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oddjob: A-Team

Latest Posts

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Posted in: Han Solo model in progress
 oddjob: A-Team
09-11-2002, 7:24 PM
#93
Looks great. I just hope the surpise version isn't Hoth. That would suck. Anyway, nice job....  [Read More]
Posted in: Han Solo model in progress
 oddjob: A-Team
08-25-2002, 7:41 PM
#29
Wow, very nice work. Now you all know why I chose the Hoth Han... Less likely that there was one being worked on. :) I had better get back to my Han now......  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
08-07-2002, 9:19 AM
#158
It's up at Jediknightii.net and this one works: http://www.jediknightii.net/files/index.php?link=file&id=696...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-30-2002, 11:53 PM
#150
Well, I sent it out to a bunch of sites yesterday. I guess it will take a while to get out there....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-29-2002, 2:49 PM
#147
That wasn't me with the sith Rodian. Just FYI....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-29-2002, 11:49 AM
#145
Oh, I almost forgot! Hey t3rr0r, what name/email should I put in the readme for the CTF skins you made? I left out the grey skin for now because the pak was pretty big already, but I need to update the readme with your info. Once I get that done I ca...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-29-2002, 1:05 AM
#142
Ok, here is what might be the final pak. Give it a try and see if there are any problems. If I don't hear of any then I will probably release it to the model site tomorrow night. http://home.attbi.com/~oddjob1138/c3po_4lom.zip Oh and for those of...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-28-2002, 4:01 AM
#140
One more LOD down, one to go. I should be able to post a finished glm to test by late tomorrow. And then finalize the pack and release it perhaps Mon. or Tue....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-26-2002, 2:01 AM
#138
Originally posted by Messy_Dwarf When I want to play guns, I play Action Half-life. My only suggestion to you, noble Sir Oddjob is that you release this pack under the name of C3P0, as he is the biggest name character included. When someone does a...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-26-2002, 1:56 AM
#137
Well, I have one LOD done and I am half-way through the next. It takes me about 4 hours to complete one LOD. And that's heavily distracted by my kids and such. I could be done in a couple of days and have it ready for final testing before release by...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-26-2002, 1:19 AM
#136
Well, the 4lom stuff is the only one really made by me. The rest are pretty much recolors or files from the assets pak. I will look into reducing the file size if I can though, thanks for the tip. I am glad you like the sounds. They make me chuckle a...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-24-2002, 12:16 PM
#130
Well, there is a modified 'e chu ta' in there for the imperial droid. But unfortunately you can't use just a taunt, which sucks. And every version of it I have found out there has been of horrible sound quality. On top of that it doesn't match any of...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-24-2002, 11:57 AM
#127
How aobut this, I will upload my latest version and you can download that. It fixes that shader problem and a couple of other problems and converts all the wav's to mp3's. In case you missed the link before, here it is again: http://home.attbi.com...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-24-2002, 11:09 AM
#121
Fixed that. I had his, and the rest of the models' falling sounds named wrong. It should be falling1 and I had them just called falling. Both the c3po's and the protocol droid's(now called TC-14 from Episode 1) sounds are meant for comic effect. So t...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-24-2002, 2:11 AM
#119
Wow, thanks for both of those suggestions/bug fixes! This is exactly why I like to give the few that bother to look at my thread a crack at my model while I am working on the LOD. I will change both models to their own directory. I didn't even thin...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-23-2002, 10:53 AM
#113
There really isn't much different from modeling one from scratch and importing one from the game actually. Spacermonkey's tutorial would do the job just fine. The only thing I could really add is how to export to a Max format from the original glm fi...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-23-2002, 1:08 AM
#106
Actually, come to think of it, it's probably some pak file you have but I, and apparently t3rr0r don't have. But you put both of them together and POW, bugs. Perhaps post a list of the added pk3 files you have? Dunno....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-23-2002, 1:07 AM
#105
Well, that's certainly likely as that's about as close to writing code or scripting as I would ever want to get. :p But it doesn't do it on my comp. And I test on bespin too. Hrm... Perhaps try deleting some shader files and see which one fixes it?...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-22-2002, 8:07 PM
#100
Ok, here is an updated version. I took out the sounds for the protocol(silver) version and it fit on my site. So enjoy and send me that feedback. http://home.attbi.com/~oddjob1138/glm_4lom.zip...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-22-2002, 5:33 PM
#98
He has basically the same shiny shader as the stormtrooper model already, just FYI. I'll see if there is anything I can do to enhance it at all but I am pretty sure already. And once it's out people can always make skins....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-22-2002, 4:57 PM
#95
I figured tripod would be sketchy at best. Ah well, I will try to upload it to my personal site. I will just have to chop some stuff out of the beta pk3 that will be in the final to do it. Gimmie a few hours and I will have it up on a more reliable s...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-22-2002, 12:02 PM
#90
Ok, here's a beta of the models. I hopefully Tripod will hold out long enough for some of you to pick this up and give me some feedback. http://home.attbi.com/~oddjob1138/glm_4lom.zip There are no icons made yet. Just placeholders. Other than that...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-21-2002, 11:17 AM
#89
Yeah, thanks. I fixed some of the texture problems I was having and it's looking like I might have a preliminary version out later today... Stay tuned....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 11:15 AM
#78
Well, I was thinking I would make Han in Hoth gear next actually. Perhaps Zuckuss, but I am leaning towards Han in Hoth gear. Plus, I have a Harrison Ford head already made that is a fair likeness unskinned....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 7:42 AM
#73
Originally posted by t3rr0r i could .zip them up and e-mail them to you. cause my space is only a wee tripod site. :( i didn't get any icons done, but i have the textures and .skin files. edit: i'll pm you the links so noone else gets a hold of th...  [Read More]
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