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Dacks

Latest Activity

Well, since we're on the promotional tour anyway ;) MovieBattles II (http://www.moviebattles.com) A progressive, tactical, class-based, team-orientated Multiplayer Total Conversion. Classes inspired by characters seen in the movies. An active and c...  [Read More]
Posted in: OJP Class system
 Dacks
10-01-2004, 7:18 AM
#9
After following the previous posts, it's hard to not notice the influence both Movie Battles II (http://www.moviebattles.com) and [url=http://fm.mt-wudan.com]Force Mod 3[url] have on any attempt of some sort of Class System that graps the most bigges...  [Read More]
Posted in: RE: Adminmod thread
 Dacks
09-13-2004, 12:52 AM
#8
Originally posted by Amidala from Chop Shop So another thing you could do is run a mod that totally changes the game, like ForceMod III (http://fm.mt-wudan.com/) or Movie Battles (http://www.moviebattles.com/). If you like those mods, you could run...  [Read More]
Posted in: Moviebattles II Mod
 Dacks
05-20-2004, 9:38 PM
#25
5 Soldiers covering a particular important entrance on the Tantive IV map, while 2 heroes scatter slightly ahead to invertigate. The Imperial Forces pull of a massive 10 men assault and the Rebels litteraly scream "Fall Back". Everyone gro...  [Read More]
Posted in: dueling and running
 Dacks
04-08-2004, 4:37 PM
#5
Watch for the Movie Battles II and OJP mods. I think that's what you're looking for....  [Read More]
Posted in: Movie Battles II demo
 Dacks
05-07-2004, 5:14 PM
#31
The max_cvars error is casued by having too many scripted binds. Simply deleting your jampconfig.cfg in your GameData/MBII should resolve this....  [Read More]
Posted in: Enhanced WIP: Saber System
 Dacks
06-03-2004, 1:30 AM
#149
Well in the System's defense :D : - There doesn't seem to be much benefit to manually blocking at least in it's current form. With Manual Blocking you can disarm the opponent of his/her saber. During battles, losing your saber mostly means dead. -...  [Read More]
Posted in: Enhanced Ideas: New Animations
 Dacks
11-21-2003, 8:53 PM
#27
Ah, I now see what you meant with blending and picking out certain parts of a move. If possible, could you perhaps try an over the head 'Move forwards signal' ? (Perhaps the over the head greeting by Rosh is use-able) I'm asking this, 'cause I'd li...  [Read More]