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Cazor

Latest Posts

Page: 2 of 5
Posted in: Bad Kitty (Nexu)
 Cazor
11-24-2003, 12:03 AM
#13
Wow. looks really nice. Saw your sith speeder at jk2files, and that looks really sweet. Hope you find a nice way for the player to sit on it without... ouch. Anyways, i have some other questions i would like to ask you, so could you IM me on AIM? I'm...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-22-2003, 9:29 PM
#236
...It's the test car. :¬:...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-22-2003, 7:55 PM
#234
I threw thrawn's skybox into the freeway level: http://ut2k3net.com/cazor/freeway.jpg And manquesa helped me get the test car ingame: http://ut2k3net.com/cazor/freeway2.jpg...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-21-2003, 6:01 AM
#232
Actully, Eldritch, soon after his post was made i talked to him about it and he changed his mind. I think someone might have gotten the wrong information, because the final model isnt going to be 12k. Zan is going to make one that is 3k-4k. He's not...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-16-2003, 11:55 AM
#226
Hrm, well i didnt mean it to be rude, i meant it to be half-way funny, because that would be 2k polys right there, and kina out of the question. Also it would be a pain for the animators to make all those tubes move correctly :\ But anyways, remeber...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-15-2003, 8:43 PM
#223
Ive talked to people from raven and i have heard nothing about 2k. I told him 6k and he said it might be fine. zanardi has been working on lowering the polycount since he started modeling it, since it has to be a very high poly model to resemble what...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-15-2003, 6:05 PM
#221
BX can do it if he wants to. he knows about this thread....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-15-2003, 2:12 AM
#219
Originally posted by Eldritch And with a 5-6K poly model, I hope you don't plan on having too many of them on the screen at once. That's equivalent to about 2 player models. Prolly gonna have one LOD be as low as 4k or maybe even close to 3k so it...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-15-2003, 12:48 AM
#215
Oh... when you said 'PC' i thought you were saying something about the PC of the people playing the mod. It's about 5-6k polys i belive. It's prolly going to be a bit lower if there is a problem with it, but if might not become an issue. Also, if i...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-14-2003, 10:07 PM
#212
It's going to be fine. The LODs should come into play pretty close. Shouldnt be too big of a problem. Updates: Agent Smith from the orignal movie (model by John Turner): http://ut2k3net.com/cazor/thread/smith.jpg Smith from Reloaded/Revolutions...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-14-2003, 6:35 PM
#210
It's not that high at all if you take into consideration the size of the model compared to the player model and the detail it needs to even somewhat resemble the actual model. There will also be a few LODs. There's not going to be any wires or tubes....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-11-2003, 8:43 PM
#208
Update: http://www.frankoyer.com/pictures/jkstuff/apu/apu15.jpg...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-03-2003, 9:24 PM
#207
kmd, its black with the same gray color as the forums for the model part of it. You might wanna set your monitor to normal settings, because... thats... odd. (heh, and you dont have to quote an image if you are commenting on it right after it was po...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-03-2003, 8:02 PM
#204
http://www.modelforge.com/matrix/cockpit01.jpg WIP of the nebuchadnezzar cockpit, which will the the only inside of the ship(and the 1st person veiw for the pilot). You will however get to chose what turret you can man, if you dont chose to pilot. y...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
12-01-2003, 1:37 AM
#203
Might not have an entire co-op branch, but you sure could spawn NPCs of sentinels in the zion FFA map and have co-op with other people being the APUs....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-30-2003, 4:04 AM
#201
Got bored and made an APU desktop: http://ut2k3net.com/cazor/apu.jpg...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-29-2003, 10:47 PM
#199
It's only for tests. It wont be in the mod... well maybe as an easter egg....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-29-2003, 8:09 PM
#196
Here's a test car which will be going ingame first, so we can mess with physics and turning animations and get all that jazz looking like a real car. http://ut2k3net.com/cazor/car1.jpg Expect to see a video in maybe a week or so....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-27-2003, 4:04 AM
#194
aaannnnddddd... zanardi is an animal and got the cockpit done. http://www.frankoyer.com/pictures/jkstuff/apu09.jpg...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-27-2003, 1:46 AM
#191
http://www.frankoyer.com/pictures/jkstuff/apu08.jpg APU WIP by zanardi. (he didnt make a render of the front because it isnt done yet)...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-26-2003, 4:00 PM
#190
Well that is... when you start working on the mod. :)...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-21-2003, 12:54 AM
#183
We've said it before, and the kung fu you see in the videos is already in JA. its the SP code 'iknowkungfu'. The bullets are pretty much the correct size. and i cant take a pic with the bolt because timescale .01 needs to be on, and when thats on th...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-21-2003, 12:35 AM
#181
Got bullets into JA: http://ut2k3net.com/cazor/shot0012.jpg oh yeah, and i pretty much made this level to test the bullets (and some rain stuff) so i just lit it with ambient, so models arent lit, which explains why the bullet texture is a little d...  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-20-2003, 2:12 AM
#179
http://ut2k3net.com/cazor/neo_small.WMV Yeah... Neo is ingame....  [Read More]
Posted in: The Matrix Unplugged
 Cazor
11-20-2003, 1:23 AM
#178
The tunnels are pretty big other than the ones you arent supposed to go in (like the one niobe went in). It should be good for sentinel vs neb. battles....  [Read More]
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