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checkmate

Latest Threads

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Posted in: Messages never seen in a SCUMM game
 checkmate
09-12-2002, 8:21 PM
#1
Disassembling the scripts from SCUMM games can bring up some interesting messages you've never seen. Here's one from MI2: - Error: Tell Tim To Add More Planks! I know of more, but I can't get them posted right now....  [Read More]
Posted in: Scumm Knowledge Base
 checkmate
07-14-2002, 3:37 PM
#1
Not to be confused with the Microsoft Knowledge Base. This thread is for people to share their information on the Scumm format, if they are willing. I'm looking for obscure things like Akos costumes and music codecs, stuff that hasn't been revealed...  [Read More]
Posted in: How do you hack?
 checkmate
05-31-2002, 4:37 AM
#1
Where do you SCUMM hackers find out how to decode all that SCUMM stuff? I've heard of disassemblers (eeeeuuuuugggghhhh!) helping with the job, but I've used a disassembler before (eeeeuuuuugggghhhh!) and I can't imagine how you do it. How do you find...  [Read More]
Posted in: Akos...
 checkmate
05-07-2002, 3:47 AM
#1
Hi:) I've started a project to decode and view the AKOS costumes used in Full Throttle and later. I think I've figured out some of the format (special thanks to ScummVM team!), and I need a little help. Please correct me if I make a mistake...I'm n...  [Read More]
Posted in: AkosView Release
 checkmate
06-17-2004, 2:17 AM
#1
I've decided to upload the finalized version of AkosView, with source code. This is NOT an alpha version, and is capable of extracting AKOS data from SCUMM files! I actually finished the AKOS extractor a couple months ago, but I didn't want to relea...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-03-2004, 1:51 AM
#1
The newest, windowed version of AkosView is now here, although it's an alpha version. It doesn't have all the features of the final which I will hopefully release in the near future, but it is functional, so go here (http://www.geocities.com/nosedog2...  [Read More]
Posted in: AkosView 2 under development
 checkmate
11-06-2003, 10:40 PM
#1
AkosView 2. My wonderful new project, which, unlike the original AkosView, will A) run in a window B) have the ability to extract AKOSes from game files by itself C) display codec 16 D) have no problems displaying certain weird frames. My developmen...  [Read More]
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