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keo718

Latest Posts

Page: 6 of 9
Posted in: WIP: Tercero-Anakin Model
 keo718
08-16-2002, 10:38 AM
#238
If anyone still has feedback on the face, I'd still like to hear it - even the most insignificant details are appreciated! Without feedback, models do not reach thier full potential. Why don't you ask Tercero if any feedback in this thread helped?...  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-16-2002, 9:01 AM
#236
Something is amiss with the face.... You might want to move up his earlobes, lips, nose (yes, even more), and chin (slightly). Also, theres something about the nose shape that isn't exactly right. Check this ref pic and compare. http://cgi.theforce....  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-15-2002, 11:18 PM
#222
I vote yes for the robed version(on Tattoine). Asked for the face comments, look at my last couple of posts....  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-14-2002, 9:25 PM
#212
I say the original....  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-14-2002, 2:46 PM
#198
Actually, its a tough call. His hair color looks different depending on the lighting. In one picture, his hair looks like andys latest adjustment and in another pic, it appears that tercero's hair color is fine. I would say leave it the way it is. Be...  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-14-2002, 1:59 PM
#194
and one with hair slightly altered, even though this doesn't exactly look right for some reason. Well, his hair color is closer to orange than it is to red, and that looks red. Also, his skin complexion is not yet accurate. That may be a reason....  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-14-2002, 1:55 PM
#192
Nice work with the nose. I still feel like there's something a bit off about the lips, but I can't quite put my finger on it... I would say that the bottom lip could be a bit thinner, and the upper lip needs to moved up, closer to the bottom of th...  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-13-2002, 9:00 PM
#175
Of course the skin complextion needs to be worked on The hair colour needs to be a little more of a strawberry blonde instead of a dirty blonde; I agree....  [Read More]
Posted in: WIP: Tercero-Anakin Model
 keo718
08-13-2002, 8:47 PM
#173
Ah hah.... Very nice. I know you probably just noticed my above post. Should you decide to play with those adjustments, just remember to keep the mid nostril lined up w/ the bottom of the earlobe(because I mentioned that the earlobes are higher). Als...  [Read More]
Posted in: WIP: Project Duality
 keo718
09-03-2002, 10:06 PM
#35
Oh, wonderful. Much thanks....  [Read More]
Posted in: WIP: Project Duality
 keo718
09-03-2002, 9:36 PM
#33
Hey Andy, that mod I PM'ed you about should be in your database now....  [Read More]
Posted in: Han Solo model in progress
 keo718
09-04-2002, 2:09 PM
#62
I read that you are going to unreal ..... but i was wondering if before you do if you would plz make a Mace Windu Model... i found one being made but the author has disappeared so its probably going to never show... PLEASE make one you are an awesome...  [Read More]
Posted in: Han Solo model in progress
 keo718
08-25-2002, 9:06 AM
#12
You're good. A bit of competition between you and Oddjob. I look forward to that Tusken Raider too....  [Read More]
Posted in: WIP: Jerec
 keo718
09-03-2002, 3:04 PM
#74
Wow. That is an excellent skin. What else have you worked on?...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 keo718
09-04-2002, 8:21 PM
#16
I believe that the model scaling in Jedimod alters the size of the bounding box. There is no problem of swinging over his head and still hitting him. If you notice when you use Yoda in your mod, he is like 6 feet tall, meaning that was created to the...  [Read More]
Posted in: ArtifeX's ProMod 1.0 Beta -- Released
 keo718
09-04-2002, 6:00 PM
#14
This mod is great, I just wish that it had model scaling. There are certian models I cannot use with it, especially Yoda....  [Read More]
Posted in: OLD - WIP: Masters of the Force
 keo718
09-04-2002, 9:32 PM
#74
Hey Razorace, any chance of releasing a beta of some aspects of your mod? Like, the Telekinetics force power for example?(When its coded of course)....  [Read More]
Posted in: OLD - WIP: Masters of the Force
 keo718
09-01-2002, 8:56 PM
#63
This is another thought I had. It actually was for an addition to a jedimod based mod. I think it could bring a bit more balance to the dual/two saber weilding. -The ability to break a dualbladed saber in half (to one saber-ex: Obi-wan vs Maul) -The...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 keo718
09-01-2002, 8:53 PM
#62
Well, this was my force throw concept(would work like force grip).... Level 1: Can move small objects,(rocks, droids, small boxes etc.) for attack one at a time. Must be stationary for 4 seconds. --Every item within your arc or circle is affecte...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 keo718
09-01-2002, 8:47 PM
#61
However, if we can secure the services of a mapper, we should be able to release our information on the hidden feature in about a week or so. Are you saying that the first release would be in about a week? Why don't you post this request in the map...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 keo718
09-01-2002, 5:48 PM
#59
What is the projected length of the coding process? I wish I could help but I cannot currently code or map. I have alot of ideas myself. Few of them are expressed in your mod in different forms. Telekinetics for example. Im really excited about that...  [Read More]
Posted in: The Geonosian Arena WIP
 keo718
08-29-2002, 2:21 PM
#191
geforce 4 MX. . .eeeeew. . .it's not a bad card as in it won't run anything, but it is in the sense that it isn't a real geforce 4. it's actually basically just a slightly beefy geforce 2. even a geforce 3 is better, even though the number is smaller...  [Read More]
Posted in: The Geonosian Arena WIP
 keo718
08-25-2002, 9:12 AM
#183
Not exceedingly optimistic, are you? I don't put hope in people. Besides alot of projects get abandoned around here....  [Read More]
Posted in: The Geonosian Arena WIP
 keo718
08-21-2002, 2:44 PM
#181
Hey now, Hell isn't cool! Lol, I was thinking the same. I just hope Gtk Radiant works on Windows XP! Im not a mapper but when I tried it, it worked. I have XP Professional. when Klorel's Windu comes out That's more an "if" at this p...  [Read More]
Posted in: The Geonosian Arena WIP
 keo718
08-17-2002, 9:46 AM
#169
That site is not working for me.......  [Read More]
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