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checkmate

Latest Activity

Posted in: New Scumm utility
 checkmate
01-11-2005, 5:24 PM
#15
This program can view AKOSes? Great! I'm sorry I never finished AkosView. I can't get myself to finish it, so thank you for making a different program capable of this (and a lot more):)...  [Read More]
Posted in: AkosView Release
 checkmate
06-23-2004, 9:58 PM
#3
Oh DARN!:o I forgot to add code that detects the different SCUMM versions (hence slightly different file formats). I assume it works for Curse of Monkey Island, right? I'm on vacation, so unfortunately I won't be able to correct this problem for a we...  [Read More]
Posted in: AkosView Release
 checkmate
06-17-2004, 2:17 AM
#1
I've decided to upload the finalized version of AkosView, with source code. This is NOT an alpha version, and is capable of extracting AKOS data from SCUMM files! I actually finished the AKOS extractor a couple months ago, but I didn't want to relea...  [Read More]
Posted in: SCUMM Explorer - Where's the Mac version?
 checkmate
03-15-2004, 3:49 AM
#4
I seem to recall there was a "Scumm Xplorer" project, but I can't imagine where it is, now. Wasn't Drigo Zoxx in charge of it?...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
04-04-2004, 4:02 PM
#33
You'll notice that I have a skeleton for an index file reader. Gotta complete it sometime......  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-27-2004, 1:00 AM
#31
Yo! Would anybody like to comment on the source release?:D...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-25-2004, 4:27 PM
#30
New version (Alpha 5), and I've released the source code!...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-17-2004, 9:48 PM
#28
I didn't realize anybody needed it anytime soon. But if you wanted it, Mr. Flibble, you got it! AkosView Alpha 4 adds support for image saving (as PNG rather than BMP)....  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-16-2004, 10:53 PM
#27
I haven't added a "save as bitmap" feature yet.:o I guess I'd better get to work on it!...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-14-2004, 3:53 PM
#24
Hooray!:D Thanks for your help. I misinterpreted your post and thought the bits were supposed to be read in reverse order...wrong. And I also discovered a bug in the code I had to start with...I was doing (1 << count) instead of (1 << i)...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-14-2004, 12:23 AM
#22
Ai-yai-yai! I understand your post, now I'm just trying to make the BitStream reader go "in reverse"! Unfortunately, it's more difficult than I thought... This obviously isn't correct (it still outputs trash), but it's what I've got so far...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-13-2004, 7:10 PM
#20
It's not like I just copied the whole thing over from ScummVM, just that it's too similar for my liking...and it still doesn't help me understand it....  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-12-2004, 8:53 PM
#16
Well, I'm convinced there's a problem with the bitstream reader...that was confusing in the ScummVM source code. This is an implementation that was copied and slightly modified from ScummVM. The Alpha 3 version uses this implementation; it actually w...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-07-2004, 4:06 PM
#14
Well, I've just found one bug in the above code. I'm going down the rows too fast. Here's another version, but it's STILL NOT QUITE RIGHT! It still outputs gibberish, though I have to admit, this gibberish is more readable than the previous version.:...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-07-2004, 3:36 PM
#13
Thanks!:cool: I think I'll release the source code with the full, non-Alpha version comes out. As for codec 16, I pretty much copied some bits out of ScummVM.:o But after looking at it carefully, I've drawn up a flow-chart that should help...so with...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-06-2004, 11:43 PM
#10
I have V7 and V8 the wrong way around? I was copying what IndexFileSpecs.txt said, which I'm pretty sure is backward...:confused: So if I got it mixed up in my previous message, then the Index File Specs does too. You should probably double-check....  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-06-2004, 3:35 PM
#8
My main concern with your Index File Specs is the definition of the Directory Blocks. It says that SCUMM V8 Directory blocks have this structure: Block Name (4 bytes) Block Size (4 bytes BE) No. of Items (4 bytes) *Room Number (1 byte) *Offset (2 byt...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-05-2004, 11:57 PM
#6
Now AkosView Alpha 3 is out. I've added support for codec 16 (which I vaguely understand now) and a "zoom" feature for the low-resolution games....  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-04-2004, 1:20 AM
#5
Getting AkosView to extract costumes from resource files by itself is my top priority right now, followed by getting the frame's position on the screen correct, fixing palette issues in several codec 5 images, and implementing codec 16. I believe it...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-03-2004, 10:05 PM
#3
New update: AkosView Alpha 2. An off-by-one bug prevents you from viewing the first frame in the costume, so get the new version for the fix....  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 checkmate
03-03-2004, 1:51 AM
#1
The newest, windowed version of AkosView is now here, although it's an alpha version. It doesn't have all the features of the final which I will hopefully release in the near future, but it is functional, so go here (http://www.geocities.com/nosedog2...  [Read More]
Posted in: AkosView 2 under development
 checkmate
11-28-2003, 11:07 PM
#7
Thanks. I've finally completed a mechanism for finding costumes in disk files using the index file, so no more ripping it out with ScummRev. Now I'm working on the AKOS drawing code, so pretty soon this program will be painting its first picture! P....  [Read More]
Posted in: AkosView 2 under development
 checkmate
11-06-2003, 10:40 PM
#1
AkosView 2. My wonderful new project, which, unlike the original AkosView, will A) run in a window B) have the ability to extract AKOSes from game files by itself C) display codec 16 D) have no problems displaying certain weird frames. My developmen...  [Read More]
Posted in: Far Side
 checkmate
10-12-2003, 11:03 PM
#9
On October 21, 2003, "The Complete Far Side: 1980-1994" will be released with every single Far Side cartoon ever! For $135 bucks....  [Read More]
AKOS: The Costume Format From Hell WARNING: I do not guarantee all the information in this document is correct. I'm mainly interpreting from the ScummVM source code. If you have a correction to make, please do so! ANOTHER WARNING: I won't be coverin...  [Read More]