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Darth-Ra

Latest Posts

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Posted in: Metroid: Samus Aran WIP
 Darth-Ra
08-15-2002, 11:41 PM
#27
cool Kman@polycount, good job on creating the model; I bet it will rock when it is fully finished..... :monkey4: :bounce3: :rddance:...  [Read More]
Posted in: The Return of Mara Jade
 Darth-Ra
07-15-2002, 2:21 PM
#136
Looking good, can't wait till you finish it. I bet it will kick some serious butt. :elephant: :yeldance:...  [Read More]
Cool, and thanks for such a wonderful tool...It sure beats messing with .sav files in a hex editor and quicker too :cheers:...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Darth-Ra
10-06-2003, 2:56 AM
#69
Originally posted by caseyjones I got through the whole tutorial but when i try and spawn the model I get a stormtrooper instead...in the hud it says i put an invalid directory..what does that mean? what directory should I have? oh and thanks for t...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Darth-Ra
10-05-2003, 4:46 AM
#65
the easiest way to avoid the complications of renaming .zip to .pk3 and all related steps in making your own pk3 files use pakscape, it allows you to save the file as .pk3, or .zip and also to view folders inside pk3s in a directory tree and also mov...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 Darth-Ra
10-05-2003, 4:36 AM
#64
Originally posted by caseyjones I was replying to the post above mine. When I try and make a model a spawnable npc the game tries to spawn the character but spawns a stormtrooper instead...WTF!! I would greatly appreciate any assistance. Well u...  [Read More]
BTW many mention using winzip to create .pk3 files...there is a much easier way to do it, using pakscape you can easily create and make folders/sub folders easily and reads .zip files too....I think this will speed up the process quite a bit....:)...  [Read More]
For all of you who wish to use the sith scepter, grab the hilt pack from: JediLords.com (http://www.jedilords.com/files.htm) or get the BMF SP SaberMod (http://www.jedilords.com/files/BMFsaber.zip) (has a nice script to cycle through different sabers...  [Read More]
Originally posted by ChangKhan[RAVEN] The player model in cinematics uses the same console cvars as you do when you spawn into a level. So as long as the cvars have the proper values in them, you'll look correct in the cinematics. I think the cvars...  [Read More]
ok so far all questions i had about using npc models instead of player model and making it appear in cutscenes is nice and dandy, but is there a way to make it appear by default each new level load or save game load, without replacing the actual .glm...  [Read More]
Originally posted by killer173 just tried it and it isnt working for me..... Matt Did you enter devmapall or helpusobi 1 before typing saber sith_scepter? be sure you have a level loaded first :rolleyes: if you are trying it in MP then I don't kn...  [Read More]
Originally posted by killer173 Any1 find out how to use the scepter yet? Matt Yes just type in saber sith_scepter and press [enter], as you would use any of the sabers... As far as I am aware It works in SP, haven't tried it in mp... :) :fett:...  [Read More]
Originally posted by Reprehence +set g_sabermorerealistic 2 +devmapall +load quick +set g_sabermorerealistic 2 ain't working for me :(. The only way I"m getting good dismemberment is g_saberrealisticcombat 9. I tried set g_sabermorerealistic 3...  [Read More]
Also the playermodel code works the same list as that of the npcs (I.E. npc spawn list). I noticed something funny when you type "playermodel atst_vehicle" try it and look at the message that pops up http://members.fortunecity.com/doomra/j...  [Read More]
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