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lo5t_h0pe

Latest Posts

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Posted in: The Geonosian Arena WIP
 lo5t_h0pe
08-29-2002, 12:33 PM
#190
geforce 4 MX. . .eeeeew. . .it's not a bad card as in it won't run anything, but it is in the sense that it isn't a real geforce 4. it's actually basically just a slightly beefy geforce 2. even a geforce 3 is better, even though the number is smaller...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
08-12-2002, 7:56 PM
#160
don't worry. until a jedi game comes out that is based on the doom III engine, i don't think any of us are going to stop liking it. slicing baddies in half is far too much fun, not to mention pushing/dropping them off ledges, hurling lightning at the...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-31-2002, 1:47 AM
#147
thanks dajo, and thanks rich. good help from both sides, even though on different topics somewhat. i didn't know that about patches and brushes. good to know. all i knew was that levels i play with many curves (aka patches) kill things pretty bad, bu...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-29-2002, 6:13 PM
#140
that's what i'm thinking. i can run most of them fine. like rich's kamino duel runs fine, and that has many, but the new icecave one that was released a bit back isn't very friendly at all. the tunnels are all patches with beautiful curves and look v...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-29-2002, 10:51 AM
#137
this speak of patches is making me a bit nervous. . .they're wonderful things if you need a curve here and there, but. . . maybe i'm alone in this, but patches and smooth curves are FPS killers. they look beautiful, but there is a very good reason t...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-26-2002, 2:27 PM
#131
hmm. that's too bad. since it's star wars and supposed to be all space doors rising and spreading, i guess it makes sense they wouldn't include it, but it would have been nice to have the same option as other quake games. oh well. then i guess you wi...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-26-2002, 3:28 AM
#126
on the doors, i have a suggestion: make a group of boxes spiked on the bottom that are a rising gate when put together instead of a swinging one. i think that would be the best way to do it, and you could get one of those neat sounds that they us in...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-24-2002, 3:34 AM
#119
sounds good. again, watch the patches. they have the ability to kill a good map. which is really sad, because they look the best. also, as far as when you release this, i would be willing to beta test for you. my system can handle quite a bit. it's...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-23-2002, 9:16 PM
#117
i believe he said that he was working on a connecting hallway in the back. i could be wrong, but i think i remember something to that effect....  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-23-2002, 1:12 AM
#115
probably just missed the s, but the name does look funny. kind of like canadia. . .anyway. i thought the light might be making the funny coloring, but that's no prob and is something to be fixed after the level is betaed and such ans seen what other...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-22-2002, 10:27 PM
#111
the sand textures are good. the only thing i say you might want to do is cut down on the orange-ness of it. the screenshot you have of the arena without seats is about the right color, i think, but that might just me. might also be the lighting color...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-19-2002, 9:08 AM
#85
the room is looking good. goes well with the mood. not sure how to suggest to light it. a bit bright right now. the room anakin and padme were in in the movie was pretty dark, so i would say go for that. ambient light seeping in kind of like caustics...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-16-2002, 3:27 PM
#74
i'm helping rex with the skin on his ship, so i now will be taking part of the blame if it doesn't shape up pretty soon. it will, don't worry. we're on it. anyway, i was just thinking after playing ladder2 for about half an hour that if you did this...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-13-2002, 6:57 AM
#60
your test pictures look good with that implimented. since games haven't come to an age where distance is blurred yet, if you are going to have these ships flying over, i see two things you could do to aid the effect and even make it easier on the com...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-12-2002, 8:48 AM
#49
he he. . .arena. . .get it? help out. . .arena. . .oh never mind....  [Read More]
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