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giganerd

Latest Posts

Page: 1 of 1
Posted in: WIP: Project Duality
 giganerd
08-27-2002, 12:26 PM
#4
Ah, I was using a browser other than IE but in IE it does work....  [Read More]
Posted in: WIP: Project Duality
 giganerd
08-26-2002, 9:42 PM
#2
Um, are those supposed to be text files? Am I supposed to copy all that, paste it into Notepad and save it as a .jpg?...  [Read More]
Posted in: textures, shaders, and skybox problem
 giganerd
01-01-2004, 6:56 PM
#5
Yep, it's named tristan.shader and I've added it to the shaderlist.txt....  [Read More]
Posted in: textures, shaders, and skybox problem
 giganerd
01-01-2004, 6:25 PM
#3
this is what my custom shader looks like: textures/tristan/yavin_sun { qer_editorimage textures/skies/sky surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_sunExt 0.903380 0.983185 1 100 135 25 0 12 q3map_lightmapfilterradius 0 128 q3ma...  [Read More]
Posted in: textures, shaders, and skybox problem
 giganerd
01-01-2004, 5:59 PM
#1
Ok, I'm making a map that is using custom textures so I have a textures/mytex folder in my pk3 with my custom textures. I also have a custom shader I'm using for the sky, but instead of custom sky textures I want to use the yavin sky textures. Here's...  [Read More]
Posted in: my map wont bsp right!!
 giganerd
01-01-2004, 4:11 PM
#2
Sounds to me like you made it too big....  [Read More]
Posted in: Texturing patch meshes
 giganerd
01-01-2004, 5:51 AM
#2
You need to bring up the surface inspector for patches which is shift + s....  [Read More]
Posted in: debugging question
 giganerd
12-29-2003, 3:41 PM
#2
If you double-click the error message it should select the problem brush for you. I've never gotten a degenerate plane error but I have gotten a duplicate plane error and I usually get this when I do a little too much vertex editing on brushes. Hope...  [Read More]
Posted in: ninja_tex.shader
 giganerd
12-26-2003, 4:02 PM
#2
Sounds like a custom shader file from a map you may have downloaded. And are you trying to load a map in the game or the shader file itself in the editor?...  [Read More]
Posted in: Textures... Gone?
 giganerd
12-29-2003, 2:54 AM
#8
Originally posted by [SASH]Nathan or type 'SV_PURE 0' in console then devmap yur map ;) custom textures will show then without the need to pak it Hey, thanks for the tip! :D...  [Read More]
Posted in: Textures... Gone?
 giganerd
12-28-2003, 12:54 AM
#4
I've found that you have to make a pk3 w/ your map and custom textures in it if you are testing it in multiplayer. You don't have to make a pk3 if you are testing in single player....  [Read More]
Posted in: Sprites
 giganerd
12-26-2003, 4:08 PM
#2
I know there are some ground shaders in the yavin texture set that have sprites like that built into them, you might want to try out those....  [Read More]
Posted in: Elevator only goes 1 way...
 giganerd
12-26-2003, 3:07 PM
#4
If you don't feel like messing with triggers and such you can always make two func_plats, one for going up and one for going down, but that tutorial makes it pretty easy anyways....  [Read More]
Posted in: Is it possible to...
 giganerd
12-26-2003, 3:11 PM
#5
If I remember correctly, in JO a trigger_hurt would give health if negative in sp mode, but in mp it would play the falling death thingy. But I haven't tried this for JA so I don't know what it will do for sure....  [Read More]
Posted in: Water?!
 giganerd
12-22-2003, 4:47 PM
#7
Originally posted by Altus_Thrawn Also what do caulk_water and caulk_lava and caulk_acid do? They are like caulk_nonsolid in that they let you pass through it like a liquid, but they make that particular brush act like water, lava, or acid, i.e. g...  [Read More]
Posted in: Regenerating Func_breakables?
 giganerd
12-16-2003, 1:05 AM
#2
As far as I know, func_breakables don't "regenerate" until the map reloads. You might want to try a different method for creating targets, say a func_train that moves when shot or something....  [Read More]
Posted in: Bottomless pits in JA
 giganerd
12-28-2003, 12:51 AM
#13
Maybe try some black fog?...  [Read More]
Posted in: NPCs in Duel maps
 giganerd
12-08-2003, 4:23 AM
#2
Yeah, I'd like to know how to prevent this too, because in my FFA map that I'm working on that has swoops, when you kill a swoop it counts towards your score....  [Read More]
Posted in: Need help fast
 giganerd
12-06-2003, 7:29 PM
#2
Well, I can't tell you much about scripting except you should download the SDK they just released. It has BehavEd in it which you can use to make scripts. As for mapping, I recommend going here to get started: http://richdiesal.jedioutcastmaps.com/...  [Read More]
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