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reaper1576

Latest Posts

Page: 3 of 12
Posted in: GTK radiant 1.3.12 JA test pack RC2
 reaper1576
10-10-2003, 2:27 PM
#4
sweet its been updated then in the last few hours...  [Read More]
Posted in: GTK radiant 1.3.12 JA test pack RC2
 reaper1576
10-10-2003, 12:39 PM
#2
someone sticky this...  [Read More]
Posted in: GTK radiant 1.3.12 JA test pack RC2
 reaper1576
10-10-2003, 12:31 PM
#1
just found this last night work some what better that the hack for JA in gtk 1.3.11 you need bitTorrent to download the raven set is about 60meg remeber this is not the final version TTimo says its a few days away in the thread more info http://www....  [Read More]
Posted in: Stupid Gtk thing.
 reaper1576
10-10-2003, 12:38 PM
#2
have a look here RC2 of GTK radiant 1.3.12 with JA support http://www.lucasforums.com/showthread.php?s=&threadid=114588...  [Read More]
Posted in: Where can i get the JA map editor?
 reaper1576
10-10-2003, 12:38 PM
#6
have a look here RC2 of GTK radiant 1.3.12 with JA support http://www.lucasforums.com/showthread.php?s=&threadid=114588...  [Read More]
Posted in: jet pack troopers in df and df2e mods
 reaper1576
10-09-2003, 4:46 PM
#12
only thing that will fly in df2e will be them dam flying bat things...  [Read More]
can we say man babys...  [Read More]
Posted in: Setting up GTK for JA.
 reaper1576
10-02-2003, 8:44 AM
#17
Originally posted by Manquesa Hey, wow somebody remembers me. Strange considering i've contributed extremely little to the JO modding community. I only released 1 prefab (Awing) and assisted on another prefab (Snowspeeder) and thats it. Anyway, yeah...  [Read More]
Posted in: Setting up GTK for JA.
 reaper1576
10-01-2003, 11:40 PM
#12
Originally posted by Manquesa IF it's in MP. Try typing sv_pure 0 into the console before you load the map to fix the texture problem hey long time no see Manquesa hows it going thought you left modding for JO the problems seems to be todo with r...  [Read More]
Posted in: Setting up GTK for JA.
 reaper1576
10-01-2003, 9:10 PM
#8
yeap ive done that has problems reading all the textures it seems theres a lot of missing files todo with shaders ive been looking at the shader files...  [Read More]
Posted in: Setting up GTK for JA.
 reaper1576
10-01-2003, 8:15 PM
#6
Originally posted by Johnny-Rico u didnt understand me. The maps are JKA MAPs, DUEL9 and Seige_Hoth map files. When i load those maps all i see is a white texture all over the map. remember these aint the final version of the files theres going to...  [Read More]
Posted in: Creatures in MP
 reaper1576
10-03-2003, 7:50 PM
#9
probebly they need icarus II scripts to work corectly...  [Read More]
Posted in: ShaderEd Crashes ALL THE TIME!!!!
 reaper1576
10-08-2003, 11:27 AM
#7
what OS you running that can be a issue to...  [Read More]
Posted in: ShaderEd Crashes ALL THE TIME!!!!
 reaper1576
09-27-2003, 5:51 PM
#2
what type of shaders are you trying to open JO or JA? Ja shaders shadered has some problems opening them...  [Read More]
Posted in: weather files
 reaper1576
09-29-2003, 7:20 PM
#4
no problems jsut thought someone here might be better to ask...  [Read More]
Posted in: weather files
 reaper1576
09-26-2003, 7:19 PM
#1
anyone know how to read these as i just get a load of crap or is it wait for raven to realse the tools for this ?...  [Read More]
Posted in: JA humanoid skeleton
 reaper1576
09-26-2003, 3:45 PM
#2
nice work corto as always...  [Read More]
Posted in: OJP (Open Jedi Project)
 reaper1576
09-24-2003, 10:11 PM
#18
shaping up realy nice razor nice work...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
10-03-2003, 7:43 PM
#50
never had anything back from lec so hey hum katarn glad you liked what you saw ;) i know im lazy with lighting...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-29-2003, 8:34 PM
#42
Originally posted by The_One Why they never used the Bink format for Jedi Outcast (and Jedi Academy) is beyond me. Binks are far superior to the dreadful ROQ. format. think its some thing to do with the q3a engine as MOHAA uses roq EF1 & 2 als...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-28-2003, 8:27 AM
#34
hmmm think there would be copyright stuff with lec doing that...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-27-2003, 9:49 PM
#32
Originally posted by J_Bond thx Katarn07! It would be a pitty if the movies weren't be used. I found that they gave the whole game a special atmosphere. But when the cutscenes are going to be recreated with it still would be a better solution than n...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-27-2003, 9:47 PM
#31
Originally posted by The_One I'd love to help with the site, but I simply don't have the time. I'm finding it difficult enough to make time for the weekly update on the DFMOD site... its cool man...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-27-2003, 11:55 AM
#26
Originally posted by J_Bond What's about the cutscenes of Jedi Knight? I found these "real" movies pretty cool, but are you able to use them on the MOD, too? Or would you try to make cutscenes by yourself using the game-engine like in Jedi...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 reaper1576
09-23-2003, 10:25 PM
#15
Originally posted by Katarn07 The secret area thing, if possible to incorporate, would be for the better. That way, you have fewer powers and are challenged. If you're lucky to snag all the secret areas, all the more power to you. I replayed JK and...  [Read More]
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