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keo718

Latest Posts

Page: 8 of 9
Posted in: The Geonosian Arena WIP
 keo718
07-07-2002, 11:10 PM
#26
I'd be happy to beta test for you as well. 1.7 ghz 512 MB DDR Ram GeForce 4 TI 4400 128 MB Soundblaster Live 5.1...  [Read More]
Posted in: The Geonosian Arena WIP
 keo718
07-03-2002, 5:54 AM
#10
Thats lookin real nice man. I'm really looking forward to its completion....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-18-2002, 6:42 AM
#69
Somebody is making a Jedi Starfighter... http://www.aotctc.org.uk/forums/cgi-bin/ikonboard.cgi?s=3d35f1180866ffff;act=ST;f=4;t=34;s t=25 Check with him....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-18-2002, 3:20 AM
#63
Lookin good....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-07-2002, 4:18 AM
#32
-| Now here is a question I'm wrestling with, should I keep the terrain as natural as possible, or add some man made stuff like actual structures, metal(or rock) catwalks and elevators. |- I would say keep it natural. Man made structures probably wo...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-06-2002, 11:26 AM
#27
Ok. I've played the map and explored it. The following are my comments. - What you think of the general size of the map? The size of the map is excellent for dueling. I'd say the space is sufficient for a free for all, but only if your playing &qu...  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-06-2002, 6:31 AM
#23
My Icq is 164135417 when your ready....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-06-2002, 5:54 AM
#22
Hey, I sent you a message on Icq, Im just waiting for you to respond with the file....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-03-2002, 6:58 AM
#19
Cool. Let me know when your ready....  [Read More]
Posted in: WIP: Sith Emergence (working title)
 keo718
07-03-2002, 6:17 AM
#17
I am willing to beta test your map If need be....  [Read More]
Posted in: Qui-gon Jinn model
 keo718
07-28-2002, 9:26 PM
#91
Yup, its dead. Whos up for the challenge of making Obi Wan and Qui Gon? I'm not a modler just yet, or I'd do it....  [Read More]
Posted in: Qui-gon Jinn model
 keo718
07-23-2002, 5:04 PM
#78
If this guy has any intent of finishing this project or the Obi Wan's, we probably will never know. I vote that someone else start this project. I would myself if I could. I'm still learning....  [Read More]
Posted in: WIP: Sidious\Palpatine very early model
 keo718
07-12-2002, 9:44 PM
#249
Nice model, but yes a little bit too many highlights at the bottom. It makes it look uneven....  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-29-2002, 12:49 PM
#248
Whatever man. It was never an argument for me, it was a misunderstanding on your part. But let it rest....  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-29-2002, 11:52 AM
#246
Altimira; The actual back view of his head is very good. However concerning the angled shot, His head is too curved. If you could decrease the curve and push the back in a litle bit, youd have it. Great work though, its really coming along! Posted...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-29-2002, 11:11 AM
#243
- "To me, it looked like you where commenting that the back of the head was to rounded" Know the facts before you speak. - "Yes, i can tell you honestly that the back of the head looks like the back of SLJ's head." Why is that...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-29-2002, 10:37 AM
#241
Altimira "and keo - I see nothing wrong with the back of the head, its fine" No one said there was anything wrong with the back of the head. My comment was concerning the side(angled) profile of the model. Look at his last preview post, i...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-28-2002, 11:39 AM
#224
All Im saying is that from the side profile, the back of Sam Jacksons head is nearly flat, Look at the pictures. And thats important sice when you use him you only see the back of his head. But I know its harder to do a headshape for a bald head, tha...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-28-2002, 11:12 AM
#223
If you have an email address I could email you what I mean. I edited the photo in photoshop. Or if you could tell me how to attach a file to the messageboard I can do it that way. Trust me, I don't know the model software, but I am an artist too. I h...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-28-2002, 10:49 AM
#220
The actual back view of his head is very good. However concerning the angled shot, His head is too curved. If you could decrease the curve and push the back in a litle bit, youd have it. Great work though, its really coming along!...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-27-2002, 11:45 AM
#205
Just thought I'd post a body shot as a reference pic. http://www.starwars.com/databank/organization/thejediorder/index_movie2.html The pic is at the bottom, just click on it. Its a little far away, but you get a good feel of his proportions....  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-27-2002, 10:48 AM
#201
My goodness.... A GREAT Improvement. That is near perfect. Excellent....  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-27-2002, 4:40 AM
#197
As far as the eyes go, I was just suggesting that you lift his lower eyelids. Would have to do with the skin itself or the model?...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-27-2002, 2:25 AM
#194
The picture that och posted is similair to what I mean. In the original, there is a little too much white under and on the sides of his eyes. The skin itself looks very good. The only other thing to me is the head shape. It's a little too big and his...  [Read More]
Posted in: Klorel's Mace Windu in progress
 keo718
06-26-2002, 10:55 PM
#180
The skin looks good, but his eyes and headsize are a tad bit too large....  [Read More]
Page: 8 of 9