Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

lo5t_h0pe

Latest Activity

Posted in: The Geonosian Arena WIP
 lo5t_h0pe
08-29-2002, 12:33 PM
#190
geforce 4 MX. . .eeeeew. . .it's not a bad card as in it won't run anything, but it is in the sense that it isn't a real geforce 4. it's actually basically just a slightly beefy geforce 2. even a geforce 3 is better, even though the number is smaller...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
08-12-2002, 7:56 PM
#160
don't worry. until a jedi game comes out that is based on the doom III engine, i don't think any of us are going to stop liking it. slicing baddies in half is far too much fun, not to mention pushing/dropping them off ledges, hurling lightning at the...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-31-2002, 1:47 AM
#147
thanks dajo, and thanks rich. good help from both sides, even though on different topics somewhat. i didn't know that about patches and brushes. good to know. all i knew was that levels i play with many curves (aka patches) kill things pretty bad, bu...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-29-2002, 6:13 PM
#140
that's what i'm thinking. i can run most of them fine. like rich's kamino duel runs fine, and that has many, but the new icecave one that was released a bit back isn't very friendly at all. the tunnels are all patches with beautiful curves and look v...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-29-2002, 10:51 AM
#137
this speak of patches is making me a bit nervous. . .they're wonderful things if you need a curve here and there, but. . . maybe i'm alone in this, but patches and smooth curves are FPS killers. they look beautiful, but there is a very good reason t...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-26-2002, 2:27 PM
#131
hmm. that's too bad. since it's star wars and supposed to be all space doors rising and spreading, i guess it makes sense they wouldn't include it, but it would have been nice to have the same option as other quake games. oh well. then i guess you wi...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-26-2002, 3:28 AM
#126
on the doors, i have a suggestion: make a group of boxes spiked on the bottom that are a rising gate when put together instead of a swinging one. i think that would be the best way to do it, and you could get one of those neat sounds that they us in...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-24-2002, 3:34 AM
#119
sounds good. again, watch the patches. they have the ability to kill a good map. which is really sad, because they look the best. also, as far as when you release this, i would be willing to beta test for you. my system can handle quite a bit. it's...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-23-2002, 9:16 PM
#117
i believe he said that he was working on a connecting hallway in the back. i could be wrong, but i think i remember something to that effect....  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-23-2002, 1:12 AM
#115
probably just missed the s, but the name does look funny. kind of like canadia. . .anyway. i thought the light might be making the funny coloring, but that's no prob and is something to be fixed after the level is betaed and such ans seen what other...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-22-2002, 10:27 PM
#111
the sand textures are good. the only thing i say you might want to do is cut down on the orange-ness of it. the screenshot you have of the arena without seats is about the right color, i think, but that might just me. might also be the lighting color...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-19-2002, 9:08 AM
#85
the room is looking good. goes well with the mood. not sure how to suggest to light it. a bit bright right now. the room anakin and padme were in in the movie was pretty dark, so i would say go for that. ambient light seeping in kind of like caustics...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-16-2002, 3:27 PM
#74
i'm helping rex with the skin on his ship, so i now will be taking part of the blame if it doesn't shape up pretty soon. it will, don't worry. we're on it. anyway, i was just thinking after playing ladder2 for about half an hour that if you did this...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-13-2002, 6:57 AM
#60
your test pictures look good with that implimented. since games haven't come to an age where distance is blurred yet, if you are going to have these ships flying over, i see two things you could do to aid the effect and even make it easier on the com...  [Read More]
Posted in: The Geonosian Arena WIP
 lo5t_h0pe
07-12-2002, 8:48 AM
#49
he he. . .arena. . .get it? help out. . .arena. . .oh never mind....  [Read More]