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txa1265

Latest Posts

Page: 49 of 51
Posted in: What shall we declare JA as?
 txa1265
05-01-2003, 3:08 PM
#13
Originally posted by StormHammer It's the same age-old argument again. FPS is becoming too genereic a term <snip> JA...well, it's a FPS/TPS/Melee/Action/Adventure with light RPG elements. How on earth can you sub-categorise that? I think i...  [Read More]
Posted in: What shall we declare JA as?
 txa1265
05-01-2003, 11:56 AM
#9
Originally posted by Pedro The Hutt I wouldn't really call it an FPS, concidering most of the game will be played in a third person perspective, and you'll be slicing and hacking the most rather than shooting, so it's eh.... a tps, third person slas...  [Read More]
Posted in: Are we FORCED to use the saber staff?
 txa1265
05-02-2003, 8:10 AM
#33
Originally posted by PromoSidone It would be cool if u first had a blaster and needed to go to come kind of cave to get ur crystals...... and then make ur saber...:D If that was even considered ... I'm sure it went the same path as it did from the...  [Read More]
Posted in: Are we FORCED to use the saber staff?
 txa1265
05-01-2003, 3:21 PM
#17
Originally posted by Pedro The Hutt actually both Obi-Wan and Qui-Gon did do fine against him on their own, untill Maul decided to play dirty =p whopping someone in the face with your hilt and then stabbing them during that moment where they're stun...  [Read More]
Posted in: Are we FORCED to use the saber staff?
 txa1265
05-01-2003, 1:47 PM
#14
Originally posted by Prime As long as I can stick with my single blade, I'll be happy. And I suspect that this will be the case. The only fear that I have is that the single blade will be less powerful than the other styles. From what I've read,...  [Read More]
Posted in: Are we FORCED to use the saber staff?
 txa1265
05-01-2003, 11:12 AM
#9
Personally, I am interested in trying out the dual handed sabers and 'light staff', but would prefer to stay single saber. It really depends on what advantages / disadvantages there are to each. I don't see it much different from the stances, where t...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 txa1265
05-02-2003, 8:13 AM
#27
Originally posted by razorace <snip> Like txa1265 mentioned, the key is to make the player feel like they are playing the game instead of the other way around. :) Exactly ... if only I had said it so succinctly ... :D That is what takes le...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 txa1265
05-02-2003, 1:25 AM
#23
Originally posted by razorace Nah, most of the best games of all time are linear. It's just a plus in my book. ... there's a line somewhere between having linear levels and feeling like you're playing a FPS 'on rails'. I played RtCW and knew it wa...  [Read More]
Posted in: Look closer at the "non-linear progression system"
 txa1265
05-01-2003, 12:13 PM
#19
Originally posted by toms ... JO had the most linear, confined, contrived levels i have seen in an FPS for years... corridor... open door... corridor... (plus the terrible, tacked on puzzles). ... While I think that JKII was fairly linear - some l...  [Read More]
Posted in: Interview with Raven on Gamespy about JA
 txa1265
04-28-2003, 2:44 PM
#11
Originally posted by StormHammer I'm not really very concerned about having the other characters call me by name, to be honest. If they really wanted to, they could simply have the Jedi Masters and other Jedi refer to you as Padawan, considering tha...  [Read More]
Posted in: Interview with Raven on Gamespy about JA
 txa1265
04-28-2003, 1:31 PM
#8
Originally posted by StormHammer I'm not really happy about that part, if the game gives you your name. If you can choose everything else, it seems a bit odd that you can't pick your own name. I have mixed feelings there ... on the one hand, given...  [Read More]
Posted in: Interview with Raven on Gamespy about JA
 txa1265
04-28-2003, 10:45 AM
#4
Most interesting thing I saw was the emphasis and excitement around enhanced saber combat system. Wall run we had, kick flip also - although they seem enhanced. Object physics seems very interesting - they were talkign about rocks and stuff ... maybe...  [Read More]
Posted in: Balancing non-linear gameplay?
 txa1265
04-28-2003, 8:34 AM
#32
Originally posted by Solo4114 Actually, that was one of the things that ticked me off the MOST about MoHAA. I can remember a level towards the end of the game where it was so blatantly obvious that you were standing on a "trigger" patch of...  [Read More]
Posted in: Balancing non-linear gameplay?
 txa1265
04-28-2003, 8:30 AM
#31
Originally posted by Prime I usually prefer to have more challenging enemies at higher levels. Mowing down yet more weak henchmen can get boring. In JO, by the time you get near the end of the game, stormtroopers are no challenge, no matter how many...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-29-2003, 5:27 PM
#46
Originally posted by HertogJan Hmm so I can use my Office XP CD for windows to install it on say, a mac laptop? That's great :D And how much do you pay for a mac laptop? With reasonable performance? (for office applications and light games that is....  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-29-2003, 12:23 PM
#42
Originally posted by HertogJan Yeah there are titanium ones and they look nice :) It's just that I hate the pink macs ;) I don't have much experience with macs, but I know compatibility is an issue and I rather have all my software and games to work...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-29-2003, 11:09 AM
#40
Originally posted by Matariel okay, what im saying here is from what ive seen in australia, the Mac is not popular at all down here, so i dont know how popular it is in the US or wherever else. First of all, i dont think a mac release will be econom...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-29-2003, 10:34 AM
#39
Originally posted by HertogJan A teacher of mine a couple of years ago had a cool mac, very small, but with some laptop features and a semi-normal OS... That looked great!! Other then that, I HATE MACS!! It's hardware sometimes sucks, but I got to...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 5:03 PM
#36
Originally posted by HertogJan How much fps did you get then?? I get 70 average I think... in the swamp that is, the rest is 90/100... You know ... I never checked it there !!! Unbelievable! I know my Dell Inspiron 8200 (1.8GHz P4, 64MB GF4 GO 440...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 1:22 PM
#34
Originally posted by Matariel <snip> So, to repeat, JA probably wont (in my opinion) be ported to mac, because (still my opinion folks) it will neither be economically feasible nor will it be technologically feasible. OK, so we've firmly est...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 11:13 AM
#32
Originally posted by HertogJan Eh, that's not what I meant. I use WinXP so I don't have mac problems :) But I meant to say that the thumb buttons can only be assigned in windows, to certain functions. Example: I have the large thumb button assigned...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 10:31 AM
#29
Originally posted by Anakin Im still waiting for my replacment laptop to turn up, My nice new 17" Powerbook. :( I use one of those Microsoft Notebook Mice, now they are nice :) I was thinking about a 17", but since between my 12"...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 10:19 AM
#27
Originally posted by HertogJan Can you configure the IntelliMouse Explorer buttons? I have it too, but it seems to me I can only configure it if I set the buttons to work as, say ctrl, by using the windows software... :( Yes - there is software fo...  [Read More]
Posted in: Those of us who play with Macs
 txa1265
04-28-2003, 8:45 AM
#24
Originally posted by Matariel ... theres a q3 port for mac, which was actually released first as i remember, but i dont think raven will make a mac port too quickly, so dont hold your breath Try to keep yourself on subject ... at least you showed...  [Read More]
Posted in: lightstaff / dual sabres
 txa1265
05-01-2003, 4:15 PM
#36
OK Stormhammer ... where did you get that sweet picture?!?! Anyway ... I was thinking that one way to have two sabers working would be to have the left mouse button attack with the left saber and the right mouse button attack with the right saber. P...  [Read More]
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