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RichDiesal

Latest Posts

Page: 2 of 6
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-16-2002, 11:26 PM
#184
Is there any way to select all the brushes on the map at once or a selection box kinda thing? Is there a good way to select multiple objects that are being hidden by another brush? Actually, it's quite simple. Simple create a new brush (of any textur...  [Read More]
if I make a cage, would the fps(frame per second) be much lower than it would be w/o the cage? Framerate using glass will drop just as much as if you used any other shader. A few shaders won't cause many problems, but if you have more than say... fo...  [Read More]
Try to consolidate your posts into 1 in the future. :p And I'm not entirely sure what you're asking... glass is a shader, and shaders typically (depending on what kind of shader it is) cause the engine to draw two or three times as many triangles as...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-14-2002, 10:58 PM
#172
It's in there... :) Load up assets0 in WinZIP and sort by directory (click on the "Path" column). All the sounds you would want to use are probably going to be in sound/ambience/...  [Read More]
I suggest you read the Q3A shader manual. I would need to screw around with it to get it to work myself. :) You need to make a shader with a transparency layer....  [Read More]
Sounds for fires and such are covered in http://richdiesal.jedioutcastmaps.com/tutorials/en220lsn3.html As for func_plats/func_doors, you don't make them turn, I don't think. There is an option to make them face the direction of the next waypoint, b...  [Read More]
I need some help with sound, i made a func_train (and it moves n' all) but it wont play my sound func_train sounds don't work on MP for no real specific reason. Test it in SP and see if it works there. In addition to that, you generally want to use...  [Read More]
You need to execute the wp_bot_edit command and then restart the map you're working on. It will then load the waypoint editing commands....  [Read More]
Sorta... texture both sides with the shader and make it a func_glass - it will break on its own like that with no further fiddling....  [Read More]
Regarding having no geometry behind the endcap, you said that is impossible. If you you look at my editor shot, windows2.jpg, I hope you can see what I have doneI say impossible in that if you have a curve blocking off the void, you create a leak in...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-11-2002, 11:26 AM
#146
Are enclosed brushes just normal brushes or something different[quote] I mean enclosed brushes in that it's an area surrounded completely by brushes. There should always be brushes between the player and the void. [quote]how do I check to see how ma...  [Read More]
You need to make enclosed brushes wherever you want the player to actually be able to go. If you just want him to be able to see (and not go) to other buildings up high, then that is fine... you will be able to see through the sky shader to whatever...  [Read More]
I nearly have the architecture complete, but it will be a while. I have many textures and shaders to come up with. And in any case, this isn't a WIP/request for mp3s thread, so get out of here! :p...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-09-2002, 12:12 PM
#131
Dont you haveto use \ instead of / in JKRadient Rich? 007 Tuts told me so Nope. :) Maybe in GTKRadiant... :p Kamino's music was referenced as "sound/duel_kamino/music.mp3" You hear music in that, don't you? :p How do you make it so NPC's...  [Read More]
As long as you path it the same. :) For example, if you reference "music/levelname/music.mp3", you would need to place it in "music/levelname/" within your PK3. EDIT: PK3s, MP3s, all the same thing. :p...  [Read More]
In fact, I get only about ten of the availiable 30 or so textures when I use that library. In GTK, I see them all. Can you shed some light on what's up here? This seems to be a common problem. Unfortunately, no one actually seems to stick with it lon...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-08-2002, 12:38 PM
#118
Same way you take screenshots in any Windows application. Press Alt+Printscreen to copy a picture of the current window (or press just Printscreen for your full screen) onto the clipboard, then load up Adobe Photoshop, MS Paint (or another paint prog...  [Read More]
Making rain sound like rain is like making anything else sound like anything else. Make a target_speaker, get an mp3 that sounds like rain, and loop it. :) You can also make an ambient rain soundset that the player activates when he walks through (wh...  [Read More]
It's tricky. As I understand it, use redplayer/blueplayer for where you want players to spawn when a new CTF game begins... use redspawn/bluespawn for where you want players to respawn later - although I think if there are no bluespawn/respawns, it w...  [Read More]
Posted in: The RichDiesel University Tutorial Questions Thread.
 RichDiesal
07-07-2002, 10:13 AM
#110
Ahh, an easy one. http://richdiesal.jedioutcastmaps.com/tutorials/gc102lsn7.html You'd think you'd have gone through the tutorials since you're posting in a "questions about the tutorials" thread. ;)...  [Read More]
Originally posted by silverwest Do you know why my custom textures show up in SP, but not MP? Do they need to be in a pk3 or something? They do, but you can get around that by entering the console command "sv_pure 0" before launching the m...  [Read More]
Originally posted by Anakin All I need now it a trigger_once to activate a cutscene then I will be happy, any insights?? Should just be a trigger_once targetted to a target_scriptrunner with your cutscene's script in there... what are you having tro...  [Read More]
1) That would be best done by scripting... give a force_push activated script to the breakable that activates it when push is used on it. 2) Scripting muuuuch more complicated. Scripting can make in-game cutscenes. Scripting good. :p 3) What's the...  [Read More]
One: A texture is a texture. You need a shader, not a texture. :) I don't think Raven included a shader to make that texture transparent, so you'll hafta make one yourself. :) Two: I've never gotten a ladder to work, so I have no idea. Three: Switc...  [Read More]
Oh hrm... still, those problems are just bizarre. You are using JK2Radiant and not GTKRadiant, right? GTK may handle these things differently (not sure though). You shouldn't need to ungroup the curve to do that. It's actually much more difficult to...  [Read More]
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