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mariners2001

Latest Posts

Page: 5 of 8
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-21-2003, 7:54 PM
#181
well actually...SFX could be made toggleable. That way those who don't want it can just type in a command or click something in the options screen. The various factors like thermals and rapid shooting fire could be toggled as well.......  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-20-2003, 11:55 PM
#172
It would be more of a permanent change, unlike many things about ForceMod. Does that mean you're considering implementing it? That'd be awesome. I have to say the three things I like most about SFX mod is: 1) Sabers: The graphics of the new sabers...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-20-2003, 10:33 PM
#170
good lord! yes! i just tried the sfx mod! best mod I've ever seen next to forcemod! Azymn, do you think there is anyway you guys could combine your efforts. the sfx mod is unbelievable and the sabers look INCREDIBLE. like pnut_master said, the the...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-16-2003, 3:04 PM
#159
the ability to grab onto a ledge would help mercs reach higher places without utilities and would be an outstanding addition and counter against the push-whores. imagine dueling with another jedi and then suddenly in the midst of the duel he throws...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-11-2003, 12:17 AM
#112
yeah...the main thing that bugs me is the width of the blades. i like the option for wide, normal, and thin but it's still too wide. and i also experienced the line problem on the thin saber....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-09-2003, 6:02 PM
#92
the insider's beta was released yesterday....it is not known when the public will be released. if you want to become a beta tester, i'd drop your e-mail here...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-08-2003, 9:27 PM
#80
Two things I noticed about Beta 2: *Grapple is messed up with cord going in wrong directions and still no hook, retracting, detracting. *Scope stays on after changing weapons Looks great otherwise though! It looks greatly improved!...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-08-2003, 3:09 PM
#79
Originally posted by Azymn I'm planning on releasing closed beta 2 this Saturday, if all goes well. The first public release will hopefully be bug-free, so no public betas. The beta has helped immensely with bug-finding and such. Thanks again everyb...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-07-2003, 8:31 PM
#69
he said earlier it'd probably be tomorrow (saturday). the first beta was received through e-mail and with a link....  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-07-2003, 3:27 AM
#65
(slips pants back on and does best Yoda laugh...) um.... oh and by the way, i found the code for f_saberlockmod and f_mercdismember ....what do these do? does saberlock do that sticky thing I talked about earlier? i put it on 2 and i saw a bit of...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-04-2003, 5:57 PM
#46
oh by the way, i found out the map limit was around 55 - it's always been like that though. i do not think your fixing the model limit had any effect. you should definitely leave the model fix on. it's soo much better now. also, is it possible to blo...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-02-2003, 1:14 PM
#32
if you really want it, i'd drop your e-mail down here...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
03-01-2003, 8:42 PM
#28
am i the only one whose flame gauntlets and level 4 lightning last less than 1 second?...  [Read More]
Posted in: Forcemod 2 Beta Feedback
 mariners2001
02-25-2003, 11:24 PM
#7
Great job! The absolute best mod so far. Soon, there won't be any need for an expansion. Here are the bugs I found: * couldn't add certain bots and crashed the game (custom ones) * game crashed when second pistol was taken out (pistol worked fine at...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 mariners2001
02-25-2003, 10:38 PM
#56
Great job! The absolute best mod so far. Soon, there won't be any need for an expansion. Here are the bugs I found: * couldn't add certain bots and crashed the game (custom ones) * game crashed when second pistol was taken out (pistol worked fine at...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 mariners2001
03-22-2003, 7:14 PM
#40
Love the mod, but the jetpack does not work for me. Also, I think bounty hunters should have all guns but clonetroopers should be limited....Just a thought. Anyone get the jetpack to work?...  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 mariners2001
03-20-2003, 10:38 PM
#33
AJL, I just tried your mod. It is absolutely incredible. I have played soo many mods. This one is definitely at the top. This brings me to ask you a question. Would you be willing to combine your mod with the new Force Mod coming out to make it one...  [Read More]
Posted in: JK2 Website w/ 2 exclusive downloads
 mariners2001
01-05-2003, 10:05 PM
#1
Hey, I just put up a site and I thought I'd let you guys in on it. It's not much, but it has some nice goodies. It's just temporary however so grab the goodies while you can. It includes: *2 reskins of models (Anakin and Dooku) not available anywhe...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 mariners2001
01-05-2003, 5:55 PM
#14
great job! the face looks perfect now! my only suggestion now would be to shrink the head 5-10% and possibly re-adjust the eyes to not make him look evil (but that's not that important) can't wait to see your skin!...  [Read More]
Posted in: WIP: Matt-Liell's Legolas Model
 mariners2001
01-05-2003, 3:23 PM
#8
looks very nice matt. glad to see you are attempting modeling! one suggestion would be to change the jaw structure because it looks way too much right now like exar kun and not legolas. if you change the face a bit it'll be spot on though! great job!...  [Read More]
Posted in: WIP: Episode II Obi-Wan
 mariners2001
01-05-2003, 3:17 PM
#16
haha. sorry about that arco. looks very nice so far. i thought KMan was skinning it and that's why we haven't heard much. Is he still planning a skin?...  [Read More]
Posted in: WIP: Episode II Obi-Wan
 mariners2001
01-04-2003, 8:58 AM
#12
Looks great Toonces! Great to see a shot of it. Is that KMan's skin? Here are my suggestions: * Make hair just a bit lighter in color * Make eyebrows stand out much more and larger. This is one major difference I see in the pic of Ewan and the skin....  [Read More]
Posted in: Umm....
 mariners2001
12-18-2002, 10:47 PM
#2
k. first of all. i'll help you move to the right forum. this is for showcasing not for help. go to the regular modeling forum for help. btw, try gmax....  [Read More]
Posted in: Mando model edit
 mariners2001
11-28-2002, 2:16 AM
#2
Sorry. I was too busy looking at the babes on your site. You say there are Jango pics too? ;) j/k - looks nice....  [Read More]
Posted in: WIP: Ankis - Dark horizons Model By Jolts
 mariners2001
11-27-2002, 7:28 PM
#2
Wow! How long have you been working on that?!! That's amazing you did that just from a sketch! Great job! Makes me want to play some UT. By the way, check your PMs Jolt....  [Read More]
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