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mrdefender

Latest Posts

Page: 2 of 4
Posted in: KotOR & TSL Save Game Files
 mrdefender
01-06-2006, 1:50 AM
#6
Shoot! Anyone got a female player with hanharr and disciple? :| Obviously this would have to be a darkside player.... Good idea there C :)...  [Read More]
Anyone got any idea how to grab the influence data from a NPC? Gasp!!! I got it!!!! :'( :) Thanks for the help Stoffe :)...  [Read More]
The SetCustomToken() function takes a string value as the second parameter, while you are trying to use an integer variable. You'll have to typecast your integer to a string like... SetCustomToken(11, IntToString(PlayerAttribSTR)); ...for it to work....  [Read More]
So far I've got this: int StartingConditional() { object oPlayer = GetFirstPC(); object oAtton = GetObjectByTag("Atton"); object oBaodur = GetObjectByTag("Baodur"); object oMand = GetObjectByTag("Mand"); object oG0T0 =...  [Read More]
How does one go about grabbing a party member's influence, attributes, skills and/or force point value? Sortof like that 'remote gets party influence' modification, I want to add all mentioned above to my party editing options for my wrist console....  [Read More]
Bah! I still haven't been able to reproduce this problem :( Anyone having any luck as far as posibilities for this issue?...  [Read More]
I use 'addbonus' if ( nOption == 10 ) { AddBonusForcePoints ( GetObjectByTag ( sTag ), nValue ); } I provide the party member and the ammount. (ofcourse the int and string this are all there, this is just a copy of the line in question) :(...  [Read More]
According to a fellow player, there's an odd problem with party member's force points and my wrist console mod... What's frustrating is that I can not find any problems anywhere and, even after several hours of failed attempts, I have been unable to...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
12-31-2005, 9:55 PM
#88
I'm glad you like it :) You'll be happy to know that I have managed to gather a party members attribute, skill, force point and influence level and have sucessfully displayed it in the appropriate sections :) Sadly, this is alot of dialogue options...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
12-31-2005, 5:13 AM
#86
I'm still trying to figgure that one out :lol: I usually just write down the skill levels and then modify them accordingly. As for the wrist launcher issue, this can easily be done using kotor tool, simply open 'wristconsole.uti' and change the bas...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
12-11-2005, 12:51 AM
#84
New in v1.7: Wrist Console now acts as a Wrist Launcher while still providing the classic features!This requires a special feat, which can be obtained by one of the following methods: Walk up to any workbench and choose the new dialogue option, repl...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-13-2005, 10:42 PM
#83
Ok, I was in the process of taking some screenshots (1 day after i posted) and guess what, it worked lol. Oh well thanks for the help and sry for the inconvience. Edit: Oh yeah great mod and good job :) lol. No worries :) Thanks for the nice feedb...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-13-2005, 2:56 AM
#80
Umm, I'm having a similar type problem. I've installed the mod and put it on 'giveitem' code. Now i put it in my inventory and equipped it, but it won't let me use it. So is there any way to fix it or what? It doesn't show it in the lower left. Coul...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-12-2005, 2:46 AM
#78
Hehe. don't worry about it... suffice it to say you're not the first person to have this little mishap. :) Hope you have fun with my mod :)...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-08-2005, 3:37 PM
#76
Eh... you read the readme file right? you gotta add it to your inventory then equip it on a character... giveitem 'wristconsole' , equip it and then it will show up as a "shield" in the lower left corner of the screen. Activate it and the...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
11-05-2005, 2:44 PM
#74
Took some time but I finally finished it! Wrist Console 1.6 is out! In beta, mind you... I haven't had time to fully test it yet but so far it looks like it works well. If you find any bugs, typos or any other problems, please post it on my forums...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
10-23-2005, 6:52 PM
#72
@defender - you site requires a login to download, it kind of bothers me. I'm not sure why it bothers me, I don't usually mind free registrations but I can't seem to make myself do another one, I must have too many passwords in my brain and it's balk...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
10-22-2005, 10:36 PM
#69
You can keep track of my progress on 1.6 here (http://jediarchives.ca/forum/index.php?page=topicview&id=255&kfs48=0). This one is going to take a while (mid nov, early dec?), feel free to register and, you know, talk to the ghosts of what on...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
10-12-2005, 9:10 PM
#67
Ok. I added it on my website and it seems to be working fine. You can get it here (http://jediarchives.ca/defmods/index.php?page=modview&game=1&mod=1&vers=15) on my website. :) This only adds compatibility with RedHawke's Correction Arm...  [Read More]
Posted in:  [REL]Defender's Wrist Console
 mrdefender
10-12-2005, 4:33 AM
#66
Cool. Redhawke said yes :) I'll work on it tomorow and release a little "addon" of sorts, to add the option for that correction armband, 1.6 itself is going to take alot more time (planning on adding attributes and skill editing as well as...  [Read More]
Posted in:  USM Released!!!
 mrdefender
12-09-2005, 7:03 PM
#199
No Worries :) I always tell people it's up to the authors of the mods to decide If I can or can't :) Thanks for the fast reply :)...  [Read More]
Posted in:  USM Released!!!
 mrdefender
12-09-2005, 5:10 PM
#197
I recently created a workbench 2da file for my wrist console modification that would allow players to make (create/breakdown) all USM items without having to use the "giveitem" cheat (at 300+ items, this is certainly advantageous :)). The...  [Read More]
Check the small "show all" box on the lower left corner of the right panel. No no no.. Sorry, that's not the problem :lol: I never gave myself 'force valor' or 'drexl shield' (whatever that is) in kotor 2's level up or KSE or whatever othe...  [Read More]
I'm having one of the oddest problems I've ever seen... KSE is listing the "wrong" force powers. In the game, I have "Shock" but it doesn't show up in KSE... And in KSE I have force powers I never even heard of.. The only force po...  [Read More]
@ Tk102: Would it be ok if I could upload your saved game editor and your dialogue editor on my website? http://jediarchives.ca/ Tried pm and email but got a message saying you don't wish to be contacted that way... so here i am lol :animelol:...  [Read More]
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