Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

New MOD- JediStyles

Page: 1 of 1
 stellerwinds
07-14-2002, 7:29 AM
#1
JediStyle is a mod I have been working on since the release of the SDK.
It is a first phase enhancement of the basic multiplayer that will be used
when I later release a new team orientated mod.

Here is a description of its features.

Saber-
-Two one handed styles added
-towards wall backflip expanded to work in air
-new in-air sideways "ninja" wall flips
-wallrun jump boosted slightly
-jump kick is now a dropkick (only works on downward velocity of jump)
-sideways kick removed
-saber throw does progressive damage
-one handed styles used during run and has slightly less defense
-2 handed styles used during walk have more defense and damage
-walk speed is closer to run speed
-new "tornado" jump attack for one-handed blue style
-backstab and lunge belong to 2 handed blue
-"new" jump saber slash and hop back attack for one handed yellow
-special attacks cannot be executed immediately after one another
-special attacks do not need enemies "in sight" or directly behind
-new stagger effect when blocking a saber strike
-saber defense arc smaller, no deflecting shots from behind
-1 second buffer between each roll
-dismember automatically on

Weapons-
-more realistic velocity and damage
-blasters and repeater shots randomly ricochet sometimes
-laser main mode is rapid fire
-repeater alt is a stun blast that knocks you back and to the ground
-homing missile can bounce and does not lose lock from a push
-portable force field fixed so it does not cause "lag"; also the dimensions
have been changed into a smaller shield you can crouch behind for cover
-removed the flechette gun for redesign

Player-
-shield soft ceiling at 75 instead of 100
-standing still while crouched regenerates shield
-health kits and bacta increase health over time instead of instant
-force heal causes you to kneel while healing
-force speed now works like in the movies allowing you to move at blinding
speed briefly
-protect does not drain force unless hit
-force push/pull does not knock you down as long

Download it from http://home.attbi.com/~endiku4/jedistyle.zip)

Appreciate any feedback
 Zey
07-15-2002, 10:21 PM
#2
Are you going to release the Source Code for you MOD?

Trying to learn and the only way to do so is to look at others :)
 cROsIs**
07-18-2002, 10:50 PM
#3
THATS SO BS YOU JUST COPUED DESTS MOD.
 Roger
07-19-2002, 10:46 AM
#4
cROsIs**, do you have any evidence of this?

If not, please refrain from making comments like that.

Thanks

Roger
Moderator & All Around Web Person for Mod Central
 razorace
08-15-2002, 2:01 AM
#5
I've unofficially cancelled Jedi Styles until Stellarwind shows back up. Until then, I'm starting a Mod in the same vain of trying to boost the realism of the game in general. The official title is Star Wars: Masters of the Force. I'm aiming for a two staged modification schedule. Stage One will involve reworking the game mechanics for more realism. Stage Two will involve adding a experience / leveling system to the game for a more flexible and fun game experience. Eventually, I'm aiming for a Mod capable of recreating the movie battles in a way that is as fun and realistic as possible. I will accept help in basically any area and experience level.

The main thread for this is in General Editing, here. (http://www.lucasforums.com/showthread.php?s=&postid=764490#post764490)

Zey: Stellarwind didn't want to release the source code. However, I did get a copy of the WIP source before he dropped out of sight.
Page: 1 of 1