Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

oddjob: A-Team

Latest Posts

Page: 2 of 2
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 5:33 AM
#66
Hell yeah! I was just going to not do the silver/EpII c3po and let the community of skinners add them later so that's nice and the team colors are really nice favor. Thanks. Perhaps you could upload them somewhere?...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 5:31 AM
#65
Chesire: I see. Well, in all the reference pic's and with the action figures as well, the color of the body and the color of the head is pretty disparate. It's like they just stuck that head on an unused protocol droid body and shoved him out there f...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 3:42 AM
#60
:) Thanks. Oh, and here's another pic, this time of the Imperial protocol droid and C3po. Enjoy! http://home.attbi.com/~oddjob1138/img/c3po.jpg...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-20-2002, 2:43 AM
#57
What do you mean match the skin to the body? I am not sure I understand. Oh, and thanks....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-19-2002, 4:17 PM
#53
http://home.attbi.com/~oddjob1138/img/4lom_ingame.jpg As you can see I have some textures assigned to the wrong parts(upper thighs) and the caps aren't showing up for some reason(I am using the same that the protocol droid uses, a broken switch text...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-19-2002, 3:08 PM
#52
We are still working on what it became, although slowly at the moment as we are in the middle of passing the torch from one coder to another. And you know how coders are, they like to start from scratch and do it all themselves. :p...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-19-2002, 1:03 PM
#48
http://home.attbi.com/~oddjob1138/JedivsBountyhunter.doc Give this a read. It would be fairly simple to make. Only coding really....  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-19-2002, 11:51 AM
#46
Oh, and thanks quamosity. :)...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-19-2002, 11:49 AM
#45
Originally posted by VampireHunterD Am I supposed to be impressed by this? I said you actually had an idea going. So, accept the compliment and keep at it. That's all I said. There's no need in you holding a grudge with me now you know. Get over it...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-18-2002, 9:49 PM
#39
I guess you totaly missed this eh? http://www.jediknightii.net/files/index.php?link=file&id=320 http://www.planetquake.com/polycount/info/jk2/boushh_leia/boushh_leia.shtml Oh, and I did everything on this model. Modeling, skin meshing, skinning...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-18-2002, 12:56 PM
#37
Well, apparently importing a model is just as frustrating and annoying the 2nd time around too. :p You would think I would have learned enough from my first foray into JKII modeling. Ah well, it's comming along, but there are some just plain intrin...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-13-2002, 11:09 AM
#30
Don't worry, not taking it the wrong way. I just didn't have much in the way of reference pic's to work from. And I couldn't find my kid's action figure. I could have dug out my old original Kenner figure but it's hid away in my boxed up original col...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-12-2002, 10:41 PM
#26
Here's a few refrence pic's I used, so you can see how long his head looks. Also take a look at the video. http://www.starwarssource.net/Characters/4-Lom/Images/4-LOM_001.JPG http://people.a2000.nl/tvdbrink/images/4lom/4lom2.gif http://zuul.gotdns...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-12-2002, 1:35 PM
#21
Ok, here comes some more shots showing of my poor skinning abilities... Enjoy. http://home.attbi.com/~oddjob1138/img/4lom_head.jpg http://home.attbi.com/~oddjob1138/img/4lom_front_side.jpg...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-09-2002, 12:12 AM
#20
I'm a 70's child, so of course it's all about the classic trilogy for me. :) As for the conversion, I am pretty resoursefull, and I have looked at the model and I am pretty sure I can do it. (I say that now... heh). Like I said, this is just a quick...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-08-2002, 11:16 PM
#18
Well, seeing as how the poly count is already a bit high on the 3P0 model and Kman here want's to convert the original, I think I will leave that one alone. But whatever problems I run into with the body will be the same ones as him most likely. Shou...  [Read More]
Posted in: WIP: 4-Lom using the C-3P0 model
 oddjob: A-Team
07-08-2002, 12:49 AM
#2
http://home.attbi.com/~oddjob1138/img/4lom.jpg The body is just a repaint/reskin of the 3P0 body that comes with the game. I modeled the head and have just started skinning it. I figured it would be a quick little model(HA!) before I do another fr...  [Read More]
Posted in: Klorel's Mace Windu in progress
 oddjob: A-Team
06-09-2002, 4:56 AM
#98
It's not the tags you have to worry about if you make your model a different proportion than the skeleton. You have to worry about how it will deform if it's different. You may just plain have to conform to the skeleton. But modeling isn't so much ab...  [Read More]
Posted in: Klorel's Mace Windu in progress
 oddjob: A-Team
06-08-2002, 12:05 PM
#96
Yeah, delete one side, UVW map the remaining side, then mirror copy it, attach it to your original and weld the verts back up. Done. That's what I have done with my Boushh/Leia model's legs and arms....  [Read More]
Page: 2 of 2