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wedge2211

Latest Posts

Page: 20 of 51
Posted in: Hmm
 wedge2211
06-08-2004, 12:10 PM
#2
I think there's a target_print or trigger_print or something that prints a message to the screen......  [Read More]
Posted in: Sky from Halo?
 wedge2211
06-07-2004, 7:32 PM
#3
Bleeeeeeech, that program looks abominable. If you want to make a decent landscape sky, try using TerraGen (http://www.map-review.com/index.php?page=tutorial_view&id=2). I assume the real question you're asking is how to get the "halo"...  [Read More]
Posted in: one way wall
 wedge2211
06-07-2004, 10:27 AM
#2
You can pass through the "backsides" of patch meshes. So, create a square patch mesh and texture it with a solid shader/texture....  [Read More]
Posted in: Yavin Water
 wedge2211
06-07-2004, 7:24 PM
#7
You might have installed a mod that messed with the base textures/shaders....  [Read More]
Posted in: Next question hehe:)
 wedge2211
06-07-2004, 10:25 AM
#4
func_usable....  [Read More]
Posted in: okay im making a huge map, is it too big?
 wedge2211
06-05-2004, 5:12 PM
#4
Ugh....  [Read More]
Posted in: electric effects? how do i make them?
 wedge2211
06-06-2004, 6:01 PM
#14
I don't know what he's talking about, but you can't mix two kinds of entities. I think a moving fx_runner could be scripted, though....  [Read More]
Posted in: electric effects? how do i make them?
 wedge2211
06-06-2004, 10:22 AM
#6
give it key: fxFile and value: effects/env/whatever.efx...  [Read More]
Posted in: :)
 wedge2211
06-05-2004, 5:11 PM
#3
You, my friend, need to learn the distinction between the "New Thread" and "Post Reply" buttons. ;)...  [Read More]
Posted in: Decompliling
 wedge2211
06-05-2004, 10:27 AM
#2
If you want to do it to somebody else's map, don't....  [Read More]
Posted in: Question #2 ;)
 wedge2211
06-08-2004, 12:08 PM
#13
If you use a func_door to make your elevator, you can switch the angle from up to down in the entity window. If you're using a func_plat, the best bet is to give the plat a negative height....  [Read More]
Posted in: Noobish question
 wedge2211
06-05-2004, 5:09 PM
#6
So have a health value of ten billion or something....  [Read More]
Posted in: Noobish question
 wedge2211
06-05-2004, 10:23 AM
#3
Some funcs have a "paintarget" that gets fired when the func is hit....  [Read More]
Posted in: Rollercoaster
 wedge2211
06-04-2004, 10:44 PM
#2
The quick answer is "scripting." Do some forum searches for "behavEd," "scripting," and "rotate." You may find it especially useful to read over the thread marked "A rolling stone?"...  [Read More]
Posted in: ugly lights
 wedge2211
06-04-2004, 10:42 PM
#3
Are you sure you chose a compile that included the LIGHT stage? There are three compile stages: BSP and VIS are necessary for gameplay, but LIGHT just makes stuff look amazingly cool - by applying lighting to the map. Some of the default GtkRadiant...  [Read More]
Posted in: 3 Couestion
 wedge2211
06-04-2004, 10:56 AM
#3
For #1 - Check the entity description on a trigger_multiple and func_button. For #2 - A func_timer counts off a specified amount of time (plus or minus an optional random factor), fires it's targets, and then restarts. You can start them on or off,...  [Read More]
Posted in: Keys and Values
 wedge2211
06-04-2004, 10:54 AM
#2
In Radiant, select the entity you're curious about and press N. You may have to expand the window a bit if the entity description doesn't show up at first, but there should be a text box that lists the ent's properties....  [Read More]
Posted in: Question
 wedge2211
06-05-2004, 5:10 PM
#5
target_positions work for just about everything. You can try both and see which one works....  [Read More]
Posted in: Question
 wedge2211
06-03-2004, 4:56 PM
#2
Make a trigger brush, right-click and select trigger_teleport, then target the new teleporter at a target_position entity. But only if you really have to. Teleporters in general suck....  [Read More]
Posted in: New JK:JA Siege Map!
 wedge2211
06-07-2004, 7:35 PM
#3
So...um...I assume the error you're referring to in amongst all the unnecessary stuff was this: ******************* ERROR: Could not download "base/siege_destroyer.pk3" because autodownloading is disabled on the server. You will need to g...  [Read More]
Posted in: nodraw texture missing
 wedge2211
06-03-2004, 4:58 PM
#5
For that, you want an effect. Create an fx_runner entity and give it the key "fxFile" and value "effects/path_to_effect/effect.efx" Look at the top of the forums here or at Map-Review.com for a list of all the possible effect fil...  [Read More]
Posted in: Cliff...
 wedge2211
06-04-2004, 10:47 AM
#31
Originally posted by Druid Bremen That was very helpful Wedge, but how do I make it work on a circle/eight-sided pillar? (I know circle is unlikely to work, as as far as I know, its not possible to use gensurf on a curve) Okay, one thing you can...  [Read More]
Posted in: Cliff...
 wedge2211
06-03-2004, 10:17 AM
#22
One other thing you can try, that achieves about the same effect as what killa's talking about, is to make a GenSurf ground surface and then flip it on its side. If you then, with the surface selected, press V, you can drag the green boxes (vertices)...  [Read More]
Posted in: Spawning.
 wedge2211
06-06-2004, 10:24 AM
#3
Check the "INITIAL" box in a spawn entity and players will only spawn there at the beginning....  [Read More]
Posted in: JA SP: Syndicate:Initiation
 wedge2211
06-05-2004, 5:15 PM
#19
*Asks her out on a date*...  [Read More]
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