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greymeister

Latest Posts

Page: 1 of 2
Posted in: Suggestions for Debugging Scripts
 greymeister
03-28-2004, 5:00 AM
#2
I'm not sure if you've already looked here, but I saw this in the uncompiled scripts area: //:: k_act_canderadd /* adds canderous to the party */ //:: Created By: Jason Booth //:: Copyright (c) 2002 Bioware Corp. #include "k_inc_debug" v...  [Read More]
Posted in: Bandon is recruitable
 greymeister
05-12-2004, 12:57 AM
#5
Congrats on getting it to work. I know it wasn't easy ;)...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 8:41 PM
#16
The only problem with this solution to making him hirable is that every Calo encounter dialogue would have to be changed and the scripts would have to be changed as well for the different tags. I didn't do that because I'd already accomplished what t...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 8:19 PM
#14
Well I guess it probably seems arbitrary, but the fact is that since it was said that the number had to be less than 4, and I didn't want to accidentally overrite some random boolean that Bioware might have used, I just chose 3 :)...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 7:45 PM
#12
I ended up using two scripts, which go as follows: This one when the correct dialogue choice is taken: void main() { ChangeFaction(GetObjectByTag("kor_calo"), GetFirstPC()); /* This I don't know if you need ...*/ RemoveAvailableNPC(NPC_...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 1:50 PM
#11
I had thought to destroy the calo object, but if I do I'm going to have to move the script or something so that it doesn't break the dialogue. I will try to do that....  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 6:28 AM
#9
Ok, the problem seems to be that the NPC that is present where I'm trying the mod (The calo encounter on korriban, aka "kor_calo") is the one who shows up on the ebon hawk after I use the following script: void main() { ChangeFaction(GetOb...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-29-2004, 3:49 AM
#7
Well what I already posted is the whole script. I just can't figure out how to make Calo Non-hostile when you enter the Ebon Hawk. I'm trying to do what someone wanted which was to be able to recruit Calo Nord. It was as much of trying to answer his...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-28-2004, 6:24 PM
#5
Well I've gotten it to work fine now so that at least in my game I can recruit darth malak from the beginning dialogue if I choose the right options and I've changed his tag to "Juilhani"(sp) so that now the replication problem is gone. Tha...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-28-2004, 4:55 PM
#3
Ok, here is my script: void main() { ChangeFaction(GetObjectByTag("kor_calo"), GetFirstPC()); /* This I don't know if you need ...*/ AddPartyMember(NPC_T3_M4, GetObjectByTag("kor_calo")); /* This makes ol' Calo help you take out...  [Read More]
Posted in: Need Help With NPC Script
 greymeister
03-28-2004, 3:44 AM
#1
Ok, what I saw in another forum didn't seem to help, so I'll post here and see if anyone can help. I tried to use the function "GetObjectByTag(string)" but it doesn't seem to work. Does anyone know the correct syntax if it exists? Also, is...  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 greymeister
03-25-2004, 7:49 PM
#9
Ok thanks....  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 greymeister
03-25-2004, 4:00 PM
#7
So once again...how do you edit the utc files?...  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 greymeister
03-25-2004, 12:31 AM
#4
I don't know how to edit the creatures themselves. Wouldn't it be better to edit the script that the Ebonhawk calls to delete the right tag?...  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 greymeister
03-24-2004, 5:33 PM
#1
Yeah....I was using the add person to party script that others on this board explained where you could dialog to add someone to their party. I did this, and added Darth Malak to my party. However, as I have been playing, I found something unusual. Na...  [Read More]
Posted in: Recruitable Darth Bandon
 greymeister
05-07-2004, 1:01 AM
#77
Heh, well I'm glad people I didn't make the mod for don't like it. I was going to apolgize for my absence, but I'm sure Darth can do it, college has gone into overdrive for no particular reason and I'm reading about 6 hours a day for this stupid clas...  [Read More]
Posted in: Recruitable Darth Bandon
 greymeister
04-15-2004, 4:26 AM
#66
Very sorry that I haven't posted any replies lately, it's finals time here so fun fun :eek: I've been working on NWN stuff actually, but if there is still interest I'll give it another look this weekend. Greymeister...  [Read More]
Posted in: Recruitable Darth Bandon
 greymeister
03-29-2004, 10:43 PM
#8
I'm fairly confident with the way that my Calo Nord mod worked, so I'll give this one a shot too, although I don't remember as much about the encounter so it may take a few days....  [Read More]
Posted in: Recruitable Darth Bandon
 greymeister
03-26-2004, 12:51 AM
#5
See this thread: Calo Nord Recruitable Thread (http://www.lucasforums.com/showthread.php?s=&threadid=125565) That's how to make any NPC you want recruitable....  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
06-02-2004, 12:06 AM
#19
Thanks Loonies :D...  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
03-30-2004, 4:00 PM
#16
It doesn't have an extension.....so you'll have to manually open it with notepad or something......  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
03-30-2004, 3:05 AM
#14
Maybe you should try the http://www.kevingsummers.com/NewFiles/readme.jpg ...but if you must know, it's Korriban....  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
03-29-2004, 7:40 PM
#12
Ok, the mod is done, you can get it here: Originally posted by Loonies http://home.earthlink.net/~greymeister/mods/index.html I'm not sure if the host has bandwidth limits or anything but it's only 133kb (130 rar'd but what the hey people like un...  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
03-27-2004, 6:01 AM
#10
Well there really isn't anything to it but sometime this weekend I'll try doing it if no one else has by then. It'll just be one script and a changed dialog to put in the override folder....  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 greymeister
03-25-2004, 4:57 PM
#7
Yep, this is the one from your 2nd encounter with Nord when he attacks so by changing this entry you could easily make him join you. Of course until I figure out a way to fix the Ebon Hawk problem (See Thread: http://www.lucasforums.com/showthread.ph...  [Read More]
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