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mariners2001

Latest Posts

Page: 3 of 8
Posted in: ForceMod II - Final beta feedback
 mariners2001
06-08-2003, 3:13 AM
#188
what the hell is wrong with people? some people have waaay too much time on their hands.... i hope this doesn't ruin the release of this brilliant mod. i'm behind you 100% Azmyn. 5.4 on pcgamemods.com???? Seriously, someone is being a huge !@#$. Sc...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
06-06-2003, 12:44 PM
#176
Yes. Thanks a lot for giving me the privilege to test as well. You've been really cool about everything and you've crafted the best mod for JK2. Hope you update and/or continue your impressive work for Jedi Academy!...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
06-05-2003, 1:39 AM
#157
Azmyn, Thank you so much for adding the ability to disable team skins! This makes team games so much better for me. You think an option in the menu could make it into the final release? All in all, I must say it is definitely coming along awesome a...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-29-2003, 8:46 PM
#131
Looks very good. I like the flying Watto bot... The Mandalorian bots are doing the jetpack thing too. Here's a screenie. Weird Jetpack Animation (http://www.geocities.com/robinhawk/faceoff.txt) EDIT: An addition idea for the class.cfg is adding th...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-28-2003, 11:02 PM
#118
yeah..the rgb preview isn't working here either.. also one other bug i noticed was that the watto bot's jets and sounds still aren't gone. this should probably be fixed before release. also, the mandalorians still aren't really using their jets that...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-27-2003, 2:29 PM
#100
he was just trying to help out....chill out....it's just a game ;) anyway, azmyn, the sabers are bugging out on me too and I noticed a few other things seemed to be missing from the menu(extended blades and breakable %)...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-25-2003, 8:20 PM
#93
Originally posted by rut-wa jodar 1) Have you decided to add a Team colour disable Cvar 2) Have you been able to fix bots constantly switching their sabers on and off if Bot_honourableduelacceptance cvar is set to 1 Yeah...I was about to ask the...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-24-2003, 4:13 PM
#90
yeah.......what he said.........  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-23-2003, 9:29 PM
#87
Originally posted by Azymn 5) there is a map limit display, bot list limit and still a model limit (though not as restricted) - Did you reach another cap with the models? Yeah...it's a lot higher but I noticed some of the default models were miss...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-23-2003, 9:03 PM
#85
yeah seems to work fine here too... so to wrap it up...here are the only bugs/issues i've seen left: 1) the dual blasters (not pistols) are gone....i miss them 2) can't seem to have all 5 stances at once...i don't mind though 3) the grapple can't re...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-23-2003, 3:38 AM
#72
i just downloaded the fixed version you recently uploaded....it looks near perfect...the main bug i see is the grapple which doesn't do much...it has no retraction or detraction...and swinging is limited...this is the only problem i see.. (which is a...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-22-2003, 9:34 PM
#70
yeah the animations in the newest update are very buggy....they are very slow and get locked in defensive positions... btw, while we're talking animations...is there a way to change the default walking with sabers animations so the sabers are uprigh...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-20-2003, 12:07 AM
#47
OK..here's a crash for you: MODEL: Boba Fett LIGHTSABER: No lightsaber CLASS: Merc-Bounty Hunter MAP: High Dive of the NRG Map Pack BOTS: Jango Fett (bounty hunter), Ogiko (jedi) MODS: Han Solo's pistol. It happened after about 5-10 minutes of play...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-19-2003, 8:24 PM
#46
more testing....no crashes this time...hmmm....i was just playing the default maps though anyway...here's more bug reports: 1) the optic radar no longer works (the illumination of the players doesn't work) 2) the other stances weren't working until...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-19-2003, 3:50 AM
#37
a couple other notes: 1) two-sabered bots lose their saber 99.9% of the time and instead of just fighting with the other one they wait for the other to be called back (and it never does). this should definitely be fixed. just fight against tavion and...  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-18-2003, 6:56 PM
#32
yeah i also wanted to add that I'm getting a mass amount of crashes which is basically making it unplayable... :( they are random crashes and don't seem to happen at any particular moment....  [Read More]
Posted in: ForceMod II - Final beta feedback
 mariners2001
05-18-2003, 5:03 AM
#29
Looks great Azymn! Big improvement over the previous version! Like you said I have experienced a mass amount of crashes (the majority with Mercs as you said). The damage scale seems way high but it does make the fights more challenging. The grapple...  [Read More]
Posted in: The trailer!!!!!!!!!!!!!11
 mariners2001
05-14-2003, 10:58 PM
#22
i have no clue about the specifics on teh Q3 engine but if the JK1 engine supported it I really can't believe they can't find a way in JK3...  [Read More]
Posted in: CTF_Canyon map finished.
 mariners2001
05-26-2003, 11:35 PM
#15
looks nice... bot support?...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 mariners2001
05-29-2003, 9:27 PM
#64
bump...  [Read More]
Posted in: WIP: Episode II Obi-Wan
 mariners2001
06-08-2003, 3:24 AM
#62
i think this is 99% dead unless someone gets Toonces interested in modeling again.......  [Read More]
Posted in: Idea for some Exciting Action Camera Angles
 mariners2001
05-29-2003, 9:37 PM
#1
OK. I loved Jedi Outcast as much as anyone but I have to admit I got sick of the camera angle after a while (Maybe that's why I enjoyed SFX Mod's new angle). Anyway, I was just thinking about how cool it could be if the angles of the player could b...  [Read More]
Posted in: New info from trailer
 mariners2001
05-29-2003, 9:15 PM
#3
Whoa...thanks for pointing that out...I wish they'd get a new animation for being knocked over though....Seems that since this is a separate game they shouldn't be recycling things....  [Read More]
Posted in: New Screens!!!
 mariners2001
05-29-2003, 1:10 AM
#4
hot damn!!! a wookiee!!! (maybe chewie....it has a eye patch) a sarlaac!!! a wampa!!! (awesome screen!) tatooine!!! plo koon wannabe!!!...  [Read More]
Posted in: JO SP maps in JA?
 mariners2001
05-22-2003, 2:18 AM
#4
well seeing as it's a separate game and not an expansion....no. it probably wouldn't be in their rights. i still think it should be an expansion...it doesn't look that different...$50 for a game with nearly the exact engine? i don't know...  [Read More]
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