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=CNR=Preacher

Latest Posts

Page: 1 of 2
Posted in: Can anyone make me a skin?
 =CNR=Preacher
10-12-2003, 2:14 PM
#6
I did it with pleasure for ye ladd :) Happy fragging with it.......  [Read More]
Posted in: Can anyone make me a skin?
 =CNR=Preacher
10-10-2003, 6:18 AM
#4
PNG's are not that difficult.... but anyway, mail me Ninja as a reminder (will be gone for the weekend) with your request and I will have it done for you this next week :) since I love to give something back to the comm. :) (even newerbees then me ;)...  [Read More]
Posted in: Vader?
 =CNR=Preacher
10-10-2003, 6:24 AM
#3
Or maybe he overlooked the part which says there are custom models also (Vader is not a skin, but a new model ;) so if he only looked in skins he'd not find it ;))...  [Read More]
Posted in: Hair for Mace Windu mesh.
 =CNR=Preacher
10-10-2003, 8:47 PM
#7
As soon as I get back....... disconnecting now ;)...  [Read More]
Posted in: Hair for Mace Windu mesh.
 =CNR=Preacher
10-10-2003, 2:04 PM
#4
YUp, I don't know wheter models in SW need certain extra tags/attach cmd's when you attach things like that, but I did it with other games (attach weapons on the back and guess it goes the same way for hair on a head).... so Mace Windu Model you say...  [Read More]
Posted in: Hair for Mace Windu mesh.
 =CNR=Preacher
10-10-2003, 6:32 AM
#2
Guess it would be the same question as asking if anyone made a yoda model without those ears ;) Guess not, but you might want to try to attach hair to the model yourself....if capes can be done, hair will not be that big problem I think :)...  [Read More]
Posted in: skin request
 =CNR=Preacher
10-10-2003, 6:29 AM
#5
It's not in the skin chooser and (sadly enough) those who play with it ingame make ridiculous remarks when people ask them for how to get it....(ok, not all players but many) so many people do not know it's in the game allready like L2.0 says :)...  [Read More]
Posted in: I need to compile a saber into JA
 =CNR=Preacher
10-10-2003, 7:06 AM
#5
Originally posted by Aaron Smith ....., just create a skin file like player models have, import that and then export to GLM:D :rolleyes: :D Urm, in slomo this means ... ? I ask it since I have probs with my skins to show up... I (think I) did it a...  [Read More]
Posted in: Problem with surfing off.
 =CNR=Preacher
10-07-2003, 5:16 AM
#5
As far as it goes for my JA skinning, I noticed that I did not need any surf files anymore to control the on-off..... just the default skin file. In there you control the surfaces which are off or on (as you can see in your default skin file all the...  [Read More]
Posted in: Jaden parts
 =CNR=Preacher
10-04-2003, 9:23 AM
#2
Sorry m8te.... it cannot be done since all clothing (the model parts) are on their respective models..... You could attach the skins to the human model, but then again.. that would not look nice I guess for the same reason. If you want spicey girls,...  [Read More]
Posted in: please help with model and saber hilt
 =CNR=Preacher
10-04-2003, 8:59 AM
#2
You might want to ask this in the request section...... anyway.. I have no clue who he is and what his hilt looks like....and I am sure others have the same.... so a tip..... put requests in the approp. forum and put some images with them ;)...  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 =CNR=Preacher
10-12-2003, 10:12 PM
#6
Well, I will give it a try tomorrow (NL time) and as soon as I found out more... you'll read it here... :)...  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 =CNR=Preacher
10-12-2003, 2:19 PM
#4
Hmmm not that I am aware off, but then again.. I never needed it to be altered... (justgave it a look and could not find the option).... if I have to use the lasso, I focus at the bottom part of it........  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 =CNR=Preacher
10-04-2003, 9:43 AM
#2
Actually it has been asked, but nevertheless... the problem is the PNG plugin for that crappy :D Photoshop ;) (just joking). I use Macromedia Fireworks for it (almost for everything, since I started working with it in version 2) and since the standa...  [Read More]
Posted in: Adding tags?
 =CNR=Preacher
10-04-2003, 9:28 AM
#2
In Gmax, when you also have the import plugin for MD#, there's a nifty button that says: add tag (which then show up at the center of the model)..... Just reposition it and attach it to a part, I guess. I did it with my saber, and it worked, dunno i...  [Read More]
Posted in: Having troubles w. Modview
 =CNR=Preacher
10-06-2003, 9:09 AM
#6
Modview can be used to: -check out if your custom model/skin shows up right -check regular models/skins -check for tags to show up in saber models MD3view (also in the tools dir.) can be used to convert MD3 models to ghoul2 (.glm) models, which are...  [Read More]
Posted in: Having troubles w. Modview
 =CNR=Preacher
10-04-2003, 9:38 AM
#4
My JA install dir was to long too, so what I did was just fake it by making a different path for editing and then it worked. make a following directory structure (just like the game): x:\jkt\Gamedata\ (here you make a dir called: Tools and place the...  [Read More]
Posted in: i need help getting my new skin in game!
 =CNR=Preacher
10-06-2003, 8:44 AM
#6
Just came back from reffing a paintball event in the Netherlands, so I will get back to ye today/tomorrowmorning (Euro time) :) *edit: I checked it out, put it in a pk3 file and.... it worked on solo multiplay.... so I guess your problem was/is the...  [Read More]
Posted in: i need help getting my new skin in game!
 =CNR=Preacher
10-04-2003, 9:45 AM
#4
Might be that there is a small problem with the pk3 then?? you could send it to me, so I can have a small look at it and mail ye back how to adjust it (or do it)....... john@kranendonk.org :)...  [Read More]
Posted in: Importing .GLM files into Milkshape
 =CNR=Preacher
10-10-2003, 7:28 AM
#21
rgr thnx :)...  [Read More]
Posted in: Importing .GLM files into Milkshape
 =CNR=Preacher
10-10-2003, 5:32 AM
#19
Max Qpath means that the name/directory structure has too many characters in it (believe more then 64 or so). Try to shorten the name of the skinfile so that the total of chars is less then 64. If that cannot be done, try a fake dir structure from a...  [Read More]
Posted in: JA Skinning Tutorial
 =CNR=Preacher
10-12-2003, 2:17 PM
#7
There's a text file which tells which colors can be chosen for what model, so I would say include the same text file and add your own model to it? Anyway... tomorrow I'll start working on one selectable char. based on the Jan Model (basically just X...  [Read More]
Posted in: JA Skinning Tutorial
 =CNR=Preacher
10-10-2003, 8:49 PM
#5
I was following the topic, but I also have the Idea it has not been worked out completely..... maybe I also should give it a try with some of my Jan skins and putting them in one selectable Jaden one... hmmm...  [Read More]
Posted in: JA Skinning Tutorial
 =CNR=Preacher
10-10-2003, 6:26 AM
#3
I guess he is more looking for the "jaden" selection part tutorial, then for a regilar skin tut. (and yes they work the same way as in jko :))...  [Read More]
Posted in: JA saber Tutorial
 =CNR=Preacher
10-02-2003, 4:20 PM
#6
Hmmm I thought I'd already tried to change the sabers' tags (i.e. rotate)... well I give it a new shot tonight/tomorrow morning and see how she comes out :) ANd concerning the "spike bladed saber" that one (hopefully) changes the same way...  [Read More]
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