrior Question
 duder
06-10-2002, 1:25 PM
#9
The best use for the Genosian warrior is a fast T3 rush. 5 of these badboys and you can rip an economy to pieces. Other than that they are lame. In T4 they are killed way too easily....  [Read More]
Posted in: The death of SWGB
 duder
06-06-2002, 11:58 AM
#7
Age of Mythology. Check it out at; www.ensemblestudios.com...  [Read More]
Posted in: The death of SWGB
 duder
06-06-2002, 9:18 AM
#1
I'm not sure that we will see anymore installments to the SWGB series. Perhaps we may be rewarded with a patch, but not another xp. The next film is three years away, and I doubt that they will base one on the extended universe. What d'ya think?...  [Read More]
Posted in: Whats your favorit Civ
 duder
06-06-2002, 7:48 AM
#4
Air is still only imprtant in tech 3. The Empire have now had their penalties for building air removed. Air in T4 is still a downfall of the game, as it is too easily countered, and the air cruisers are only good for taking out infantry (big deal)....  [Read More]
Posted in: Whats your favorit Civ
 duder
06-06-2002, 7:23 AM
#2
Galactic empire!!! Name a weakness that isnt to do with water!!!...  [Read More]
Posted in: help for a newbie!
 duder
06-18-2002, 1:47 AM
#7
Originally posted by Kryllith This really depends. Going into tech 2 with 25 workers is excellent for jumping through the later techs, but you might want to consider jumping to tech II earlier if you're being threatened. Tech II lets you build the...  [Read More]
Posted in: Republic in = Rebels out?
 duder
06-06-2002, 10:42 AM
#12
Ooopps the temple is cheaper not the Jedi. But they do recieve more upgrades. It should have been the strike mech that I mentioned not the destroyer....  [Read More]
Posted in: Republic in = Rebels out?
 duder
06-06-2002, 6:04 AM
#9
Reasons to pick the Republic over Rebels; 1.Holocron bonus is a great help. If you manage to get three or four of them then your nova hoardes race up. 2.The Republic get the very important mech destroyer upgrade, whilst the Rebels get the assault m...  [Read More]
Posted in: Republic in = Rebels out?
 duder
06-05-2002, 10:14 AM
#5
Surely the Naboo own the skies with their upgraded engines, faster build rate, and faster nova mining. I don't think the Rebels are a worth while civ anymore. Republics troops are better once they get the cloning tech and sight beyond sight tech. Th...  [Read More]
Posted in: Dissapointing Review at Gamespot?
 duder
06-05-2002, 8:08 AM
#13
Originally posted by Paragon_Leon I'm actually starting to re-invest in GB because of it. The review is fair though, when you compare it to xpacks like that of Age Of Kings: The Conquerors. Spot on. The Conquerors xp is what I'm using as the bench...  [Read More]
Posted in: Dissapointing Review at Gamespot?
 duder
06-02-2002, 8:57 PM
#8
Originally posted by Ten-Forward IMHO That review was...kind I have to admit that I feel slightly short changed from this expansion pack. Like the review says, there isn't enough notable improvements in the gameplay. Small bonuses to civs just are...  [Read More]
Posted in: Best Civ
 duder
06-10-2002, 1:08 PM
#9
Out of the original 6, I would say Wookiees. Their artillery was phenomenal, and that combined with decent air and the best infantry was near unstoppable....  [Read More]
Posted in: Trade Federation
 duder
05-27-2002, 8:30 PM
#3
Originally posted by Ready Wan Can the TF keep up any more in CC? they took a pretty big hit in the xpac didnt they? But they are one of the worst civs!!! All they are good for is for rushing! Once they get T4 the carbon hindrence is an absolute k...  [Read More]
Posted in: About the naboo in CC...
 duder
05-25-2002, 5:36 PM
#2
You forget to mention that they receive nova producing bonuses, and I think they get holocron bonuses too. They have great strike mechs, and apparently their UU is being strengthened. Their troops can be replaced by bountyhunters (which are the chea...  [Read More]
Posted in: Anyone like the confederacy?
 duder
05-28-2002, 3:50 PM
#11
Originally posted by J-5 They are probably the best when you have a mix force backing each other up (so is any other race but esp. the confeds.) And they have the best workers it the game after you research Geonosian Diligence. They certainly aren't...  [Read More]
Posted in: A Wing
 duder
05-23-2002, 4:29 PM
#5
There are many units in the original game that could have been used, the a-wing is only one of many. Perhaps they thought it would upset the balance....  [Read More]
Posted in: A Wing
 duder
05-23-2002, 4:03 PM
#3
Surely with the introduction of air cruisers, air has become vitaly important (I can only imagine that fighters are the best way to defend against cruisers, this means fighter escorts, and defending with fighters). Perhaps the Rebels will really bene...  [Read More]
Posted in: A Wing
 duder
05-23-2002, 1:43 PM
#1
Could somebody tell me the cost of the a-wing, how long they take to produce, and if they have any useful tactics!? I will be gutted if they are useless units....  [Read More]
Posted in: Republic Ciov is da bomb!!!!!!
 duder
05-22-2002, 5:21 PM
#5
Do you mean Goths? I think the team bonuses are really gonna make team games really interesting. Imagine the confeds (trade bonus) teaming with the Naboo (holocron bonus), the Naboo will be able to produce more nova than they know what to do with!...  [Read More]
Posted in: How can anybody like this movie??
 duder
05-17-2002, 10:42 AM
#4
Originally posted by felony Hey, heres a nice idea: Go make a better movie because you obviously know exactly how to make hit movies! Wanderer, I've got some crayons and a scrap book! We could make it a success!...  [Read More]
Posted in: Mace's Swordsmanship
 duder
05-17-2002, 8:54 AM
#11
For EP III I predict we will see the following fights; Mace Windu vs Palpatine (Palpatine discovered as Sidious, confronted by Mace) Anakin vs Obi Wan Anakin vs Dooku (reminiscent of the Emporer trying to get Luke to kill Vader) P.S Jango was kil...  [Read More]
Posted in: what will the Naboo be unique for in the Xpack?
 duder
05-17-2002, 8:33 AM
#28
Your argument doesn't hold weight. If two equally matched newbies play each other using all the various civs, you are likely to find that the Trade Fed are the most powerful and the Naboo are the weakest. On the opposite end of the scale experts wou...  [Read More]
Posted in: what will the Naboo be unique for in the Xpack?
 duder
05-16-2002, 8:37 PM
#25
Like I said before, The Naboo require advanced tactics, and if you can master those they are a formidable civ to play. I would agree that for a beginner The Naboo are a poor choice. Once you have mastered the tactics of the different civs you begin t...  [Read More]
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